File information

Last updated

Original upload

Created by

Instant Hero

Uploaded by

vegawagon350

Virus scan

Safe to use

Tags for this mod

92 comments

  1. So far I have only found the Southwalk Flats, it looks amazing inside. My only criticism is I was really hoping for a tea station in the house somewhere. Any chance of adding some in a future update?
    1. vegawagon350
      vegawagon350
      • premium
      • 72 kudos
      I'm still working on making a compact tea station for the houses that fits with the interiors. Right now my modding time is nearly zero, but I hope once things settle down for me I'll be able to get some time to do updates. 

      Glad you are enjoying the mod!!
  2. EtiologicalMyth
    EtiologicalMyth
    • premium
    • 1 kudos
    Anyone know where gun mods are sorted to, when using the item sorter? I can't find where they been whisked off to!
    1. vegawagon350
      vegawagon350
      • premium
      • 72 kudos
      Guns are sorted into 3 separate containers generally around the associated workbench.
    2. EtiologicalMyth
      EtiologicalMyth
      • premium
      • 1 kudos
      Sorry for the late reply, I was looking for the weapon mod(/omod?) storage in the Westminster flat; I may be a tad blind though!
    3. vegawagon350
      vegawagon350
      • premium
      • 72 kudos
      I'm pretty sure I put one in westminster home. I been super busy with a new job so I'm a bit behind on my mod schedule. I'll add it to the list and hopefully by end of month I can get an update out.  Thanks for the comments!!
  3. Zanderat
    Zanderat
    • premium
    • 249 kudos
    Thanks for all the updates and support.
  4. identical123
    identical123
    • member
    • 0 kudos
    1. Is there a map with all 5 approx locations marked so that I can find it myself? I don't know where any of the locations are and needed a player home at the start of the game. Which one is the closest and where is it? A map with the locations in the images section would be greatly helpful

    2. Also downloading this manually since this is the only mod that I plan on using for fallout london, copied the 3 files into  the fo4 data folder and I see DLCList in App data was populated in this order after opening the launcher. Assuming I don't need to change the order as such
    DLCCoast.esm
    DLCNukaWorld.esm
    DLCRobot.esm
    DLCworkshop01.esm
    DLCworkshop02.esm
    DLCworkshop03.esm
    LondonWorldSpace.esm
    LondonWorldSpace-DLCBlock.esp
    FarBetterFalloutLondon.esm
    1. vegawagon350
      vegawagon350
      • premium
      • 72 kudos
      There is no map at this time. There are discoverable markers that allow you to fast travel once you discover them. There are 5 houses currently one near prilladog, one near the queen's house, One in westminster, one at Emilio's cafe, and another in the center of the map (downtown area).

      Fallout4.esm
      DLCRobot.esm
      DLCworkshop01.esm
      DLCCoast.esm
      DLCworkshop02.esm
      DLCworkshop03.esm
      DLCNukaWorld.esm
      Unofficial Fallout 4 Patch.esp <--- Recommended
      LondonWorldSpace.esm
      FOLON UFO4P Patch.esp  <--- Recommended
      UFO4P FOLON.esp <--- Recommended
      Community Fixes Merged.esp <--- Recommended
      CFM FOLON.esp <--- Recommended
      FarBetterFalloutLondon.esm <--- Load before DLC Block.esp 
      LondonWorldSpace-DLCBlock.esp
    2. identical123
      identical123
      • member
      • 0 kudos
      I searched for a good 30 minutes around each location [ Prilladog and queens house ] but couldn't find it. I then tried to match what you have in your images and found the location: https://imgur.com/a/hStu1R1 but it is boarded up so the mod wasn't installed properly.

      The main.ba2, texture.ba2 and .esm files were placed in Fallout 4 Goty/Data folder and I see DLClist file is populated with the esm as well. Not sure what else went wrong. Any ideas as to what I am doing wrong. Do i need to add the esm to plugins as well? Thanks!
    3. identical123
      identical123
      • member
      • 0 kudos
      Never mind, added it to the plugins file manually apart from dlclist [ which was auto populated ] and it seems to have worked.

      # This file is used by Fallout4 to keep track of your downloaded content.
      # Please do not modify this file.
      *LondonWorldSpace.esm
      *FarBetterFalloutLondon.esm
      *LondonWorldSpace-DLCBlock.esp

      Loving the layout of Mitchell's Confections. Two things i was thinking it would make it even better:

      1. Allow fast travels from inside there as well as fast travel to there landing you inside the house instead of outside to help with loading times
      2. A cooking station seem to be missing from the kitchen
    4. vegawagon350
      vegawagon350
      • premium
      • 72 kudos
      I will add it to the list of updates, thanks and glad you got it sorted out. I would recommend a mod manager either Vortex or MO2 if you are not already using one. It makes mod sorting and patching so much easier.

      MO2 https://www.youtube.com/watch?v=07-JVWDn7LA
      Vortex: https://www.youtube.com/watch?v=AjQ3oPjhUiE
  5. unsure if this is known but weather continues into eastney street apts, e.g radioactive rain continues but w/o rads
    also cant interact with melee weapon storage
    1. EtiologicalMyth
      EtiologicalMyth
      • premium
      • 1 kudos
      It's a shame, the Eastney Street Apartments are by far my favourite, but it's green and stormy all the time in the house!
    2. vegawagon350
      vegawagon350
      • premium
      • 72 kudos
      Some things are a byproduct of the game engine itself. I have tried the fix for it but It seems to not have worked. I will go back after FOLON updates at the end of the month and test out some other methods of keeping the rain outside the building. The weather should change normally even inside the cell ( I have experienced rad storms, Rain, and clear weather). Try using Zorkaz weather mod as it's the one I test with. I don't use regular Fallout 4 weather mods for FOLON.  (https://www.nexusmods.com/fallout4london/mods/532).
    3. vegawagon350
      vegawagon350
      • premium
      • 72 kudos
      Also,

      ensure you have rain occlusion enabled in your ini.
      conversation about it here
      https://stepmodifications.org/forum/topic/13322-bethini-by-doubleyou/page/29/
  6. vegawagon350
    vegawagon350
    • premium
    • 72 kudos
    Update for October: So I'm waiting patiently for the 1.0.2 update for Fallout London to add any new content to the mod. Out of the original 5 planned homes I have done 4 full ones and 1 edit to emilio's. I have plans to expand the player homes to two more regions and then I will start working on larger patches (mainly SS2). My plan is to get it all out before the December holidays. If you have any question feel free to drop me a message here or a PM.

    Thanks for your support!!!

    Added SS2 patches in the optional files, covers SS2 main plus the two expansions packs (Ep 2 and Ep 3).
  7. deleted228369666
    deleted228369666
    • account closed
    • 2 kudos
    i like those new player homes, even i don't start play, Fallout London. i have only one question. What is the future of this game, if a You Tuber, finish it, almost at 4 hours. Well, he don't spend time to build settlements. i think some day, Bethesda find at the future with a update, to put at this game map, a building, have a machine to teleport the character we choose, but to the original Fallout 4 map. So Fallout London works like a DLC and not like a new game.
    1. vegawagon350
      vegawagon350
      • premium
      • 72 kudos
      Not certain if that is possible in the way it's thought about. Fallout London edits a ton of base game items and scripts and without a restructuring of the MOD the integration to the base game would be a massive undertaking. Not impossible but more than I can do on my own. 

      Glad your enjoying the player homes!
    2. Zanderat
      Zanderat
      • premium
      • 249 kudos
      Travel Back To Boston This mods works.  But as noted there will be inconsistencies between Boston and London.  A perfect TTW type solution would be a lot of work. 
  8. Dadditude
    Dadditude
    • premium
    • 7 kudos
    Just made it to the Westminster safehouse, and seeing the broken phonograph made me realize how nice it would be to have a working phonograph in our safehouses so thst we could listen to our collection.
    1. vegawagon350
      vegawagon350
      • premium
      • 72 kudos
      New Job is taking a bit of time this week. I'm hoping to get some modding time in this weekend. IDK if there is a working version of the phonograph (it's a FOLON asset) but I share your interest. 
  9. BrahmaJuuJ
    BrahmaJuuJ
    • member
    • 0 kudos
    been having a consistent ctd when entering southwark flats, anyone else having this issue?
    edit: whenever i enter the flat, i hear my character leaving and the rain outside, like the game is pushing me out
    1. vegawagon350
      vegawagon350
      • premium
      • 72 kudos
      Are you using Buffout NG? if so check your crash log and see if it's an issue with southwark or another mod.

      Also add your modlist when submitting issues. Thanks
    2. BrahmaJuuJ
      BrahmaJuuJ
      • member
      • 0 kudos
      not sure im familiar with buffout ng, or the differences between what i have and ng, below is current modlist, i did a basic ctrl f for farbetter in the crash log and it was namechecked at the end and in the middle, if i need to move my modlist so that it isnt taking up space or something else, let me know
      #Mod_Name
      "DLC: Wasteland Workshop"
      "DLC: Vault-Tec Workshop"
      "DLC: Nuka-World"
      "DLC: Far Harbor"
      "DLC: Contraptions Workshop"
      "DLC: Automatron"
      "Unmanaged: LondonWorldSpace"
      "Unmanaged: LondonWorldSpace-DLCBlock"
      "See-Through-Scopes"
      "FOLON - See Through Scopes Patch"
      "Address Library for F4SE Plugins"
      "High FPS Physics Fix"
      "Innsmouth Suite Improved"
      "Crystal Palace Maze - Lower Walls"
      "Truly Silent Player Voice"
      "Vaulzon To Crown Mail - Extended"
      "Weapons Rebalanced"
      "Lovecraft's Presense - No Nightvision"
      "Glowing CuteThulhu"
      "Unofficial Fixes"
      "FOLON Glowing Beer Mats"
      "FOLON Glowing Magazines - Bright"
      "Fallout London - Improved Holotape Animations"
      "Far Better Fallout London - Exploration Expanded"
      "Black version"
      "Dark utility belt clips"
      "Replaces Crown Mail and Vaulzon Textures"
      "Vaulzon To Crown Mail (Weathered)"
      "Greenwich Mansion - ESL flagged ESP"
      "Bromley Deli Mart Settlement - ESL flagged ESP"
      "Thameshaven Bus Station - ESL flagged ESP"
      "No Tricks Balisong"
      "Cow Lick Factory Settlement - ESL flagged ESP"
      "Battersea Park House - ESL flagged ESP"
      "Rubbishmaster Junk Overhaul"
      "Camden Apartments - ESL flagged ESP"
      "Unofficial Fallout 4 Patch - UFO4P"
      "Tina De Luca and Doctor Penske FACE FIX"
      "X-Cell Fallout 4"
      "UFO4P FOLON"
      "Fixed Facegen"
      "Zero Effort Lost Tommies Quest"
    3. vegawagon350
      vegawagon350
      • premium
      • 72 kudos
      what does your load order look like? could be your having an incompatibility. the latest version (0.2.6) has some bug fixes you might update to the latest then check your load order to make sure mine loads at the end of the masters.
    4. BrahmaJuuJ
      BrahmaJuuJ
      • member
      • 0 kudos
      couldnt figure out how to export the load order, so https://imgur.com/BNxdwo4, i was using 2.4.2 when the issue started, but upgraded to 2.5 and 2.6 when it came out. i am able to enter another apartment that is (probably) from this mod, the eastney street one. also i can distinctly hear the generator startup before crashing
    5. vegawagon350
      vegawagon350
      • premium
      • 72 kudos
      Adjust your load order 
      UF04P.esp
      LondonWorldspaces.esm
      Ufo4pFolon.esp
      FarBetterFalloutLondon.esm

      then check for crashes. the UFO4p mods should all load before content mods then patched accordingly.
    6. BrahmaJuuJ
      BrahmaJuuJ
      • member
      • 0 kudos
      unfortunately didnt work, i have the crash logs on hand and im feeding them to a bot that can give suggestions but im not seeing anything different from the logs before i sorted and after
      (also thank you for this mod, i love it, and thank you for being here and providing support)
    7. vegawagon350
      vegawagon350
      • premium
      • 72 kudos
      Is it a crash everytime? or just some of the time, or after the generator does it stop?. I've been testing here with a bare bones modlist and have not been able to replicate the issue. I will pin it and see it others have the issue.
    8. BrahmaJuuJ
      BrahmaJuuJ
      • member
      • 0 kudos
      it used to be sometime, would crash when leaving sometimes or when fast travelling to southwark, but has been nothing but ctd today, https://youtu.be/13CM_nKJMTU heres what im seeing. skip to 20~ seconds to dodge load time
    9. vegawagon350
      vegawagon350
      • premium
      • 72 kudos
      Not sure on this one, I would verify that your mod list and load order are correct. You can click the banner on my description for the discord, there are plenty of folks there that love to help out with one off issues.

      EDIT: 0.2.7 Addresses some issues with Southwark Flats Optimization System and adjusts the sound attenuation for the generator. This might help you out. (safe to update mid game)
  10. Neelia
    Neelia
    • supporter
    • 0 kudos
    I love the mod but is there a way to make the Southwark flat a bit less noisy?  Does quieter settlements work with it?
    1. vegawagon350
      vegawagon350
      • premium
      • 72 kudos
      I'll look into lowering the sound of the generator for the upcoming release. It's not a settlement so I don't know if that mod will work.
    2. Neelia
      Neelia
      • supporter
      • 0 kudos
      Thanks, love the mod so far!