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psydel

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sylee0424

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7 comments

  1. fraquar
    fraquar
    • member
    • 24 kudos
    By any chance are you using Rootbuilder with MO2?
    I noticed the Root folder in your example.
  2. fraquar
    fraquar
    • member
    • 24 kudos
    So in theory I can do this?
    a)  Fire a Valve Handgun - .284 Winchester
    b)  Return a .284 Winchester case to my inventory
    c)  Use that .284 Winchester case at a reloading workbench and turn it into a .475 Wildey case
    d)  Use that .475 Wildey case to make a .475 Wildey round

    Substitute .284 for .308 for the Automag, 5.56x45 for .300 Blackout, etc, etc?

    It's the one thing that is missing from single shot weapons - since you actually have to remove the casing - what do you do with it?
    1. sylee0424
      sylee0424
      • premium
      • 101 kudos
      yes. when if you make constructible object form for it.

      yes, too.

      it's just psychological issue. because i can't imagine harpoon/cannon ball/mini nuke's case/hull. if you want it, add it on config. there is no technical issue.
    2. fraquar
      fraquar
      • member
      • 24 kudos
      It's exactly what I've been looking for.  
      Time to make me some .44 AMP ammo for the Automag.    
  3. DevilDogx0331
    DevilDogx0331
    • supporter
    • 1 kudos
    does this support mods like conversions, attachment pack, and munitions? this sounds like a amazing implementation. a literal wet dream for me.
    1. sylee0424
      sylee0424
      • premium
      • 101 kudos
      basically, yes.

      this mod not affect to ammunitions and weapon modifications. just add system for switches and effects.

      but, you must make config files manually for mods what you want use. if not, this mod is useless for those mods.
  4. GRY2048
    GRY2048
    • premium
    • 97 kudos
    the better gaem