File information

Last updated

Original upload

Created by

Fiddleflap

Uploaded by

fiddleflap

Virus scan

Safe to use

58 comments

  1. Will you be making a collection of all your blueprints for TS and Workshop Framework's Layout System?
    1. fiddleflap
      fiddleflap
      • premium
      • 366 kudos
      No plans to release a collection at the moment, possibly will do if I manage to complete a build at each location or decide I have had enough of settlement building.
    2. Take your time, man. I'm excited to see another settlement pack to use as layouts for all my settlements :)
  2. oblivionweimar
    oblivionweimar
    • premium
    • 0 kudos
    greetings, thank you very much for your mods, I have been following and installing them forever, I have a problem with this settlement and that is that when it reaches 40% I get an error "error settlement seems to be stuck for at least 60 seconds enabling the item - item #1647 chair [##01f88b]
    I have hundreds of mods but what alternative do I have?
    1. fiddleflap
      fiddleflap
      • premium
      • 366 kudos
      Great to hear you have been enjoying the blueprints, thanks! 🙏😁

      The simplest way to fix this would be to use the Transfer Settlements Blueprint Manager to edit the blueprint and remove the objects getting stuck (I can see that chair was only used twice the in the blueprint), this can also be done manually using a text editor if you prefer to not install a separate application.

      For more details about this error see the ‘Imports Getting Stuck?’ section of the Stable Import Guide (also has a lot of other generally useful information about importing blueprints).  
  3. MissTaps
    MissTaps
    • member
    • 0 kudos
    Hey there! Love your builds! Really solid work. 👍🏻 Could you help me though? I’ve been looking all over for the generator that powers the settlement and I can’t find it anywhere.

    At first I thought it was the windmill, but when I went check it out in workshop mode, all it says is Windmill. Can’t find the power source anywhere. 🤔 
    1. fiddleflap
      fiddleflap
      • premium
      • 366 kudos
      Great to hear you are enjoying the builds, thank you!  The power source for the settlement is a large generator that has been shrunk and hidden inside the engine section of the windmill.  You can select that part in the console and then use the disable command to see the generator, and use the enable command to bring it back:

       
    2. MissTaps
      MissTaps
      • member
      • 0 kudos
      THANK YOU!! :-)
  4. Gandi70
    Gandi70
    • member
    • 0 kudos
    Awesome build, as always !
    I love your stuff.

    One question, and sorry if it sound needy.
    Do you plan to make a plan for Somerville Place ?
    1. fiddleflap
      fiddleflap
      • premium
      • 366 kudos
      Thank you!  Currently working on a build at Somerville Place and just released the first part of the building series for it on my YouTube Channel.  Still got a lot more to do there, but once complete will be uploading a blueprint for it here 👍😁
  5. EduardoNicacio
    EduardoNicacio
    • member
    • 2 kudos
    I can't thank you enough for all the hard work you've put in creating these incredible blueprints for all of us. I use all your blueprints (and I mean it) in every playthrough since 2021. :-)

    Thanks again.
    1. fiddleflap
      fiddleflap
      • premium
      • 366 kudos
      Really pleased that you are enjoy using them, many thanks! 🙏😁
  6. berugg
    berugg
    • member
    • 0 kudos
    your blueprints always been my favorite! question tho, which desk terminal that you used for decorations? i noticed they are blank terminals which is perfect. can you spill the IDs please ? i would like to try to spawn more desk' terminals. thanks :D
    1. fiddleflap
      fiddleflap
      • premium
      • 366 kudos
      Great to hear you have been enjoying the blueprints, thanks!  The ID for the terminal I use is 000F616A, searching the World Objects section in the Creation Kit for DefaultTerminal will also provide a couple variants such as wall mounted and Institute terminals.
  7. xTheRage
    xTheRage
    • supporter
    • 2 kudos
    For some reason, scrapping objects from the blueprint cause CTDs, not sure why. Importing too.
    1. fiddleflap
      fiddleflap
      • premium
      • 366 kudos
      Sorry to hear you are having issues.  Problems like this are usually not the fault of the blueprint and are either down to how the game has been setup or with the mods being used.  As I have not encountered those issues before I unfortunately cannot really suggest much on how to fix them.

      The blueprint only uses Vanilla and DLC objects so are you using any mods that add to or change them? Always worth setting up a separate profile with just TS and its requirements installed to see if you get the same problem, should help to confirm if you a mod installed that’s causing the issue.

      If you are getting crashes during the importing process, it’s also worth checking the Stable Import guide and possibly adding its INI Tweaks.
    2. xTheRage
      xTheRage
      • supporter
      • 2 kudos
      I have retextures, maybe could the problem?
    3. fiddleflap
      fiddleflap
      • premium
      • 366 kudos
      I don’t use any retexture mods so can’t say for certain, but would not expect them to cause the type of problems you are describing.
  8. cocalochka
    cocalochka
    • member
    • 0 kudos
    Я благодарен богу за ваши руки и фантазию, самые лучшие поселения, что я видел, великолепная игра с пространством, дизайн и расположения на таком высоком уровне, что хер достанешь.Боюсь, что вы установили настолько высокую планку в постройках, что её очень долго не смогут преодолеть.
    1. fiddleflap
      fiddleflap
      • premium
      • 366 kudos
      Great to hear you liked the blueprint, many thanks! 🙏
  9. dunkers666
    dunkers666
    • premium
    • 0 kudos
    Game keeps crashing whenever I try to import Finch Farm, all your other blueprints work fine but it crashes on the next save. Not using any Pip-boy mods, and using the version without the Pip boy just in case anyway. 

    EDIT NVM: Task manager just marks Fallout 4 as not responding whenever is is saving, and the long save after the import had me thinking crash but after 15 minutes we are good. 
  10. IceCreamOrImGone
    IceCreamOrImGone
    • member
    • 0 kudos
    why i always get error after 3503 import, it say..
    "ERROR: settlement import seems to be stuck for at least 60 sec enabling item item #3503 [Clothes] pip-boy [##021b3b]
    but after i wait for 60sec its still stuck. pls help
    1. fiddleflap
      fiddleflap
      • premium
      • 366 kudos
      Are you using a mod that replaces the default Pip-Boy?  If so can you confirm which one.

      The simplest way to fix this would be to use the Transfer Settlements Blueprint Manager to edit the blueprint and remove the object getting stuck, this can also be done manually using a text editor if you prefer to not install a separate application (it is safe to use and I do use it myself).

      Alternatively, you could try replacing the ID with 1B9B87 which is the NPC version of the Pip-Boy.

      For more details about this error see the ‘Imports Getting Stuck?’ section of the Stable Import Guide (also has a lot of other generally useful information about importing blueprints).
    2. IceCreamOrImGone
      IceCreamOrImGone
      • member
      • 0 kudos
      im using Pip-Boy 2000 Mk VI
    3. fiddleflap
      fiddleflap
      • premium
      • 366 kudos
      Thanks for confirming, I have uploaded a version of the blueprint without the Pip-Boy as an optional file.  This should hopefully allow you to import the blueprint without it getting stuck.
    4. IceCreamOrImGone
      IceCreamOrImGone
      • member
      • 0 kudos
      its working!, thanks for the blueprint, btw can i ask something? why you not add artillery into your blueprint
    5. fiddleflap
      fiddleflap
      • premium
      • 366 kudos
      Great to hear the blueprint now works for you.  As for adding artillery it’s not something I ever find myself using, so apart from The Castle have never added it to my builds.  One of the benefits of using blueprints is once imported they can always be changed and customised to better suit other people’s playthroughs or playstyles 👍.