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Cthuloot

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Cthuloot

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About this mod

A mod inspired by older Hangman's Alley reworks, this aim's to add some new interiors to expand the available area to build as well as make the various piles of garbage scrap-able.

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This mod take Hangmans Alley and opens up two of the buildings into fully navmeshed interiors while making items that were previously unscrapable into fully scrapable and even snappable pieces allowing greater freedom and more build space in the settlement, without feeling like an obviously out of place settlement overhaul. The two new interiors have furniture and raiders to help sell the experience that these were always a part of the vanilla experience, while still allowing the player to customize as they see fit. 

If you are updating from a previous versions (Anything pre 1.0), please know this has a very high chance of breaking saves. It would be best practice, as with most mods to begin a new save if you've used older versions in your current save (thank you for beta testing and I'm sorry, there was no other way).

If you are a PRP user I have also included an separate version to use with PRP. You will use that instead of the main file. All necessary files are available in the PRP optional file, you will not need the plain v1.0 download at all.

Special thanks go to the aSW Community for putting up with my madness
PJMail and his Precombine - Previs Patching Scripts 
BenRierimanu and Previsibines Repair Pack Stable Branch - PRP
Emiral for being my rubber duck and talking me through my own stupid mistakes
Exoclyps for getting me through most of this process and fixing issues I was ready to light on fire

Images taken using Dawn ENB and Fallout 4 HD Overhaul 2k

One final note, I have opted not to include a suggested game setting changes to help with some settler AI pathing. Specifically these commands
  • setgs fSandboxCylinderBottom -XXX;
  • setgs fSandboxCylinderTop XXX;

The reason behind this is I have found several mods out there do already include this and it seems like a redundant step. Without these commands I haven't seen MUCH issues in my own testing regarding settler pathing or the pathing of the new raiders, but it would definitely be worth a shot if you're experiencing issues with either getting stuck or refusing to use the upper floors. Find a value that works for your set up and system. I would suggest starting with 576 for top and -576 for bottom, increasing the top value by increments of 25-50 until you find what's working well for your install. Again, not included by design in hopes of having fewer conflicts and issues, might not even be necessary for some installs depending on whatever else is in your load order.