Fixes the materials on the high tech panels placed throughout the world.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
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File credits
Bethesda
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Changelogs
Version 001
Initial Release
CAUTION: This mod is a proof of concept. There is/are some flag(s) missing or it might not work fully in the end to apply correct grayscale to the elevator door textures, via the material file. These texture share the same path as all Skyskraper textures. Feel free to help. Thanks!
Overview
This mod fixes the materials on elevator doors and on any other hight tech panel in the games. Mot noticable on any SCOL object. Since static collections do not account for the grayscale if certain conditions are missing in the material file.
Special thanks to TheGoldfinch, for the initial idea to dig into the material files of much more than vehicles!
Installation
This mod can be in-/unstalled anytime and does not require a new game to work nor relies on load order.
The plugin is ESL-flagged, don't countagainst normal ESP/ESM limit.
This mod does not affect (Pre-)Combinedmeshes or Pre Vis data.
Compatibility
This mod works with both, the Old- and Next-Gen update.
Mod includes an .esl and should be fine to install/uninstall at any point in your game.
Credits
- Bethesda - FO4Edit Team, for theirinvaluable tool - TheGoldfinch, for the initial idea - NexusCommunity