(Soft) Required for the SA80 + Unofficial Update patch. Adds ammo conversion for .22, 5mm, .223, and .300 BLK.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
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Console modding permissionThis mod will not be available on Bethesda.net for console users
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Changelogs
Version 1.01b
Removed names on weapon versions. Everything is just an "SA80" now, again.
Version 1.0b
Initial upload
Adds several receivers for more vanilla-like progression, including hardend, calibrated, calibrated powerful, and advanced receivers in Semi-Automatic and Automatic varieties.
Removed attachment points for direct damage boosts.
Changed the Unique "Who Dares Wins" to have the Powerful legendary effect instead of different base damage. Now also always has the Carbine barrel on spawn.
Level list injection: can appear in gun stores at level 15, can appear on Minutemen and Railroad agents at level 32, can appear on the Brotherhood at level 16, can appear on the Gunners at level 16, and can appear on bosses or as a legendary weapon at level 30.
Renamed Weapon modifications for easier sorting and general clarity.
General spelling fixes.
Changes weapon keywords so this appears in the same places and has the behavior of the combat rifle as opposed to the assault rifle.
Improved level list integration, using Injector Scripts as opposed to direct level list edits. This should reduce conflicts with other mods that edit the same lists.
Added several modcol resources to have some progression on leveled weapons.
Added distinct weapons and injections for the various factions so that they have paint schemes that fit their aesthetic and appear at different levels.
Renamed EditorIDs of nearly all modifications for easier sorting and reference by modders.
This mod updates SA80 British Rifle (L85 and L86) to be much friendlier for modders and balanced closer to vanilla standards. Given the mod hasn't been updated in 6 years, an unofficial update seems the best route.
Because of the level list edits, you should use this with a new game (or at least a new install of the SA80)!
Gameplay:
Adds several receivers for more vanilla-like progression, including hardened, calibrated, calibrated powerful, and advanced receivers in Semi-Automatic and Automatic varieties.
Removed attachment points for direct damage boosts.
Changed the Unique "Who Dares Wins" to have the Powerful legendary effect instead of different base damage. Now also always has the Carbine barrel on spawn.
Level list injection: can appear in gun stores at level 15, can appear on Minutemen and Railroad agents at level 32, can appear on the Brotherhood at level 16, can appear on the Gunners at level 16, and can appear on bosses or as a legendary weapon at level 30.
Renamed Weapon modifications for easier sorting and general clarity.
General spelling fixes.
Under the Hood:
Changes weapon keywords so this appears in the same places and has the behavior of the combat rifle as opposed to the assault rifle.
Improved level list integration, using Injector Scripts as opposed to direct level list edits. This should reduce conflicts with other mods that edit the same lists.
Added several modcol resources to have some progression on leveled weapons.
Added distinct weapons and injections for the various factions so that they have paint schemes that fit their aesthetic and appear at different levels.
Renamed EditorIDs of nearly all modifications for easier sorting and reference by modders.