About this mod
From the Co-Creator of Fusion City Rising and Outcasts & Remnants comes a Completely New Adventure...
10 Connected Quests, Unique Rewards, Custom Player Home, Lore-Friendly Backstory, Lots of Explosions, and a Twist.
- Permissions and credits
// * * * * * * * * * * * * * * * * * * * * * //

"...it will blow your f**king mind, and then it will blow your f**king Commonwealth,
and then it will blow your d*ck off because of how amazing of a mod it was."
- MxR Review of 50 Ways to Die at Dr. Nick's
From the Co-Creator of Fusion City Rising and Outcasts & Remnants
Comes a Completely New Adventure...
Short Release Trailer (1:36)
Recommended for Player Characters level 30 or above
ATTENTION YouTubers: All Music used in this mod is Copyright and Royalty Free - Links Are in the Credits Section
Updates:
- 08-20-2017: Update v.0.99c - Numerous small tweaks for better playability - No problem with current saves when updating from v.0.99b
What This Mod Features:
- 10 Interconnected Quests
- Around 5 Hours or so of New Gameplay
- Multiple Custom Bosses
- Unique Rewards - Including a working Auto-Doc that you can build in your settlements
- Many Brand New Craftable Ingestibles
- Detailed Custom Player Home that you can send your Companions to
- Explosions. Yes, lots of explosions
- Detailed Lore Friendly Backstory
- And what I hope is an interesting story with a fun twist
What This Mod Requires:
No DLC or other mods are technically required, however, CBBE is highly recommended for some of the custom armors to look right.
How to Start the Quests:
The first quest in the series will automatically start when you load your
game, and a second quest will be immediately available by talking to Dr.
Nick. The remaining quests will unlock or will autostart as you
progress through the initial puzzle/mystery quest at Dr. Nick's.
Possibly Helpful Articles:
- NON-SPOILER HINTS - Non-spoiler hints to help you while playing this mod
- SPOILER HINTS - Spoiler hints to help you while playing this mod
- QUESTS - Non-Spoiler list of Quests and how they start
- KNOWN CONFLICTS - A list of known conflicts that I will try to keep current
Installation:
This mod uses and includes assets, with permission, from several other mods. When installing, you may be asked whether you want to overwrite these assets. The best choice is "NO TO ALL"
- Install using NMM
Important Notes:
- The Custom Music adds tremendously to the atmosphere and experience, so it's highly recommended to keep the music on.
- Advancing the Puzzle/Mystery quest isn't very difficult if you pay attention to
the provided clues and observe the contents of Dr. Nick's place. - You WILL need to know one thing: Workbenches can be looted without activating them if you select the "Transfer" option.
- Be prepared to die a few times at the beginning of the Puzzle/Mystery quest, though. Saving your progress is a good idea.
- Using the AutoSave Button (Cerebral Recorder) placed just inside Dr. Nick's
entrance is recommended for those playing on Survival difficulty. - It's best to start and complete the vanilla quest Synth Retention either before or after playing the quests in this mod, not during.
- Using God Mode while playing this mod WILL cause problems that require loading a previous save. Don't use God Mode.
Only click on this if you want complete spoilers for the puzzle quest.
Spoiler: Show
Hey, We made #1 on the Hot Files!!

Huge Thanks to Everyone for the kind Comments, Endorsements, Votes and generous Donations.
I appreciate the support and I'm glad you're enjoying the mod.
AlChestBreach plays 50 Ways to Die at Dr. Nick's - Thanks Al!
MxR Reviews 50 Ways to Die at Dr. Nick's - Starting at 6:16 - WARNING: SPOILERS
Thanks MxR for the Stellar Review!
KottabosGames plays 50 Ways to Die at Dr. Nick's. Thanks man!
Known Issues:
Brown Face Glitch - Although this mod is not the cause of the game engine glitch leading
to the facial skin tone mismatch, this glitch may be triggered while
playing the mod. If you experience the glitch, either on your character
or on the Nightkin, simply make a new save, exit the game, reload the
game, and reload the save you just made. This will reset the skin tones to normal.
Spamming Ingestibles - Heavily spamming the new ingestibles from Dr. Nick's before taking the Inoculant may cause your game to crash. Don't do it.
Cell Music Delay - Sometimes the custom music for the new interiors won't start
immediately when the area loads, but will start after a short delay.
This is just a side effect of how the game engine handles background
music.
Performance:
Although the mod includes CK-generated pre-combined meshes and visibility for framerate optimization, the added interior locations are
very detailed and may cause performance issues for mid to lower end
systems. I'm using a gaming laptop with a GTX 980M (mobile) graphics
card, not the best, but not bad, and running the game on Ultra Settings.
Making three small changes in the nVidia Control Panel, under Manage 3d
Settings, gives me a huge increase in game performance. The settings
are:
- Power Management: Adaptive
- V-SYNC: Fast Sync
- Triple Buffering: OFF
If you're running into performance issues and have an nVidia card, try making these changes.
Compatibility:Spoiler: Show
Article Listing Known Conflicts
This mod makes additions to a number of areas in the game and may have conflicts with mods that make changes or additions to the same areas.
There are only two minor edits to vanilla records in the entire mod, however,
which should greatly reduce the chance of conflicts.
The game areas that I have added to include:
- Mass Bay Medical Center Interior and Exterior
- The Boylston Club
- The Beacon Hill Pub (Prost Bar/The Cheers Bar)
- Big John's Salvage Exterior
- Suffolk County Charter School
- Nahant Wharf
- Dunwich Borers Exterior
- Libertalia Exterior
FAQ::
Q: When I install the mod NMM asks me if I want to overwrite files, what should I do?
A: This mod uses and includes assets, with permission, from several other
mods. The assets are included for those people that aren't using those
other mods. If you ARE using any or all of these other mods, you will be
asked whether you want to overwrite the asset files. The best choice is
NO TO ALL.
Q: I can't dismiss Seymour, WTF?
A: At the end of the Barking Bad quest Dr. Nick gives you Seymour's Whistle, located in
the AID section of your Pip-Boy. Use the whistle to send Seymour home or
make him follow you again if you want.
Q: Dr. Nick gave me the access card to get to the Lab, but it doesn't work on the elevator, WTF?
A: There are two elevators in the back room area, one in each hallway. Try
the one in the other hallway. Your quest marker should point you in the
right direction.
Q: During Dr. Nick's - Epilogue quest, activating the workshop in the Custom Player Home does not advance the quest, WTF?
A: I believe this is the result of a conflict with an unknown settlement
mod that edits the workshop script. The best solution, if you encounter
this issue, is to use the console command: SetStage CAD_Epilogue_Quest 40
Q: I'm stuck because there aren't enough Tokens to continue, WTF?
A: There are enough Tokens, you just missed something. Use the Puzzle Spoiler as a checklist and make sure you complete everything.
Q: Will this mod conflict with XYZ mod?
A: There are thousands and thousands of mods on the Nexus, and I don't
have the time to check whether they have specific conflicts with this
mod. This mod makes an incredibly small number of edits to vanilla
records, but it does ADD to a number of areas, and has the potential to
conflict with other mods that edit or add to these same areas. I will
try to keep a current list of known conflicts, brought to my attention by users, updated on the articles page, but it
is highly unlikely I will be changing the mod in any major way to avoid
them.
Q: Is this mod related to Fusion City Rising and Outcasts & Remnants?
A: No, this is a completely new and unrelated story.
Q: Will you be making this mod available on Bethesda.net?
A: For a number of reasons, this mod will not be available for console users on Bethesda.net, so please stop asking.
Q: Will you add XYZ feature that I want in the mod?
A: Probably not, unless it's an incredibly great idea that is workable and fits the mod.
Q: Your mod is great, and here's everything I think you should change about it...
A: Thanks, and GTFO
Q: Why did your mod completely break my game and cause my shoe laces to become untied?
A: It didn't, you probably have a mod conflict, and aren't tying your laces tight enough.
Credits:
Huge thanks goes to the excellent modders who allowed me to use their incredible work. Please download, endorse, and support the original mods
and modders.
This mod also features custom Royalty Free Music by some very talented people. The inspiration provided by their music
was instrumental in making this mod what it is. Like, comment, and
subscribe to show them some love.
Modders and Mods:
MadMAX713, joemitchell320, Thirdstorm, and Yogensya for Super Mutant Redux
DOOM for That Gun, credit for the original Models and Textures go to Escargot at GameBanana.
z31t for the Batman and Batwoman Armor Standalone
crimsomrider for the Catwoman Year One Armor
invalidfate for the Skyrim Dance Animations ported to Fallout 4
umpa for the Dance Animation Modder Resource
Royalty Free Music - Licensed under Creative Commons 3.0 and 4.0 attribution:
TeknoAXE (This guy is FN awesome) (YouTube Channel) for:
- Burnt to a Crisp or Bloody as Hell - Used for Dr. Nick's place
- Mosey Down to Hell (Remixed) - Used for Dr. Nick's Tenement
- Celebration of Life - Used for the Custom Player Home
- Retro Party with Glados - used for the Credits Scene
- Basic Metal #2 - used for the Dunwich Battle Climax
- The Hard Walk of Life Remastered (Remixed) - used for the Libertalia and Dunwich Battles, as well as the Release Trailer
myuu - for Into the Depths used for the Laboratory
Ross Bugden - for New York, 1924 used for the Prost Bar
ScorcherEdits - for Metal Instrumental (Remixed) used for Nightkin Entrance Music
Other:
3rd Man Font - By Bumbayo Font Fabrik for the trailer and banner font, licensed under Creative Commons Attribution-NoDerivs License (CC BY-ND)
And finally, a big thank you to AlChestBreach for providing inspiration during the creative process, and to Vatiwah for the livestream playthrough.
Everything else, including Dr. Nick's voice, was done by me, Recluse
For a number of reasons, this mod will NOT be available for console on Bethesda.net, so please stop asking.