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Chuck Yufarley

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ChuckYufarley

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15 comments

  1. Excoter
    Excoter
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    Water tanks looses power connection from windmill. Every time I come back to settlement and open workshop mode, water tanks shows "no-power" and needs to be clicked.

    EDIT: Seems that those have nothing to do with water production, so no issues other than visual.
  2. concretemixer
    concretemixer
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    Great job, I've been waiting for something like this for years.
  3. Paraffinghost
    Paraffinghost
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    Excellent job. I found BASS allows me to use this masterpiece on GOG old-gen. I slapped it up in Sunshine Tidings and it works like a charm. Thanks so much. Enthusiastically endorsed!
  4. KhallistoPRBR
    KhallistoPRBR
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    Thanks for the mod. It works fine in GOG version.

    Just one suggestion: Could you change the wire attachment position, so we don't need to put a Pylon  nearby just to raise it?? 
  5. ruggsyfu
    ruggsyfu
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    I would love to see your take on stores and create a 2 floor mall building for shopping, with shops and goodies.
  6. boxerbeast1
    boxerbeast1
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    thanks for the upload
  7. YourMuse
    YourMuse
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    Glad someone mentioned this but I always assumed that the mod author would list it if his mod is for Next-gen so those of us who never updated the game for it broke mods, and I love my mods...especially Chuck Yufarley's mods so it's good to know that your new mods are gonna need to be converted to show up in the pre next gen game I have the other mods and I love them all, so hopefully these won't screw around your other mods that I already have and use in my settlements.  I also wanted to ad that I don't care about having tons of assets into one mod, in fact it would be awesome if you had all of them in one workshop instead of all of them seperate and of course going under one menu which is awesome so don't change that.  I see you are making things standalone here and that is fine, but I pretty much stay away from mods that have only one thing because of the 254 mod limit.
    Thanks for your mods and i hope you keep on making them.
  8. cbaker19
    cbaker19
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    It is not in my menu; the plugin is active.
    Edit: It is actually invisible and un-buildable in my menu. I see 130 DLs for this mod, is this really not a problem for anyone else? I removed the first one and downloaded/installed it manually and still the same.  FO4Edit shows no conflicts and the files are in their place.
    1. adamndirtyape
      adamndirtyape
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      You're probably not using the latest version of Fallout 4, am I correct?

      If so you have to convert the BA2 archives in this mod to work with the older gen version of Fallout 4. Otherwise, the mod will be in the build menu but everything will be invisible as you've noticed. This can happen with mods being released lately that are optimized for the next-gen version of Fallout 4. Re-downloading it, manually installing it, or moving around in your load order won't fix it. You have to convert the BA2 archive files.

      It's easy to do that though. Check out my reply about this that I left on another of this author's mods about how to address this. The post is pinned at the top so you should have no problem finding it.

      Chuck Yufarley Collection - Diner Set posts

      The only difference in the instructions will be looking to convert these files 

      CY_WindmillPump - Main.BA2
      CY_WindmillPump - Textures.BA2
      I hope that helps.
    2. cbaker19
      cbaker19
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      Thanks for the reply, I figured that out yesterday after reading the sticky on the diner page. Got the tool and fixed it.
  9. MAJORBubba2
    MAJORBubba2
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    originally read this as water pimp.
  10. Greenblyat
    Greenblyat
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    So glad to see your stuff again!