412 comments

  1. aesfocus
    aesfocus
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    Locked
    Sticky
    There is now a French Translation from Anaktiz check it out {here}.
    Update 5.15
    Add's 1 red couch for lucyauditore. It is a 'hotfix' and not the full file, you'll need to get 5.1 still still and let 5.15 overwrite. :)
     
    Update 5.1
    Fixes a bad material swap, if you didn't download 5.0 just grab 5.1. If you already downloaded 5.0 just download the hotfix rather than downloading everything again. If you used the FOMOD installer and want the hotfix, Amaeli also uploaded their patches for SKE/Auto Doors {here}
     
    Update 5.0
    Added 113 items. Snap couches, new versions of many items, new doors, new dressers, new sets, a few altered meshes. Lots of Federalist Furniture items, from the tables to dressers, desks, chairs and cabinets. General cleaning of the mod, LOTS of snap points between items but also lots of snaps for DIY clutter! Some snap points are harder to connect to, using PE or console commands is helpful to get things perfectly aligned. 
     
    Amaeli provided a FOMOD installer with patches for SKE and Auto Doors, it also allows you to pick between the versions, loose or BA2 or VTB.
     
    If you decide to switch to the archived version of the mod, make sure to fully uninstall the loose version! So there is no Renovated Furniture folder in materials, meshes or textures.
    The Vault Tec Bed version... I was mostly done with the update when I realized I had removed the beds, so if you had placed them in 4.2b when you update to 5.0 you will need to replace them!
    Update 4.2
    Began adding snap points so mod is compatible with Do It Yourself. You can now place Dino's clutter meshes onto this mods bookcases. More to come! The Stacked Bookcase has 2 shelves with no snap points, this is due to heavy clipping otherwise.
    Update 4.2b
    Same as above but I merged the Vault 88 Bed + recolors into it so you only need 1 plugin. REQUIRES Vault Tec Workshop, you will CTD otherwise.
  2. MemeStealingBoy
    MemeStealingBoy
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    form what mod did you get those walls and curtains?
    i'd like to use the mod myself.
    1. aesfocus
      aesfocus
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      The curtains are my own mod, the walls are dgulat's textures + bellwood's mods(I did a custome material swap), links are throughout the comment section.
  3. Stormbearer
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    ..I wanted to stop in for a second and thank you so very much for the thumbs up on my treehouse images.. first and foremost I could not make anything without the furniture youve created..your "renovated" versions are a staple to me and my wife..extremely high res pixels and just beautiful work..sooooo many builds have been done by either my wife/and/or myself over years for enjoyment of the game and all have featured your mod since we first found it...again, I just wanted to give you a very heart felt thank you from both my wife and I....
    1. aesfocus
      aesfocus
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      this is likely the nicest message I've ever gotten on my mods, it means a lot, thank you so much <3
  4. AM1N3M
    AM1N3M
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    Hi there amazing mod thank you, but sadly i can't rotate to a locked axis almost all your furniture any idea ?
    1. aesfocus
      aesfocus
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      uhh no idea. I'd guess your using something like Place Everywhere? I used it as well and never had any issues but it was touchy so I mostly rotated with like modpos z in the console.
  5. DarkAvenger723
    DarkAvenger723
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    This mod looks fantastic, but I do have one question. Do characters use the relaxed animation when sitting on couches and chairs (usually legs crossed with one arm thrown over the back)? Relaxed animation is mentioned in the description, but I do not see it in any of the pictures. Again, wonderful job!
    1. aesfocus
      aesfocus
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      Some things do; https://staticdelivery.nexusmods.com/mods/1151/images/9463-0-1455336272.jpg just on 2nd page of images or farther back. The modern, office and the vault 88 type couches do have relax animation, the tall backed federalist and snapping set or various chairs do not, if the animation clipped or hovered I didn't add friffy's work to it.
    2. DarkAvenger723
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      Awesome! Thank you! :)
  6. KL4YM0R3
    KL4YM0R3
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    Hello
    First I would like to say this is such an amazing mod and I can't wait to see all it has to offer.
    Unfortunately, when I installed it and ran my game, my "Furniture" tab in the workshop disappeared. any idea what I can do?
    1. aesfocus
      aesfocus
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      This just uses the vanilla menu's, dosen't make any alterations to the menu's, but won't work with mods that DO change the vanilla menu's. Something like workshop rearranged or SKE/SKI, can conflict and cause vanishing menus, using a mod like settlement menu manager will solve that to a degree, but I won't be able to tell you exactly what the conflict is, and SMM will conflict with various mods that you may or may not have. BUT a few mods, I think like... SOE and maybe even SMM have menu fixers.
  7. dyst1597
    dyst1597
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    This mod is super awesome and worked for me for quite a while, but now it CTDs if I keep the category open for more than 5-6 seconds :/

    I tried using an SKE patch which helps a bit since it keeps it to itself but I've still got the crashing. I wanna use this mod soo bad.

    Do you have any idea what could possibly be causing a CTD when it's all by itself in a 'Post War' furniture category in SKE?


    Edit: It's making Homemaker crash now too :/
    1. aesfocus
      aesfocus
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      I can't tell you anything about the SKE version, the creators of the various SKE versions for the various SKE iterations(injection vs. non) might be able to tell you. It isn't something I've ever messed with.
      The normal suspects are bad installs, and I can't tell you anything about vortex, I do everything manually. However without SKE this mod only ever just... clones a vanilla item in a vanilla menu hundreds of times, so while really basic it is also massively bulky in the menus, which does slow stuff down..
      Unless you don't have the vault tec workshop DLC and installed the VTB version in the SKE installer, or others patches? that will CTD for sure.(I doubt this as it should CTD at start.. or at least it used to)
    2. dyst1597
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      Thanks so much for your response! After 100000000 hours of troubleshooting and painstaking disabling and enabling, it turns out it was somehow Loot Detector. After disabling it, it seems to be working fine, knock on wood. Woo!
    3. sigvardsson
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      The SKE version is a must anyway. Make it mush better :)

      Was really hoping for a menu injection from the author do, it's just to mush stuff to add in the vanilla menus. A singel menu under furniture would be awesome!
  8. Lokiluv
    Lokiluv
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    in the kitchen set photo, how'd you get those decorations? the pie and food stuff i mean
    1. aesfocus
      aesfocus
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      pie is from Jet4571's taters and tamaters, most of the decorations are from OCDecorator, the dispenser is hugely helpful. Then there is nomadwarmachine's mods which are top and then elianora's. then a lot of my own mash ups.
  9. SkyrimKing78
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    please when you do an update make it where two people can use a double bed at the same time like couples also i did notice that one double bed counts as two but only one person can be told to use that bed
    1. aesfocus
      aesfocus
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      Around the time I moved on from fallout a solution for the double bed issue was found(aka a second mesh that also counts as a bed to be added to an altered double bed that only allows entry from one side while the second mesh has markers for the reverse side). Me making these beds from a 2 in resource count to a 1 would cause issues with peoples resources, so I left it, but its a pretty easy thing to edit in xEdit on your own I know elianora had a bunch of tutorials up. It is possible to use place anywhere or console commands to snap other peoples mods into mine as well if you haven't tried that, I vaguely remember someone had an invisible marker I think?
  10. Loveblanket
    Loveblanket
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    Apologies if I'm missing something obvious, but I wanted to use the SKE version of this mod, but I don't see fomod files in any of the mod files. Is there still a SKE version. I use Workshop Rearranged and I don't want to mess up my save, but I really want to use your lovely work in my builds.EDIT: Nevermind, I'm derp. I see the link to the patch now in the above sticky post.
  11. corprustalker
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    Don't suppose this is still being worked on, but it'd be nice if all the furniture was in its own category. It clutters up my lists a bit too much, but it's nice stuff to have!
    1. aesfocus
      aesfocus
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      I'm about the last hold out of not making my own menu as there isn't a good solution. Menu injection sometimes fails and requires user troubleshooting I don't have the time for, I don't ever want to require another mod for this to work and having an inventory item be required to even see the items would cause issues for xbone users who don't have a dev console if the item is lost.

      Fortunately several users and mod author's have been lovely enough make this mod work with SKE, the Rearranged series and a few other's I have seen floating about. I still may at some point make an optional menu patch, but that won't see support from me so it's... sub-optimal.
    2. calscks
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      hmm, it seems like there's a mod called settlement menu manager for safe menu injection. maybe it'll save you a lot of hassle in case you are in for creating a separated menu for this.
    3. aesfocus
      aesfocus
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      The problem is that it requires SMM to work. I use it, but I do not want to force people to use it if they don't want to, 'this mod will always be standalone' etc.. While you can still make the standard menu injection and point people towards that as an actual fix that's still troubleshooting I don't have the time for. :| but yeah again at some point my stuff will get shoved into its own menu I'll prob just lock the comments which I just... dont wanna do at all.
    4. NeshiraNamea
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      If you ever do decide to do that it would be lovely. I use this furniture 9 times out of 10 so not having to dig through all the categories to get to it would be swanky.
    5. calscks
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      although it's been really long (8 months apart lol) since my initial reply on this, i have already patched this mod to work in conjunction with SMM privately. @aesfocus do you want a copy of it? i've separated everything therefore instead of cluttering the vanilla menu, all constructible objects are migrated to a standalone menu inside furniture.
    6. aesfocus
      aesfocus
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      to Calscks If you feel inclined you can upload it to the nexus, I don't wan't to upload it because A. its your work, and kudos endorsements etc, should be yours. B. it isn't something I can support, mostly due to time constraints IRL. So yeah if you want to upload it, pass it around what have you go for it, I'd even link to it(later I rarely even get on a computer these days
    7. Voyager23
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      Once upon a time there was Settlement Keywords, then SKE, now SMM...
      I for one dislike dependencies, esp. when it's just for one mod. When you run over 200 mods.
      The former SK-projects caused a lot of issues not only for me on earlier versions of Fallout4. Thank you thank you thank you
      for keeping this stand-alone regardless of the mod having it's own (sub-)category or not! ^^
    8. LittleChronic
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      Is the SMM patch still available? <3 @calscks
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