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d4em

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10 comments

  1. anton6732
    anton6732
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    Could disable time stop. Imagine yourself highgrounding mutant hounds or ghouls or whatever. No biggie in some doomscrolling.
    1. d4em
      d4em
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      Fallsouls does that. It does however not prevent you from changing into an evening dress in the middle of combat. Disabling the pipboy entirely forces you to use hotkeys, like you only have the items you put in your pockets.

      This is also less intrusive than fallsouls, it can't cause issues with menus
    2. lowl
      lowl
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      very right. Fallsouls comes with soooo many issues.
      This mod is the perfected holy grail for forced skilful gameplay.

      ...i have a question, is it active when they are "searching"(which is counted under as combat=1)?
      if so, i should tone down search time in my game to vanilla levels.

      Just noticed: your mod fixes the obvious expliots that comes with using Fullscreen Pip-Boy.
      https://www.nexusmods.com/fallout4/mods/73560
    3. d4em
      d4em
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      Right now, yeah it also blocks the pipboy during caution. I'll look into a version that doesn't
    4. lowl
      lowl
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      that'd be real nice
      and a way to use pipboy light. T-T
      is there another mod or a hotkey change to fix it?
    5. d4em
      d4em
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      I'm using a vanilla function to disable the pipboy, allowing for a pipboy light would probably require a full rewrite. I'm looking into that rewrite, but the next version might be a while.
    6. anton6732
      anton6732
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      Yeah, sorry for that :]
  2. Qrsr
    Qrsr
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    More ideas after reading a funny text:
    Because of the fallout 3-4 article spam of "how to use vats" i can't find a decent lore page to link you. Best i can remember is that normally when someone puts on a pip-boy it's permanently attached to their arm, it's not coming off until their dead and you hack it off. Something about that allows the pip-boy to jack into the person brain and gives them access to VATS the Vault-Tech Assisted Targeting System. While actived time seems to be frozen as the pip-boy and persons brain are processing information at the speed of light, allowing for a form of combat where they are able to target specific limbs. In Fo4 the new pip-boy is actually removable (lore wise not actually in game) so the Pip-Boys connection to the users mind is lessened resulting in a form of VATS where everything is slowed down instead of frozen. --Source

    Time should be real time with a do-do character choice. Low INT, PER, AGI something like that. TIme should become slower the higher their stats and or when a certain Perk has been choosen. Completely removing it in combat does not make sense.
    Also it does not make sense to use a PipBoy at all the way FO3, 4 etc did it ... whatever maybe just add a special Lens to your Combat Helmet or to your eye instead to solve such issues instantly.
  3. Qrsr
    Qrsr
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    This is highly immersive. You can even think further to allow a Perk to work under certain conditions such as high hand-to-eye coordiantion, AGI and or PER and or to add a new Pip-Boy augment to the eye slot which in turn is tied the brain/body of the user.

    How does it work with power armor? It should be available in Power Armor since its part of the entire PA UI. ;)
    1. d4em
      d4em
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      It will block the pipboy in power armor too, but I can write an update to prevent that. I'll look into adding the AGI/PER thing as an MCM option.

      Edit: Power armor version up. This is sweet, thanks.