So in theory I can do this? a) Fire a Valve Handgun - .284 Winchester b) Return a .284 Winchester case to my inventory c) Use that .284 Winchester case at a reloading workbench and turn it into a .475 Wildey case d) Use that .475 Wildey case to make a .475 Wildey round
Substitute .284 for .308 for the Automag, 5.56x45 for .300 Blackout, etc, etc?
It's the one thing that is missing from single shot weapons - since you actually have to remove the casing - what do you do with it?
yes. when if you make constructible object form for it.
yes, too.
it's just psychological issue. because i can't imagine harpoon/cannon ball/mini nuke's case/hull. if you want it, add it on config. there is no technical issue.
7 comments
I noticed the Root folder in your example.
a) Fire a Valve Handgun - .284 Winchester
b) Return a .284 Winchester case to my inventory
c) Use that .284 Winchester case at a reloading workbench and turn it into a .475 Wildey case
d) Use that .475 Wildey case to make a .475 Wildey round
Substitute .284 for .308 for the Automag, 5.56x45 for .300 Blackout, etc, etc?
It's the one thing that is missing from single shot weapons - since you actually have to remove the casing - what do you do with it?
yes, too.
it's just psychological issue. because i can't imagine harpoon/cannon ball/mini nuke's case/hull. if you want it, add it on config. there is no technical issue.
Time to make me some .44 AMP ammo for the Automag.
this mod not affect to ammunitions and weapon modifications. just add system for switches and effects.
but, you must make config files manually for mods what you want use. if not, this mod is useless for those mods.