52 comments

  1. abstergemods
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    Forgot to post it here but an Xbox version is now available thanks to your open perms. :) <3

    Xbox Download
  2. Stratejo10
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    Oddly, at least on Xbox, the Uniques “Limitless Potential” and “Wazer Wifle” have missing textures for the “Regenerating” Microfusion Cell in the Cell Housing. I do have LameGaming’s Laser Rifle Reanimation, the Attachment Pack, and the corresponding patch on Xbox for Real Uniques, but I doubt that is causing the issues. 

    Also, it seems when some of the Uniques are given the special skins like the ones on “Sentinel’s Plasmacaster” and “Experiment 18-A” aren’t applied properly until you change a Capacitor. 
    1. micalov
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      Sorry I cant help with xbox issues, I didnt upload it or even have the ability to test, but if its not spawning with the correct receiver then something migh have changed the weapon templates at a guess.
  3. dahmernation
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    So, I use holotape (tryin to spawn Survival Special) but the gun doesnt show at my inventory. 
    Is this a bug or I do something wrong?
    1. micalov
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      strange IDK sorry, just retested and spawns fine here.
  4. BurgermanJones
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    This might be a stupid question, but is this compatible with weapon remeshes? I'm currently using Dak's Combat Rifle and Assault Rifle Remeshes.
    1. micalov
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      it should do, the weapons have seperate entries
  5. WhiteRawen16
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    Impressive work! All looks vanilla friendly!

    Have small question/suggestion. Why not leave only unique receivers for guns? I mean copy of original receivers with new keyword which will be used on uniques. Because as I see, you have done a copy of all attachments for every weapon. Is receivers with additional node not enough?

    1. micalov
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      because they either need a unique receiver so the visual attachment can be removed or would have to edit base mesh and would have to also edit base omods so they can not be added to the new weapon meshes which would break them.
      Was a choice between making the weapons stand alone for compatibility etc etc or editing more vanilla stuff then would have liked.
    2. WhiteRawen16
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      Okay. Thanks, great job! Endorsed and voted.
    3. WhiteRawen16
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      So, decided to play around with omods. I created a new attach point for the modded receivers and replaced the vanilla one with new. And it works well. So maybe it will be enough to add only receivers, visual and legendary mods? It will make uniques compatible with attachment pack (well, except receivers) and STS out of the box. Only one additional record that should be edited is do_ModMenuSlotKeywordList to keep correct list order. What do you think?
    4. ZTIERK
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      Can confirm this works. I was able to get uniques from this mod compatible with all other mods that add new attachments by (1) creating a new AP keyword (e.g. by cloning vanilla ap_gun_receiver), (2) replacing ap_gun_receiver in each unique gun record with the new AP, (3) restoring the vanilla MA keywords for each unique gun (e.g. replace ma_combatrifle_RU with ma_CombatRifle in December's Child), (4) in each receiver OMOD, replacing the default attachment point (ap_gun_receiver) with the newly cloned receiver AP and replacing the modded MA keyword (e.g. ma_combatrifle_RU) with the vanilla version (e.g. ma_CombatRifle). I think this works because it was mostly the receivers which override the cosmetic changes, so moving the receivers to their own dedicated AP, while retaining vanilla everything else (using the vanilla MA keywords) enabled compatibility between the new cosmetic changes and all other attachments added by other mods.

      All around, an awesome mod. Thanks Micalov! 
  6. CyberSonicBoom
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    Can you make a version that is just the dlc uniques only 
  7. TherealAguy
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    Unique Uniques compatible?
    1. micalov
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      they change the same thing, load UU after if you want those to spawn and the holotape to spawn mine otherwise the same quests with comflict that spawn in weapons
    2. TherealAguy
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      Now uniques are twice as unique, possibly put that on the description for us unique uniques users? Otherwise thank you Micalov.
    3. micalov
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      yer realy need to update the descrption it was rushed duie to some family issues having to deal with and wanting to release for peeps
  8. MihNul
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    Can you fix quad barrel missle launcher make him more look like m202 flash?
  9. seraphael
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    Always wished something like this, but for generic legendaries as well. 
  10. RJG3263827
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    You forgot to put The Attachment Pack as a hard requirement, as it can not be unchecked in the FMOD installer. 
    1. micalov
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      ooops, lemme fix the fomod its not a hard requirement, or shouldnt be

      edit: uploaded fix, att pack is optional, it does include a patch for it however for those wishing to use
    2. dantekral
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      are these compatible with your unofficial attachment pack as well ?
    3. micalov
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      yes, they have most those attachments built in
    4. dantekral
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      nice nice how about Dak's Combat Rifle remesh REDUX ? i see some combat rifle uniques is it compatible i wonder
    5. micalov
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      it should be since it makes a copy of the weapon using the vanilla assets, unless the replacer directly overrides existing meshes instead of pointing to new location if it has an esp for its edits.
    6. dantekral
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      100% sure daks combat rifle is a replacer , i wonder why you did not use it since its recommended to use with original attachment pack
  11. Skybox0060
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    Close enough, welcome back unique uniques. Also would this be compatible with 10mm anims and 44 magnum by cadavver, Thompson smg by antistar and your remeshes for the laser weapon? (pre war and institute)
    1. micalov
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      The uniques would just use the vanilla options/versions since they are new weapon entries