This page was last updated on 14 April 2025, 5:48AM
Changelogs
Version 1.01b
Removed names on weapon versions. Everything is just an "SA80" now, again.
Version 1.0b
Initial upload
Adds several receivers for more vanilla-like progression, including hardend, calibrated, calibrated powerful, and advanced receivers in Semi-Automatic and Automatic varieties.
Removed attachment points for direct damage boosts.
Changed the Unique "Who Dares Wins" to have the Powerful legendary effect instead of different base damage. Now also always has the Carbine barrel on spawn.
Level list injection: can appear in gun stores at level 15, can appear on Minutemen and Railroad agents at level 32, can appear on the Brotherhood at level 16, can appear on the Gunners at level 16, and can appear on bosses or as a legendary weapon at level 30.
Renamed Weapon modifications for easier sorting and general clarity.
General spelling fixes.
Changes weapon keywords so this appears in the same places and has the behavior of the combat rifle as opposed to the assault rifle.
Improved level list integration, using Injector Scripts as opposed to direct level list edits. This should reduce conflicts with other mods that edit the same lists.
Added several modcol resources to have some progression on leveled weapons.
Added distinct weapons and injections for the various factions so that they have paint schemes that fit their aesthetic and appear at different levels.
Renamed EditorIDs of nearly all modifications for easier sorting and reference by modders.