With this mod I've noticed that most of the guns that use 9mm are unusable, the Angel SMG, Lugers and Chinese rifle/pistols/smgs have no ammo despite the hundreds of 9mm I have. Also the EM2 is using 5.56 instead of .280
I was having this problem too. Make sure to remove all ammo from your inventory but the type you cant use and then use the hollotape to convert the ammo the either munitions or vanilla and try to see if its usable then. I dont know about the em2 issue, havent run into that.
*Copypasta'd my comment from other mod here for visibility. Not trying to spam s#*!, just want to provide the easy fix to a problem a bunch of people are experiencing. FIX FOR PRECOMBINES AND PREVIS BREAKING IN THE GREENWICH FOOT TUNNEL CELL CAUSING CRASHES!!!!!!
Sorry for the obnoxious fonts and formatting but I spent way to much time trying to figure out what the issue was before finding the answer in the linked reddit page so I wanted to make this look like its stickied and hopefully stays at the top for others to find while the mod author left to go to the same corner store for ciggs that my father went to over 25 years ago. Ive heard the line to checkout at that bodega are crazy fuckin long.
Whilst going through immense pain to try to add a single property to the ammo conversion script, which was to turn lead ball into .50 lead ball, eventually some fellas told me that it'd be a much easier process for you(the experienced creator) to do that via RobCo Patcher, something to consider at least
i failed to add the property this s#*! is insane bruhv
HELP I downloaded this mod and all the mods it lists as requirements on an already existing game. Everything is fine EXCEPT one thing, the Mauser pistols/carbines. 9mm doesn't work with my old fully decked out Mauser carbine and I checked this against other mausers in the game and they work just fine BUT the mods you can apply in the work bench are different, specifically there are only Mk I receivers, the clip can't be extended or modded at all (so I'm stuck with 10 shots), I can't change it to full auto anymore and I can't add the full stock for a carbine. It is my favorite gun in the game and now it feels so limited and is weaker now. I've used the holotape to switch the ammos back and forth and crafted 9mm and at first it shows the ammo as something my old mauser could use, the moment I equip it, it says it has no ammo for it, 0/000, but the sten gun that uses 9mm is just fine!
Version 1.0 of this mod is conflicting with Fallout London 1.02. It's causing a visual glitch in the Greenwich Foot Tunnel where all the walls are invisible.
See this Reddit post for a picture of the glitch in action:
Just a heads up there's a LL for Construction Protections' weapons that drop 10mm ammo. They're technically the railway spike guns they have on their hands, but for some reason has them drop 10mm, and it's named 10mm in the weapons category in xEdit.
35 comments
FIX FOR PRECOMBINES AND PREVIS BREAKING IN THE GREENWICH FOOT TUNNEL CELL CAUSING CRASHES!!!!!!
Problematic mods:
Munitions - Fallout London Patch (plus Vanilla Ammo)
Clarity patch for Fallout London
Crashes are happening when using either of the two mods below in a game that has the current FOLON v1.02 update.
THE FIX:
Sorry for the obnoxious fonts and formatting but I spent way to much time
trying to figure out what the issue was before finding the answer in the
linked reddit page so I wanted to make this look like its stickied and
hopefully stays at the top for others to find while the mod author left
to go to the same corner store for ciggs that my father went to over 25
years ago. Ive heard the line to checkout at that bodega are crazy
fuckin long.
i failed to add the property this s#*! is insane bruhv
I downloaded this mod and all the mods it lists as requirements on an already existing game. Everything is fine EXCEPT one thing, the Mauser pistols/carbines. 9mm doesn't work with my old fully decked out Mauser carbine and I checked this against other mausers in the game and they work just fine BUT the mods you can apply in the work bench are different, specifically there are only Mk I receivers, the clip can't be extended or modded at all (so I'm stuck with 10 shots), I can't change it to full auto anymore and I can't add the full stock for a carbine. It is my favorite gun in the game and now it feels so limited and is weaker now. I've used the holotape to switch the ammos back and forth and crafted 9mm and at first it shows the ammo as something my old mauser could use, the moment I equip it, it says it has no ammo for it, 0/000, but the sten gun that uses 9mm is just fine!
Any idea how to fix this?
See this Reddit post for a picture of the glitch in action:
https://www.reddit.com/r/fallout4london/comments/1g9kwlx/so_any_ideas_what_to_do_with_this_new_and_awesome/
.esp adds edits to the LondonWorldSpace.esm which causes issues in game. First noticed issues with the LOD bugging out in St. Paul's Cathedral.
Was able to rectify this by deleting Worldspace records from the .esp using FO4Edit as well as certain records under the cells subheader.
Will probably have to wait for an update for this mod if you can't be bothered to go through all that.