This mod patches the discrepancies between munitions patches for weapons included in the StoryWealth collection, and the changes made to the guns by A StoryWealth Itself.
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This patch is intended for users of A StoryWealth who are also users of Munitions, to make a few things work together better. The exact changes are listed below:
Point Lookout: - A StoryWealth changes the name of this weapon from ".32 Pistol" to ".32 Revolver" - The Munitions patch changes the ammo type to the .32 Round from Munitions This patch merges both changes - Changes the Vendor BB leveled list added by the StoryWealth-eXoWeaponsLoreFriendly to use BBs from Munitions (This also replaces my previous patch which added BBs to Tobar's vendor inventory, in case you are one of the three people who downloaded that)
Viper-6610 - Innovative 10mm Pistol - Changes name to Viper .40 - Carries ammo type to Munitions 40 Caliber - Carries over other changes from A StoryWealth
Machineguns Rebirth - Changes 20mm and 40mm crafting recipes to produce their respective Munitions rounds, while keeping the other changes from A Storywealth - Changes the WestTec AGL-40 and Flack Gun to use Munitions ammo, while keeping other changes from A Storywealth
Let me know if there are any weapons, ammo placements, or changes that I missed!