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CADAVVER - Ardent

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132 comments

  1. Testosteroil
    Testosteroil
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    • 5 kudos
    I noticed that when I reload I put a shell in the chamber first before loading the tube (cool) but I wind up loading an additional shell into the tube that does not show up when firing. So if I fire once and reload it loads two shells and if I fire all 6 it'll load 7 in total. This was listed in the bugs section and closed out as 'not a bug' so what am I missing here? I do really like this mod but how do I fix this?
    1. xCADAVVER
      xCADAVVER
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      fallout 4 doesn't have "one in the chamber" mechanic
    2. Testosteroil
      Testosteroil
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      • 5 kudos
      I'm not talking about a one in the chamber mechanic, just the animation. The reload animation doesn't count the first shell, which shows it being placed in the chamber, towards the total shells loaded. The sjogren and benelli m2 mod's reload animations both load the first shell into the chamber and will not load the tube if only reloading one shell. 
      Please forgive my impertinence, I'm not trying to be rude and I hold you in the highest regard. Thank you for making this mod I think it's one of the best shotgun mods available along with the benelli and sjogren.
    3. xCADAVVER
      xCADAVVER
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      blending from reload to idle would look bad after chamber insert so it's more of a flavor
      if you put a big rail attachment it changes reload animation to one without chamber loading
    4. Zarandok501
      Zarandok501
      • member
      • 2 kudos
      The Remington Model 11's animation from Subleader100 is good, and the bullet counting is correct, maybe you could reach out to him and ask how it's done.
  2. Sample386
    Sample386
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    • 0 kudos
    Will there be a bayonet in the future? Like a M7, M9, or a OKC3S.
  3. danwat801
    danwat801
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    • 25 kudos
    another mod, that requires 5 mods, and those mods require 5 mods, and those mods require 5 mods...
    I'll pass.
    1. Diakyuto
      Diakyuto
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    2. xxserahxx
      xxserahxx
      • member
      • 4 kudos
      fr
    3. LordPhoenix82nd
      LordPhoenix82nd
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      • 65 kudos
      In case you didn't notice, it says optional. None of those mods require 5 mods either. The most they require is the script extender and Address Library, which you should have already.
    4. Tiredhuman
      Tiredhuman
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      • 0 kudos
      Agreed.
    5. DeviousAndEvilMage
      DeviousAndEvilMage
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      • 0 kudos
      zero words needs, goated
    6. dawson2018
      dawson2018
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      • 0 kudos
      @Diakyuto

      try reading....failing the try part, get your eyes tested...failing that just give up and stop downloading other peoples hard work and effort
    7. Jangotangalo
      Jangotangalo
      • supporter
      • 0 kudos
      durrrr aha hurr durr durrrrr
  4. GoldSkullKing
    GoldSkullKing
    • member
    • 11 kudos
    Thanks for making the best shotgun mod ever
  5. dragonslayer2k12
    dragonslayer2k12
    • member
    • 40 kudos
    I'm lovin this gun just wondering if there will be an update to fix the slight jank in the idle anims? and if possible slam fire anims oh yeah!
  6. InCorNikoMods
    InCorNikoMods
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    • 16 kudos
    Does this work in both OG or NG?? I can't tell the difference...
  7. mattheweasley02
    mattheweasley02
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    Any ideas why this gun wont reload from a partially empy mag. Have BCR and Tactical Reload, other mods using those ones work fine in my load
    1. mattheweasley02
      mattheweasley02
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      Fixed, just an idiot that didnt have tac reload updated, using A Story Wealth
  8. Ziyibuyi
    Ziyibuyi
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    • 2 kudos
    People who has strange reload anims while using BCR should update Bullet Counted Reload System (BCR) at Fallout 4 Nexus - Mods and community to 2.0 and Tactical Reload at Fallout 4 Nexus - Mods and community to 1.2 or above.
    And try to delete Sprint Reload at Fallout 4 Nexus - Mods and community if you are using,cuz they have conflict (don't konw if this happens on TR 1.4 only) and don't have fix for now....
    Hope this could help!
    And thanks for thiswonderful work!!!!
    True goat!
    1. LoveCters
      LoveCters
      • supporter
      • 3 kudos
      Use this instead Sprint Reload and Cancel
  9. Eoniclipse
    Eoniclipse
    • member
    • 3 kudos
    Pretty cool shotgun so far.
    Do you happen to take suggestions for guns?
  10. yennifer1980
    yennifer1980
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    • 4 kudos
    thanks for sharing this great mod with us, it's my new favorite, I have a small problem though, the gun is twice as loud as all my other guns, is it possible to get a version that is not so loud, that would be great, thanks a lot
    1. xCADAVVER
      xCADAVVER
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      open the esp in xedit, go to sound descriptor category and change static attenuation value
      bigger number = lower volume
    2. yennifer1980
      yennifer1980
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      • 4 kudos
      and that's the problem , i don't understand this xedit , i tried it a few times but it won't work , but at least i have the pictures of your mod , you can enjoy them ^^nothing works  so its unusable
    3. yennifer1980
      yennifer1980
      • member
      • 4 kudos
      can you maybe take a few pictures of the steps i have to take in xedit ? what exactly do i have to click on ? as i said i don't understand this program, help is very welcome 
    4. MuteRath
      MuteRath
      • supporter
      • 2 kudos
      Is there option to make it work on (1.10.163)?
    5. xCADAVVER
      xCADAVVER
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      • 638 kudos
      it should work on any version