This mod adds a new settlement style location to the bunker southwest of Drumlin Diner. Explore this abandoned facility to discover its purpose before the bombs dropped and turn it into your own player home.
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
I have began working with a community to create console ports of my mods. Permission for these ports will be granted in private at my discretion. If you find a port of my mod you suspect was not granted permission, please inform me in private as soon as possible.
At present, Dani50420 has permission to convert this mod for console use at Bethesda.net.
File credits
Glowing Console Button Stand provided by Glitchfinder
Donation Points system
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Translations
French
Translations available on the Nexus
Language
Name
French
Author:Cthuloot Traduit par Chatthe Traducteur Des Terres Desolees
Drumlin Bunker French
Changelogs
Version 1.3.1
Just flagged as an .esl, should be save stable as no IDs were changed to my knowledge, this does however mean there are no longer precombines or a BA2
Version 1.3
Fixed a few unlinked navcuts to prevent xEdit error messaging and ensure proper functionality
Fixed broken unicode in a note
Version 1.2
Added a few buckets to scrub some of the grime out of the place! (Abraxo recommended but not required)
Version 1.1
Yikes! Forgot that you need to actualyl do some stuff to make the settlements actually work as settlements. Should all be funcitoning as intended now
Double oof! Forgot to link some lights from scrapping. Should have all lights in the downstairs office space scrapable and correctly linked. Working on a solution to fix persistent lights if you've already scrapped the objects.
Version 1.0
A whole new settlement broh (please upload some images of what you build here! And be super duper picky about bugs and such!)
Near the Drumlin Diner(directly southwest), there is a bunker with a forgotten facility beneath it, waiting for a new inhabitants to bring it back to life. This mod introduces a fully customizable settlement where all furniture and lights are fully scrapable, allowing for maximum creativity in shaping your perfect base. The facility's layout includes:
Two bathrooms
Five small rooms, ideal for living quarters or storage
A master bedroom for your sole survivor
A well-equipped lab
A large office and conference area
A few smaller utility rooms, perfect for crafting stations or workshops
While exploring, you'll uncover notes left by the former residents, offering a brief but somber story that paints a picture of the bunker’s troubled past. Although there’s no full quest, the scattered notes give depth to your surroundings, adding a touch of mystery and melancholy to the settlement.
Also hidden within the facility is "Scientist's Folly," a unique weapon that serves as a relic of the bunker’s past. Though it’s not the centerpiece of this mod, it makes for a worthy addition to your arsenal.
This mod should be very compatible with everything out there except some of the larger overhauls. It's a brand new cell and location so unless a mod heavily alters the eyebot bunker near Drumlin Diner, I can't see many reasons this would conflict with other mods.
Take control of this forgotten space and shape it however you desire, with every object and terrain fully clearable, giving you the freedom to create a stronghold that suits your vision.
A closing note: due to the nature of FGEP, there may be some mild concerns with this mod and the behavior of enemies inside this area. This is due to an issue with some of the new ghouls added not behaving properly with Ambush Furniture for ghouls. While having this mod will not crash or corrupt your game it may result in some of the enemies being non-responsive or clipped outside of the map location. The use of TCL or the KAH commands may help resolve this. This issue has been reported to the mod author and at present is all that is in my power to do.
Special thanks to Glitchfinder for quickly making a unique mesh for this mod.