Water tanks looses power connection from windmill. Every time I come back to settlement and open workshop mode, water tanks shows "no-power" and needs to be clicked.
EDIT: Seems that those have nothing to do with water production, so no issues other than visual.
Excellent job. I found BASS allows me to use this masterpiece on GOG old-gen. I slapped it up in Sunshine Tidings and it works like a charm. Thanks so much. Enthusiastically endorsed!
Glad someone mentioned this but I always assumed that the mod author would list it if his mod is for Next-gen so those of us who never updated the game for it broke mods, and I love my mods...especially Chuck Yufarley's mods so it's good to know that your new mods are gonna need to be converted to show up in the pre next gen game I have the other mods and I love them all, so hopefully these won't screw around your other mods that I already have and use in my settlements. I also wanted to ad that I don't care about having tons of assets into one mod, in fact it would be awesome if you had all of them in one workshop instead of all of them seperate and of course going under one menu which is awesome so don't change that. I see you are making things standalone here and that is fine, but I pretty much stay away from mods that have only one thing because of the 254 mod limit. Thanks for your mods and i hope you keep on making them.
It is not in my menu; the plugin is active. Edit: It is actually invisible and un-buildable in my menu. I see 130 DLs for this mod, is this really not a problem for anyone else? I removed the first one and downloaded/installed it manually and still the same. FO4Edit shows no conflicts and the files are in their place.
You're probably not using the latest version of Fallout 4, am I correct?
If so you have to convert the BA2 archives in this mod to work with the older gen version of Fallout 4. Otherwise, the mod will be in the build menu but everything will be invisible as you've noticed. This can happen with mods being released lately that are optimized for the next-gen version of Fallout 4. Re-downloading it, manually installing it, or moving around in your load order won't fix it. You have to convert the BA2 archive files.
It's easy to do that though. Check out my reply about this that I left on another of this author's mods about how to address this. The post is pinned at the top so you should have no problem finding it.
15 comments
EDIT: Seems that those have nothing to do with water production, so no issues other than visual.
Just one suggestion: Could you change the wire attachment position, so we don't need to put a Pylon nearby just to raise it??
Thanks for your mods and i hope you keep on making them.
Edit: It is actually invisible and un-buildable in my menu. I see 130 DLs for this mod, is this really not a problem for anyone else? I removed the first one and downloaded/installed it manually and still the same. FO4Edit shows no conflicts and the files are in their place.
If so you have to convert the BA2 archives in this mod to work with the older gen version of Fallout 4. Otherwise, the mod will be in the build menu but everything will be invisible as you've noticed. This can happen with mods being released lately that are optimized for the next-gen version of Fallout 4. Re-downloading it, manually installing it, or moving around in your load order won't fix it. You have to convert the BA2 archive files.
It's easy to do that though. Check out my reply about this that I left on another of this author's mods about how to address this. The post is pinned at the top so you should have no problem finding it.
Chuck Yufarley Collection - Diner Set posts
The only difference in the instructions will be looking to convert these files
CY_WindmillPump - Main.BA2
CY_WindmillPump - Textures.BA2
I hope that helps.