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Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
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Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
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Console modding permissionThis mod will not be available on Bethesda.net for console users
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File credits
GrilledTurkey for making Project Mojave
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I noticed while playing Project Mojave that my companions weren't able to walk to some places, so I opened it up in the Creation Kit to take a look at the navmesh. It, for lack of a better term, sucks (sorry PM team!). Holes and errors all over the place, some buildings didn't even have navmesh. I got to work pretty much immediately.
This mod changes the navmesh for many cells in the Mojave worldspace, most prominently around the Mojave Outpost and Nipton. It will most likely conflict with any mods that change the navmesh in any of the affected cells.
Features:
Nearly completely redone navmesh in multiple cells
Many patched holes
Edited tris to account for objects, pathways, and buildings
No deleted navmeshes. All changes were done the right way. (This caused me some headaches lol)
I tested it with my game and it everything seems to work fine. Let me know if anything isn't working for you.
Compatibility: No known compatibility issues yet, but this could change. Be weary of any mods that may change the navmesh in PM, they will most likely conflict. Although I haven't came across any that do this yet.
Please feel free to let me know if there are any areas that still need attention or areas that are bugged. Also feel free to post incompatible mods if any are found. Consider endorsing if you find the mod helpful! :)