First of all, LOVE THIS!!! Downloaded & Endorsed!!!
Secondly, I read in your description that you made a Google Map of "...(pretty much) everything known to be canon in Fallout", CAN YOU PLEASE SHARE THAT GOOGLE MAP?!?!!!!!!!????!!!!! I would LOVE to see it!!!!
They were likely trying to hit the Sentinel Site. They deemed it a valuable enough target to use like a Tsar Bomba sized explosive on a (seemingly) minor residential area. Or there was something else within that region that was destroyed or has since been buried by debris.
i dont think anyone realizes how much land the area of FO4 covers in the real world like, if it were 1:1 it'd be the biggest static open world rpg of all time. (I think because daggerfall is not static?) my big pipe dream as a 27 year old man is to hit it big big time and dump unnecessary loads of money into a project where i would try to add in enough missing geography to make it feel real. but then quests, content, detail, etc. it'd be 150 GB+ by itself
Err, I mean, if you consider just the contiguous playable area, then Fallout 4 has the smallest world of just the 3D Fallout games. Both Fallout 3 and New Vegas cover areas with roughly 65-mile diagonals (Nevada Route 157 to Cottonwood Cove and Raven Rock to the Washington Navy Yard, respectively), and 76 has a 100-mile diagonal (Tyler County Fairgrounds to Watoga, disregarding the very odd placement of Shenandoah National Park in-game). Fallout 4 has, at most, a 40-mile diagonal (Salem to Milford, though I believe a more accurate measurement is from Concord's North Bridge to Hingham, about 30 miles). Adding in the DLC, then New Vegas' Honest Hearts features Zion National Park with a real-world area about double that of 4's Far Harbor setting of Mount Desert Island (229 versus 108, respectively).
Now, if you include distance traveled "behind the scenes," then I believe terrestrial travel is greatest in Fallout 4, as Bar Harbor is pretty far from Boston. However Fallout 3's Mothership Zeta takes the cake on overall distance traveled since... well, you're orbiting Earth.
Of course, this all goes out the window anyway for the very reason this mod exists. Bethesda and Obsidian have really skewed the real-world inspirations for these game worlds to fit them neatly into their design documents. Kinda an imperfect - very, very imperfect - science.
but if we're talking about scale then i think fallout 4 has a higher real life to video game scale ratio given that the zion national park in new vegas is really tiny and i mean having driven into boston from the south, and lived in CT for like a decade, and been all over that area.. i've seen it from hilltops and many angles... it's just fuckin huge. i mean, yeah, the other areas are also huge, but i've never been there and they don't concern me right now lol. i specifically think about this because i think a lot about all the dimensions i'd want in a fallout game for certain east coast locations and especially going west past new york state past the great lakes etc. there'd be a lot of cool ways to play with that space using world events and make it much easier to represent visually, i think that'd best be by introducing man-induced major disasters with the lakes, and showing new york as mostly flattened debris and swamp with one or two structures jutting out here and there. and boston probably wouldn't look anything like this with the positioning of that bomb. 80%+ of the structures would have been flattened, probably grass would take over.. etc. the fallout 4 world space we get is just inaccurate on all levels to the franchise, to the lore, to the vibe of the name of the series, scale of the area, etc etc etc new vegas gets passes on all levels for being a superb RPG and fallout 3 ofc has similar marks but then i always saw fallout 3 as being a little closer to real life scale without paying attention to landmarks. simply because its implied that washington DC is actually huge and you just can't get there, you can only be on the edge really
Nice especially those blue huge road signs! How far would you scale the worldspace between NW and CW? Another CW size? When i was doing Research for my own mod i figured it was Springfield, Massachusetts.
Based on my Google Map, it looks to be almost two entire Commonwealths between the CW and NW. The Commonwealth itself doesn't cover a huge amount of Massachusetts unfortunately. Must be a pretty long monorail ride lol.
I did some measurements, its somwhere between 10 to 20 km square ... nothing in comparison. But wouldnt it be nice to have like 1 to 2 CW worldspaces inbetween with some clever RE (random encounter) system and an almost desert to glowing sea like environment. Whenever im doing work in the CK, seeing how stupidly easy it is to create worldspaces by hand ..., its also very fast almost like an 1st person shooter click and higher lower the landscape ... :D now all what is missing is population and ideas to bind the user actually. But you could probably with some clever people create huge WS around CW in almost a day or so using code instead of a human. would probably go back to daggerfall techniques. Polishing like 1 to 2 weeks and population like 3 to 12 months. WIth 6 month testing...
Although it does sound easy to create a worldspace like that, it would just lead to a case of Starfield-syndrome. Bethesda used procedurally generated worldspaces with Starfield and they feel absolutely desolate and empty besides the occasional settlement or city. Alongside that, they don't feel inviting. There isn't much to do, and so there isn't much reason to go to a lot of different planets. A worldspace in Fallout 4 created like that would feel very much the same way. Empty and devoid of life.
Although I can understand the idea, I prefer to do all of my level design by hand. Human creativity will always beat AI.
21 comments
Secondly, I read in your description that you made a Google Map of "...(pretty much) everything known to be canon in Fallout", CAN YOU PLEASE SHARE THAT GOOGLE MAP?!?!!!!!!!????!!!!! I would LOVE to see it!!!!
Regardless, EXCELLENT MOD!!!
Xianquan: 但为什么要摧毁梅德菲尔德? (But why destroy Medfield?)
Pengxi:《新变种人》就是在那里拍摄的。(The New Mutants was filmed there.)
Xianquan: 好的。我会增加爆炸输出。(Ok. I'll increase the blast yield.)
I second that
like, if it were 1:1 it'd be the biggest static open world rpg of all time. (I think because daggerfall is not static?)
my big pipe dream as a 27 year old man is to hit it big big time and dump unnecessary loads of money into a project where i would try to add in enough missing geography to make it feel real. but then quests, content, detail, etc. it'd be 150 GB+ by itself
Now, if you include distance traveled "behind the scenes," then I believe terrestrial travel is greatest in Fallout 4, as Bar Harbor is pretty far from Boston. However Fallout 3's Mothership Zeta takes the cake on overall distance traveled since... well, you're orbiting Earth.
Of course, this all goes out the window anyway for the very reason this mod exists. Bethesda and Obsidian have really skewed the real-world inspirations for these game worlds to fit them neatly into their design documents. Kinda an imperfect - very, very imperfect - science.
and i mean having driven into boston from the south, and lived in CT for like a decade, and been all over that area.. i've seen it from hilltops and many angles... it's just fuckin huge. i mean, yeah, the other areas are also huge, but i've never been there and they don't concern me right now lol.
i specifically think about this because i think a lot about all the dimensions i'd want in a fallout game for certain east coast locations and especially going west past new york state past the great lakes etc.
there'd be a lot of cool ways to play with that space using world events and make it much easier to represent visually, i think that'd best be by introducing man-induced major disasters with the lakes, and showing new york as mostly flattened debris and swamp with one or two structures jutting out here and there.
and boston probably wouldn't look anything like this with the positioning of that bomb. 80%+ of the structures would have been flattened, probably grass would take over.. etc.
the fallout 4 world space we get is just inaccurate on all levels to the franchise, to the lore, to the vibe of the name of the series, scale of the area, etc etc etc
new vegas gets passes on all levels for being a superb RPG and fallout 3 ofc has similar marks but then i always saw fallout 3 as being a little closer to real life scale without paying attention to landmarks. simply because its implied that washington DC is actually huge and you just can't get there, you can only be on the edge really
When i was doing Research for my own mod i figured it was Springfield, Massachusetts.
now all what is missing is population and ideas to bind the user actually. But you could probably with some clever people create huge WS around CW in almost a day or so using code instead of a human. would probably go back to daggerfall techniques. Polishing like 1 to 2 weeks and population like 3 to 12 months. WIth 6 month testing...
Although I can understand the idea, I prefer to do all of my level design by hand. Human creativity will always beat AI.
Yes. Otherwise AI would not have been created. I can see both in combination to great success though.
As for random worldspaces, look into CDDA this would work with FO. It just needs a very complex crafting system to finally get that s#*! running.