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Last updated

Original upload

Created by

WasteTheLand

Uploaded by

Qrsr

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Safe to use

About this mod

Fixes the materials on the high tech panels placed throughout the world.

Permissions and credits
Changelogs
CAUTION: This mod is a proof of concept. There is/are some flag(s) missing or it might not work fully in the end to apply correct grayscale to the elevator door textures, via the material file. These texture share the same path as all Skyskraper textures. Feel free to help. Thanks!


Overview

This mod fixes the materials on elevator doors and on any other hight tech panel in the games. Mot noticable on any SCOL object. Since static collections do not account for the grayscale if certain conditions are missing in the material file.

Special thanks to TheGoldfinch, for the initial idea to dig into the material files of much more than vehicles!

Installation

This mod can be in-/unstalled anytime and does not require a new game to work nor relies on load order.

The plugin is ESL-flagged, don't countagainst normal ESP/ESM limit.

This mod does not affect (Pre-)Combinedmeshes or Pre Vis data.

Compatibility

This mod works with both, the Old- and Next-Gen update.

Mod includes an .esl and should be fine to install/uninstall at any point in your game.

Credits

- Bethesda
- FO4Edit Team, for theirinvaluable tool
- TheGoldfinch, for the initial idea
- NexusCommunity