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Dan

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LLDan

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16 comments

  1. chatthe
    chatthe
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    • 51 kudos
    Hello Is it normal that there is no esp in version 2.5?
    1. LLDan
      LLDan
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      It's the same plugin as always, you can check the file download with the button ‘Preview file contents’.
  2. savagan888
    savagan888
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    • 8 kudos
    This is more like a request  could you also please do these mods.
    they're headless while using x-cell.
     
    Better Settlers - https://www.nexusmods.com/fallout4/mods/4772
    Hookers of the Commonwealth (HotC) - https://www.nexusmods.com/fallout4/mods/21354
    Hookers of the Commonwealth (HotC) - Settlement Edition - https://www.nexusmods.com/fallout4/mods/22074
    Commonwealth Captives More Female Captives 1.0.6 -  https://www.loverslab.com/files/file/19169-commonwealth-captives-more-female-captives/
    1. LLDan
      LLDan
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      I recommend that you switch to this mod: Simple Settlers at Fallout 4 Nexus - Mods and community (nexusmods.com) It will be the next one to be launched for the settlers, as for the rest you can look here: Wasteland Wonderglue - FaceGen Edition at Fallout 4 Nexus - Mods and community (nexusmods.com)
    2. LLDan
      LLDan
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      I recommend that you switch to this mod: Simple Settlers at Fallout 4 Nexus - Mods and community (nexusmods.com) It will be the next one to be launched for the settlers, as for the rest you can look here: Wasteland Wonderglue - FaceGen Edition at Fallout 4 Nexus - Mods and community (nexusmods.com)
    3. savagan888
      savagan888
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      • 8 kudos
      simple settler have sounds being muted issues. and some settlers are invisible..so I avoid it.. better settlers is  better choice. I posted a request for better settlers at the wasteland wonderglue mod page.
    4. SonsOLiberty
      SonsOLiberty
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      • 2 kudos
      Seems there are issues with BS and the hairdo mod it requires.

      You could always just make the facegen for your "specifc" mod list yourself, it's pretty simple, I did it and took 20 minutes in total or so.

      Vault-Tec Enhanced FaceGen System
    5. LLDan
      LLDan
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      There is a patch for BS in my main mod
      There are no plans to release another settler mod.
  3. Rogryn
    Rogryn
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    Just a heads up,  EncGunner01Template "Gunner" [NPC_:000FD39B] was causing My CKPE to crash on load. I'm not sure why and it didn't seem to cause any issues in game.  
    1. LLDan
      LLDan
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      I have errors with the most current versions of CKPE I use version b177; if you are on MO2 just uncheck the box for my mod and you will avoid loading my file; it does have the DTG mod records.
  4. Toastedsnow
    Toastedsnow
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    • 9 kudos
    Possible bug - All legendary gunners are completely invisible - head and body - and have synth voices. This includes any clothing/armour they may have equipped; it's just a floating gun and the particle effects that accompany legendary spawns

    Opened it up in xEdit, seems like all "Traits" entries under the TPTA header for all the legendary gunner IDs are entered as Leveled List NPC pools, rather than individual faces (which appears to be the norm). Had a quick look at all my other NPC mods and none of them are pointing to a LList in that field. Granted, I only have the vaguest sense of what's happening under the hood here, so it's not unlikely I'm just pointing at something completely benign.

    This is with just the Main file installed, btw - v1.0. No other Gunner mods installed. 1.10.163

    *edit* - Did a bit more testing - so if you spawn legendary gunners through the console, this issue doesn't happen. It's only for the ones the game spawns organically. Also, changing the Traits entry to one of the individual faces completely fixes the issue (though probably eliminates the reason behind pointing to the LList in the first place because that has a pool of faces rather than just one)
    1. LLDan
      LLDan
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      Try the DTG GUNNERS - PROJECT BEAUTY (FACEGEN)
      It's the version I currently use and it's the one I made this mod with; mostly because it has additional complete templates for the enemies; currently I have no way to test legendary enemies other than generating them by console, I don't have characters at high levels.
    2. Toastedsnow
      Toastedsnow
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      • 9 kudos
      Just tested - they have bodies now, but there's still no head. All other enemies are fine, it's just the legendary spawns.
      Also, a good way to test this (and what I've been doing) is to just bum rush to Gunner's Plaza - just south of Milton hospital - and enter the HQ building. There's usually at least one legendary in the back of the building by the marble stairs leading to the 2nd floor and a decent chance for 1 more in the 2nd floor spawns.
    3. LLDan
      LLDan
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      Released a new version that fixes this bug
  5. jamesmartin356
    jamesmartin356
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    nice work, one thing though.. you made them pretty now its going to be hard to just kill them lol
    1. savagan888
      savagan888
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      • 8 kudos
      this is where "just business" mod goes into action.