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Created by
CthulootUploaded by
CthulootVirus scan
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Activity logs
This page was last updated on 19 October 2024, 7:54PM
- Changelogs
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Version 1.3.6
- Fixed navmesh, last version was an experiment that had different results in testing that practice, they are now part of the vanilla navmesh
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Version 1.3.5
- Vanilla version no longer fixes untouched cell precombines, this is in an attempt to help prevent compatibility issues and decrease file size
- Navmesh corrected, used a cheeky shortcut that didn't appear to always function properly with city plans and and other mods. This should increase compatibility
- Navmeshing in the new interiors are now fully separate from the vanilla navmeshes, this again hopefully improves compatibility with other mods
- Even more gaps fixed in floors and walls
- Adjusted sandbox and build area boxes, somehow these weren't quite right
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Version 1.3.4
- Cleaned some unintended edits in other cells
- Figured out why the file size nearly doubled, my bad guys resolved
- hopefully didn't break more stuff
- Fixed a flickering texture due to STAT overlaping
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Version 1.3.3
- Build area got goofed a bit forwarding changes from UFO4P, fixed in this version
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Version 1.3.2
- Fixed a few see through gaps
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Version 1.3.1
- With much help from user Exoclyps, we have fixed some 'dirty edits' and a deleted navmesh (oops)
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Version 1.3
- {UPDATING TO NEW VERSION MAY SPAWN A NEW RAIDER IN THE SETTLEMENT AS WELL AS REQUIRING SOME NEWLY PLACED ITEMS TO BE SCRAPPED OR REMOVED}
- Altered one building, now has a new raider nest and entry point
- Added a bit more decor to make it feel less empty without being cluttered
- A few new behaviors for some raiders to make them act a bit more strategic
- Fixed an odd occlusion error happening outside of the alley
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Version 1.2.5
- Fixed a few objects clipping into stairs (oops)
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Version 1.2
- Fixed snapping for platforms near chained door
- Fixed odd culling errors in the southestern building lower floor windows
- Fixed incorrectly aligned chained door, this occur occurred if you had already loaded Hangman's Alley before installing the mod. This was done with a small script which should mean this is safer than ever to install mid save
- Fixed incorrectly aligned cover for stairwells
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Version 1.1
- Fixed a few minor visual issues, should now have properly aligned walls and ceilings without gaps (please report if more are found)
- Beds now properly reflect in the total bed count when capturing the settlement
- }}KNOWN BUG{{ For some reason the snapping to the platforms on the chain doors is no longer working, am looking into this
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Version 1.0
- precombines and previs generated
- optional PRP version generated
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Version 0.9
- Fully ESL, previsbines to come soon
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Version 0.8
- Finalized Navmesh and precuts for objects in it
- Made the wires and service drops scrapable. **Note: Due to how wires are handled in CK I was not able to figure a way to keep the wind animations on them or have the links to the service drops they "attach" too. Still doing some playing around with things to see if this is even easily possible, for now, you can just "store" the powerlines to remove them
- Added several new markers for NPC idle interactions, raiders and settlers alike should now interact a bit more with the windows
- Added behaviors to the raiders, some now have preferred hold positions to help it feel like they're defended this location more than once and know how to do it well.
- Few new items and 'decorations' added to help fully flesh out the new interiors. These should now feel really close to a vanilla location.
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Version 0.7
- Ahhh! Raiders have moved into the buildings! A total of 8 radiers have been added to this location, ultimately making Hangman's Alley a more intersting fight to take over. So issues with their sandboxing and pathing exist, but they are mostly funcitonal
- With these new raiders, some new defenses have been set up inside as well as some furniture and containers for their stuff. All items added should fully support being scrapped as well
- Some tweaking to nav-mesh to account for the new obstacles in these buildings. They should mostly respect the placements of furniture, but the navmesh will be updated again the future
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Version 0.6.5
- Fixed some minor error in navmesh and missing stairs. Removed cover from one of the stairwells for just a BIT more room.
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Version 0.6
- Experimental Nav meshing, not 100% happy with these results but they KINDA work
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Version 0.5
- Not Published, but added scrap functionality to everything else, happy with internal testing
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Version 0.4
- slightly reworked building interior from v0.3, including a now not see through roof (kinda)
- added second building interior
- made the unscrapable shack now scrapable, included some pieces with snap points to allow some customization if desired.
- added snapping to the chained door platform
- adjusted build areas slightly to cover the new building and top floor of the v0.3 building
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Version 0.3
- First public version, added one building interior
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- Author's activity
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October 2024
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31 Oct 2024, 3:27PM | Action by: Cthuloot
User submitted image verified
'Hangman\'s Alley Build'
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31 Oct 2024, 3:27PM | Action by: Cthuloot
User submitted image verified
'Hangman\'s Alley Build'
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31 Oct 2024, 3:27PM | Action by: Cthuloot
User submitted image verified
'Hangman\'s Alley Build'
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19 Oct 2024, 6:52PM | Action by: Cthuloot
Attribute change
'File \'Hangman\'s Hangout by Cthuloot (Goose Version)\' description changed.'
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19 Oct 2024, 6:52PM | Action by: Cthuloot
File added
'Hangman\'s Hangout by Cthuloot (Goose PRP Version) [version 1.3.6]'
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19 Oct 2024, 6:50PM | Action by: Cthuloot
Attribute change
'File \'Hangman\'s Hangout by Cthuloot (Goose Version)\' category changed to Optional files.'
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19 Oct 2024, 6:50PM | Action by: Cthuloot
File added
'Hangman\'s Hangout by Cthuloot (Goose Version) [version 1.3.6]'
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18 Oct 2024, 1:21AM | Action by: Cthuloot
Permission change
'Author changed their permission instructions.'
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03 Oct 2024, 10:38PM | Action by: Cthuloot
Attribute change
'Name changed to \'Hangman\'s Hangout by Cthuloot\'.
Mod version changed to 1.3.6.'
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03 Oct 2024, 10:38PM | Action by: Cthuloot
Changelog added
'Change log added for version 1.3.6'
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03 Oct 2024, 10:37PM | Action by: Cthuloot
File added
'Hangman\'s Hangout by Cthuloot (PRP Version) [version 1.3.6]'
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03 Oct 2024, 10:36PM | Action by: Cthuloot
File added
'Hangman\'s Hangout by Cthuloot [version 1.3.6]'
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02 Oct 2024, 10:41PM | Action by: Cthuloot
Changelog added
'Change log added for version 1.3.5'
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02 Oct 2024, 10:38PM | Action by: Cthuloot
File added
'Hangman\'s Hangout by Cthuloot (PRP Version) [version 1.3.5]'
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02 Oct 2024, 10:37PM | Action by: Cthuloot
File added
'Hangman\'s Hangout by Cthuloot [version 1.3.5]'
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01 Oct 2024, 7:02AM | Action by: Cthuloot
Attribute change
'File \'Cthu_Hangman\'s Hangout (PRP Version)\' changed to \'Hangman\'s Hangout by Cthuloot (PRP Version)\'.'
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01 Oct 2024, 7:02AM | Action by: Cthuloot
Attribute change
'File \'Cthu_Hangman\'s Hangout\' changed to \'Hangman\'s Hangout by Cthuloot\'.'
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01 Oct 2024, 7:01AM | Action by: Cthuloot
Attribute change
'Name changed to \'Hangman\'s Hangout by Cthuloot\'.'
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01 Oct 2024, 5:16AM | Action by: Cthuloot
Attribute change
'File \'Cthu_Hangman\'s Hangout (PRP Version)\' category changed to Old versions.'
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01 Oct 2024, 5:15AM | Action by: Cthuloot
File added
'Cthu_Hangman\'s Hangout (PRP Version) [version 1.3.4]'
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- Mod page activity
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May 2025
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14 May 2025, 6:56PM | Action by: Bluyawn
Tracked
'Hangman\'s Hangout by Cthuloot'
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10 May 2025, 11:50AM | Action by: GrumpyStefen
Tracked
'Hangman\'s Hangout by Cthuloot'
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09 May 2025, 8:51PM | Action by: weldmaster
Endorsed
'Hangman\'s Hangout by Cthuloot'
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08 May 2025, 11:29PM | Action by: Clofas
Untracked
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06 May 2025, 6:39PM | Action by: gialosai
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06 May 2025, 7:23AM | Action by: spydar59
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03 May 2025, 4:40AM | Action by: 1two3
Endorsed
'Hangman\'s Hangout by Cthuloot'
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02 May 2025, 1:54AM | Action by: gdphtdmdtw
Endorsed
'Hangman\'s Hangout by Cthuloot'
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01 May 2025, 5:10AM | Action by: Clofas
Tracked
Hangman's Hangout by Cthuloot
April 2025
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28 Apr 2025, 4:09AM | Action by: lgomez001
Tracked
'Hangman\'s Hangout by Cthuloot'
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26 Apr 2025, 10:09PM | Action by: Raoulsprio
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'Hangman\'s Hangout by Cthuloot'
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22 Apr 2025, 2:50PM | Action by: xWaRL0rDx
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'Hangman\'s Hangout by Cthuloot'
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21 Apr 2025, 5:17AM | Action by: Deshebist39
Endorsed
'Hangman\'s Hangout by Cthuloot'
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20 Apr 2025, 10:05PM | Action by: proeza
Endorsed
'Hangman\'s Hangout by Cthuloot'
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20 Apr 2025, 8:21PM | Action by: TheAirstreamer0
Endorsed
'Hangman\'s Hangout by Cthuloot'
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20 Apr 2025, 1:58PM | Action by: Stevaa364
Untracked
'Hangman\'s Hangout by Cthuloot'
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20 Apr 2025, 11:14AM | Action by: gl3nnb0wman
Endorsed
'Hangman\'s Hangout by Cthuloot'
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15 Apr 2025, 2:59AM | Action by: Grymbels
Tracked
'Hangman\'s Hangout by Cthuloot'
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13 Apr 2025, 11:02AM | Action by: CountRobertWilliam
Tracked
'Hangman\'s Hangout by Cthuloot'
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10 Apr 2025, 2:14AM | Action by: Vito2021
Endorsed
'Hangman\'s Hangout by Cthuloot'
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