syntax errors in 2 XML files: SleepIntimateX_RufGts_animationData.xml SleepIntimateX_SavageCabbage_animationData.xm Fixed files can be found on https://filetransfer.io/data-package/9C1Rt7k5#link thanks to dlinny_lag
The mods what you can't use with the Bridge for now : Provocative Perks - Animal Magnetism Seductee will not be worked, GetAttraction function is not implemented since 0.730 it will always return 0. Sorry guys I am really think that this Attractive functionality isn't for animation framework. Let give this for moders to do mods like this. SleepIntimate - there is one report that this mod doesn't works correctly using Bridge. Maybe someone else can check.
Friends, I welcome mutual assistance and community participation! Therefore, I will leave the post below this open so that anyone who wants can post their post among the pinned ones! I ask you to post only information that is useful to other people! Do not ask questions here, do not attach your logs, etc. Write only if you want to share useful information with other discussion participants! Anything else will be deleted! Thank you!
It is sticked, but ulocked post. If you have to tell something important to every NAF Bridge user, like a guide how to use something with NAF bridge : be free to do that in answer under this post. Useless posts will be moderate.
its reported on the naf page. it seems with STS installed scope lenses appear black. it would be great if someone could confirm a working sts and naf setup.
Sorry, have no Idea. I don't see any references between this mod and naf. You should ask Snapdragon, if you sure that it is between naf and sts. I dont use sts.
hmm, now it works for most scopes. my config changed quite a bit since i last checked and i updated naf bridge from 1.0 to 1.11. now everything seems to work fine. i don't think there is any way to know why it works now for some scopes. some like the recon scope now seem really out of focus.
would be so cool like not sure if bridge does this or naf when you press the home key and you can see active scene and change animation position, would be nice if there was an option where you can select inactive and can like tell it to ignore certain animations that it chooses and could even have like your own preset like you inactive some you don't want to run and save as like my choices and you can reload them and tweak to your own choice's
As to the Males remaining Flaccid this is due to you not having the right rig. You will need the following for nude stuff to work properly with nude males (Friffy has excellent male replacers but used the old Mesh Flipper style that the old Leito/Crazy Gun used to switch models).
I have not seen any penis control like in Skyrim's OStim or SL. Most animations by Leito (FO4_AnimationsByLeito_v2.1b) & Gray (50 Shades) align perfectly with no need for penis control. Only the animations like Powerbomb and the like don't look right because of the need of bending the penis down. All the rest work and look great.
I recommend Manually installing below. - ZeX - ZaZ Extended Skeleton then - Enhanced Vanilla Bodies - Next Gen Update and AAF Addon Note: The EVB Male looks nice. Works with the most male texture replacers (not many but there are a few). - EVB Next Gen - Nude Male Cut (neckgap fFxed) - EVB Next Gen Nude Male Uncut (Neckgap fixed) - Optional Files: You need these for the male to get erect in NAF Male AAF Addon Cut Male AAF Addon Uncut
You can set up your own 'configure' folders to switch uncut/cut whenever you want in your play/save. Just drag and drop then back into game.
I installed ZeX - ZaZ Extended Skeleton and Enhanced Vanilla Bodies - Next Gen Update and AAF Addon, then regenerated the xml file using NAFicator and it still didn't work.
For AAF the main tutorial tells that only BodyTalk mod https://www.nexusmods.com/fallout4/mods/72310 should be used for males, EVB is not mentioned. Did you try that with NAF?
I keep recieving "NAF Bridge is not installed correctly, Please reinstall." I have done so 5 times with same error. I have what I need to run it. Any ideas. Have correct game version,etc.
What is dumbass in your language. I had wrong version of LooksMenu and forgot to enable SUP. EVERYTHING WORKS GREAT. Your Bridge even found a commission AAF mod made by SnapDragon for me. Works great..Nice job..
Ah that's a shame. I can't use it then. I can't use that version of LooksMenu because I'm running the latest NG version of the game and have no desire to downgrade. So I'm out of luck on this one.
Hi! You should add this note to one of your stickies. Also your latest is very smooth and not buggy at all! Thank you! I don't paste links to LL. Sorry.
Sticky this part below!! ---------------------------------------------------- Many AAF Mods will require LL Four Play dll to work. This includes NAF Bridge!! This is simply a F4SE DLL that AAF Designed Mods look to as a library.
The correct version for v163 is => LLFP-v46-20230716.7z
Thanks. I see the bold 46 in the front page, not sure if it was there when I originally downloaded NAF Bridge (just updated it recently and did not read the refs again.). Maybe it was though. I usually am thorough. Thanks again in any case for pointing it out. Appreciated.
I did check for the link in the 'Requirements' and it goes to the right location but maybe just adding a little clarity test to that text will help.
В общем, вот такая проблема с анимацией, такое ощущение что модель собаки смещается вправо. Я все грежу на Zex Skeleton...может он как то это все ломает, но точно не могу сказать
Насколько я вижу у себя - всё в полном порядке. Ни наф, ни мост, ни нафикатор не смещает каких-то отдельных существ на какие-то дистанции влево или вправо.
"У себя" ты используешь вручную исправленные анимации, которые публиковать решительно отказываешься, ибо... А простая конверсия нафикатором делает вот так. В предыдущих версиях именно таких смещений не было, причем исходники ААФ используются ровно те же.
У себя я использую анимации сделанные Нафикатором, с тех пор как его сделал. Не выдумывай и не вводи в заблуждение остальных. Ищи проблемы в своих модах, xml или настройках бодислайда.
И вообще, мне не понятно, что за тональность такая.
Не думаю что анимации исправлены автором в ручную, такого смещения не происходит в анимациях от Leito и BP70...я их прогонял через Нафикатор и они работают без проблем. Я думаю все-таки дело может быть в Бодислайде или в самих анимациях от Саважа. Есть еще мысль запустить анимации без Моста и Нафикатора и посмотреть что будет.
Hello! I've been using an older working AAF build and thought I would give Naf Bridge a try. I made sure to get all dependencies, including those off site. Ran Naficator once so it creates all relevant files. Once in game, everything seems to be working except for 2 things.
First, the morph data both for both male and female doesn't seem to be registering. Men remain flaccid, and female morphs don't respond either. I tried rebuilding male bodies with the erect slider at 100% and female morphs still don't respond. For some reason Naf doesn't seem to be reading these morphs.
Second, animations with staging can sometimes get stuck and not advance.
So the question I have is are these current limitations or is something not working properly? I believe I followed the install instructions properly. Just to be sure I uninstalled everything Naf related and swapped back to AAF 147 and it doesn't have the issues I listed above. Any insight would be greatly appreciated.
Yes sir, I even made sure to enable the Looksmenu 1.6.20 fix in the buffout 4 config.toml when switching (in addition to using the new lookmenu dll fix). What's interesting is that I've also been switching between UAP 2.6.59 for AAF 1.47 to UAP 2.6.64-1 for NAF.
I decided to try NAF again and in a rush I didn't bother installing UAP. Interestingly female morphs were working, and male morphs were stretching and in general acting funny. When I installed UAP 2.6.64-1 thinking it would help with "alignment" issue, suddenly NO MORPHS were working. I also want to note that any time I install or uninstall a mod that changes .xml files or animations I always run Naficator to update files accordingly.
There seems to be something wrong with UAP 2.6.64-1 and breaking morphs for Naf (I haven't even tried UAP 2.6.59 for naf). The UAP fomod has alot of check boxes and I do make sure to select the options properly, and yet, it's still breaking morphs.
At this point I'm going to uninstall everything, and test mods one at a time. Naf/Naf Bridge does run so much more smoothly than AAF so I believe it's worth figuring this out.
I have a couple of questions. Is there a setup guide for NAF similar to "The F Manual" that I can check out so I know what setups work properly? And lastly, what is it about UAP exactly that's breaking morphs? I'm curious to figure out which similar mods may also cause issues.
The hell of it. My UAP works fine for me, but I haven't updated it in months. I'll have to try updating it.Supposedly the f*#@ing manual should work. To be honest, I don't follow AAF at all. So I don't know what they update and how. I mostly use my own collection of modifications for debugging. P.s. for correct morphing you need correct looks menu to be installed, and also xml files with ready/unready actions setup (it provides with bridge). Maybe something in your xmls overrides it with incorrect data. P.p.s. uap is not hard required, but it contains important fixes for some animation xmls. NAFicator's job is not to fix scenes - just translate xmls for NAF.
Thanks for the response, I'm slowly testing things right now. The only reason I mention which version of AAF 1.47Beta I'm using is because it's an old build not currently available anymore, maybe even be before 2020. Everytime I switch back to it I also go back to Looksmenu 1.6.18 and an older UAP 2.6.59. Old slow AAF interface but things work.
When I try NAF\Bridge I switch to LooksMenu 1.6.20 and the newest UAP and morphs don't work at all. I'm curious which male body mod do you use? I've been testing with BodyTalk v3.9 with everything build at 0% with .tri box checked.
Figured out the problem. You DO NOT want to enable the Looksmenu fix in the buffout 4 config. I suspect the new mod that also replaces the Looksmenu dll might also not be compatible but I'm not sure. It might be worth mentioning this on the main page and\or on a sticky. Thanks for the help and for mod. Cheers!
Yes, you can't use any other dll except official looksmenu.dll 1.6.20 It is in requirement. It is because NAF hooking this dll, but in any another compillations will be another addreses table, and it won't work. If you telling about Nopse fix - it is allready included.
490 comments
syntax errors in 2 XML files:
SleepIntimateX_RufGts_animationData.xml
SleepIntimateX_SavageCabbage_animationData.xm
Fixed files can be found on https://filetransfer.io/data-package/9C1Rt7k5#link thanks to dlinny_lag
Provocative Perks - Animal Magnetism Seductee will not be worked, GetAttraction function is not implemented since 0.730 it will always return 0. Sorry guys I am really think that this Attractive functionality isn't for animation framework. Let give this for moders to do mods like this.
SleepIntimate - there is one report that this mod doesn't works correctly using Bridge. Maybe someone else can check.
Friends, I welcome mutual assistance and community participation! Therefore, I will leave the post below this open so that anyone who wants can post their post among the pinned ones! I ask you to post only information that is useful to other people! Do not ask questions here, do not attach your logs, etc.
Write only if you want to share useful information with other discussion participants! Anything else will be deleted! Thank you!
LooksMenu Hard exactly official 1_6_20
NO MODERATION
I dont use sts.
I have not seen any penis control like in Skyrim's OStim or SL. Most animations by Leito (FO4_AnimationsByLeito_v2.1b) & Gray (50 Shades) align perfectly with no need for penis control. Only the animations like Powerbomb and the like don't look right because of the need of bending the penis down. All the rest work and look great.
I recommend Manually installing below.
- ZeX - ZaZ Extended Skeleton
then
- Enhanced Vanilla Bodies - Next Gen Update and AAF Addon
Note: The EVB Male looks nice. Works with the most male texture replacers (not many but there are a few).
- EVB Next Gen - Nude Male Cut (neckgap fFxed)
- EVB Next Gen Nude Male Uncut (Neckgap fixed)
- Optional Files: You need these for the male to get erect in NAF
Male AAF Addon Cut
Male AAF Addon Uncut
You can set up your own 'configure' folders to switch uncut/cut whenever you want in your play/save. Just drag and drop then back into game.
What is dumbass in your language. I had wrong version of LooksMenu and forgot to enable SUP. EVERYTHING WORKS GREAT. Your Bridge even found a commission AAF mod made by SnapDragon for me. Works great..Nice job..
I don't paste links to LL. Sorry.
Sticky this part below!!
----------------------------------------------------
Many AAF Mods will require LL Four Play dll to work. This includes NAF Bridge!!
This is simply a F4SE DLL that AAF Designed Mods look to as a library.
The correct version for v163 is => LLFP-v46-20230716.7z
I did check for the link in the 'Requirements' and it goes to the right location but maybe just adding a little clarity test to that text will help.
И вообще, мне не понятно, что за тональность такая.
First, the morph data both for both male and female doesn't seem to be registering. Men remain flaccid, and female morphs don't respond either. I tried rebuilding male bodies with the erect slider at 100% and female morphs still don't respond. For some reason Naf doesn't seem to be reading these morphs.
Second, animations with staging can sometimes get stuck and not advance.
So the question I have is are these current limitations or is something not working properly? I believe I followed the install instructions properly. Just to be sure I uninstalled everything Naf related and swapped back to AAF 147 and it doesn't have the issues I listed above. Any insight would be greatly appreciated.
LooksMenu Hard exactly official 1_6_20
I decided to try NAF again and in a rush I didn't bother installing UAP. Interestingly female morphs were working, and male morphs were stretching and in general acting funny. When I installed UAP 2.6.64-1 thinking it would help with "alignment" issue, suddenly NO MORPHS were working. I also want to note that any time I install or uninstall a mod that changes .xml files or animations I always run Naficator to update files accordingly.
There seems to be something wrong with UAP 2.6.64-1 and breaking morphs for Naf (I haven't even tried UAP 2.6.59 for naf). The UAP fomod has alot of check boxes and I do make sure to select the options properly, and yet, it's still breaking morphs.
At this point I'm going to uninstall everything, and test mods one at a time. Naf/Naf Bridge does run so much more smoothly than AAF so I believe it's worth figuring this out.
I have a couple of questions. Is there a setup guide for NAF similar to "The F Manual" that I can check out so I know what setups work properly? And lastly, what is it about UAP exactly that's breaking morphs? I'm curious to figure out which similar mods may also cause issues.
P.s. for correct morphing you need correct looks menu to be installed, and also xml files with ready/unready actions setup (it provides with bridge). Maybe something in your xmls overrides it with incorrect data.
P.p.s. uap is not hard required, but it contains important fixes for some animation xmls. NAFicator's job is not to fix scenes - just translate xmls for NAF.
When I try NAF\Bridge I switch to LooksMenu 1.6.20 and the newest UAP and morphs don't work at all.
I'm curious which male body mod do you use? I've been testing with BodyTalk v3.9 with everything build at 0% with .tri box checked.
It is in requirement. It is because NAF hooking this dll, but in any another compillations will be another addreses table, and it won't work.
If you telling about Nopse fix - it is allready included.
How are you liking IDA btw?