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andysan84

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nexus0Abby

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About this mod

Traduction francaise du mod de andysan84 qui permet d'utiliser les lampes des casques de combats.

Permissions and credits
Combat Helmet Illumination - Version Française
--> http://www.nexusmods.com/fallout4/mods/7198 <--
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Traduction du mod à jour en 1.2
J'ai la version 1.0 si quelqu'un en a besoin, je peut la poster.
Comme toujours, je fais ça avant tout pour moi, je partage seulement.


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Comme toujours pensez à récupérer la version anglaise en premier, je ne propose que l'ESP.

Changelog:

-Tinkerers Headgear now has a fully functioning headlamp.

-Combat Helmet and Tinkerer's Headgear lamps can now be used while wearing power armor(thanks amoveve for pointing me at the right keyword).

-The Tinkerers Headgear was done as a request by users of Armorsmith Extended for use with his crafting workbench non AE users can obtain it using
Console command
"player.additem 001832F5", or by killing Tinker Tom (not sure if thats even possible without making him non-essential).

-All Combat Helmets looted from npc's, containers or from the world now come installed with the default white headlamp(no need to go to crafting
station before headlamp can be used). This includes .additem console commands as well. Any combat helmets or tinkerer's headgear in your inventory or stored are saved with their previous mod settings...thus you must visit a workbench to install a headlamp on these items before they will function correctly. I cannot mod your save files so I can't fix this.

-Npc's that spawn with combat helmets will use the headlamp.(Note:If an npc spawns and they were saved by the game the mod settings saved will persist through installation of this mod. Example if the prydwen showed up before you install this mod then all the BOS with Combat Helmets at the airport will
not have functioning headlamps). On that note keep in mind that the chances of seeing an NPC with a Combat Helmet in the first place are pretty
damn slim. I spent about 4 hours testing this but was unable to view every npc in the game, if you spot inconsistencies with this feature let me know and I will investigate. It should be just fine According to the game files it should now be actually impossible to see a combat helmet without a headlamp in a new game.

-Combat helmets bought from vendors default to having a basic headlamp.

-The positions of all headlamps were adjusted with the utmost of care for superior aesthetic pleasantness(using Quaternion rotation gd it sucked).

Lights can be installed the same way as the mining helmet via the Armor Workbench (all color options available).

Npc's will use the lights the same way that they use the mining helmet light, ie. annoyingly.

Compatibility:

This mod is compatible with mods that only retexture the combat helmet through the use of texture replacement.

This mod is compatible with mods that modify the Effect caused by the headlamp ie, shadows etc.

Incompatible with any mod that adds standalone versions of the combat helmet I am currently working on compatibility patches. In short if you built your helmet at a crafting table its probably not going to work unless its patched for already.

I know I made promises to add support for the synth helmet and medical goggles. The meshes for these items are proving....
Un- co-operative. It is very difficult at this point to narrow down what the problem is due to the fact that a Pre-Alpha version of nifskope is being used that does not yet properly handle some of the file attributes.


Liste de toutes mes traductions de mods : www.nexusmods.com/nexus0Abby