Fallout 4
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fadingsignal

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fadingsignal

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135 comments

  1. fumino
    fumino
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    Now the Lightbulb is the brightest light. 
  2. PixelMurder
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    I'm glad that Bethesda is a game developer. Imagine they would do serious stuff like a web shop, software for elevators or even nuclear plants, the world would have gone down in flames years ago. Chernobilthesda: The developer who isn't capable to implement a light bulb, a torch, or a PipBoy light. Embarrassing.
    1. DirgePsy
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      hahahahaha, this comment is amazing
  3. peregrine111
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    god damnit... this didn't help, my settlement was still borked, but figured out the issue. Somehow, the game royally fucked up the wires. Everything was wired, but no juice was actually being transfered. Used the Workshop Framework's experimental feature of rebuilding the power grid and suddenly I had the lights back.

    BUT Fallout being Fallout, now interior lights in other cells are dead, so interiors are now nearly pitch black, and I have to go around using flashlight all the time because there's hardly even enough light for night vision. I've just finished a slog through Mechanists Lair with NOT A SINGLE LIGHT SOURCE WORKING. I hate this game so much I swear, I don't even know why am I still trying to play.

    But yeah, seems this mod works, because it's likely the ONLY source of light emitting any light in my game by now. (hung one light bulb in Mechanists Lair and that one WAS actually giving off light)
  4. zed140
    zed140
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    It is possible to create a transparent one?
  5. jtwitham
    jtwitham
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    Weirdly, I've noticed that this glitch only seems to happen at certain settlements. For example, it always happens at The Castle. I wonder why that is.
  6. miiick
    miiick
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    Hello!

    I am posting this question here... it's not to do with your mod - but it's the same thing - except I seem to be the only one experiencing it. I have the fire places from Homemaker expanded repeat this bug - In Sanctuary, they work fine - cast a nice light and shadow. Everywhere else, they only create a really feint light - like the ones fixed by this mod.

    I have posted the same question over there but I doubt I'll get any response based on how crazy their posts section is.

    I've tried it with a complete re-install, a brand new game, and the only mod activated as Homemaker... Any ideas? I don't remember when I started noticing it, but now that I've realised what's going on it really bugs me.

    Here's a comparison shot for a fire in Sanctuary, and one just about everywhere else...

    1. fadingsignal
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      Hey there. The long and short of it is that the engine does really weird stuff with lights and alpha channels, and anything that emits light has to be handled in a very specific way or it does this. Lots of lights from vanilla do this, as do tons of lights from mods. There isn't really much as a user you can do about it, unless you want to re-built the mesh and experiment with attaching light nodes and such.

      I'll probably fix other vanilla lights after I update all my other big mods, but it's really up to the mod authors to fix lights in their mods, 'cos there are TONS of them.
    2. miiick
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      Ah ok fair enough. I couldn't figure out why it worked in Sanctuary but very few other places (mostly worked in that top corner).

      Thanks for the reply

    3. lolic99
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      Hi all.
      I have same issue, with Fire Barrel and with Oil Lamp Post (from Wasteland Workshop, both of them don't emit any light in some settlements, but works fine in others). This mod can't help with these items?
    4. TimS1978
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      I have this problem as well, and while I don't have a fix for it I have figured out the way it works. In certain locations, certain lights (including the new fire barrels and oil lamp posts) seem to emit the same light as the sun/skylighting. If you place the source indoors in the middle of the day you can see that it emits light properly but at night does not. Why this is only in certain locales I have no idea. This seems to be a separate issue from the lights not loading properly when you enter the area, as it is unaffected by resetting the light source or reloading the area.
    5. DrScandi
      DrScandi
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      Such a shame, a lot of good looking vanilla/dlc settlement lights rendered completely useless.. Fancy wall light, wall light, oil lamp post, fire barrel etc etc..

      @Fadingsignal
      If you ever get around to fixing these vanilla/dlc lights it would be greatly appriciated! There seem to be so many settlement location effected by this. In Far Harbor I haven't had any settlement where they work correctly.

    6. miiick
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      Came back to Fallout after several months away hoping this stupid bug had been fixed (not by the author, I mean by the game company itself!)

      Really only came back to build up some towns and play around with the new stuff... but this kills it for me.

      I found in a reddit article that if you force the weather to clear, it fixes the lights - every one of them - right up till you move!

      fw 2b52a

      So combined with what Fadingsignal wrote.. I guess it's a weather/fog/somethingorother issue that triggers it for certain areas and not others - my Sanctuary is still perfect.

    7. 65542one
      65542one
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      Ah! Thanks a lot man! After trying many mods and spending a lot of time on the internet I couldn't find any fix!

      Thanks for sharing =D
    8. 65542one
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      Thank you Sir!
  7. thaylar
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    I've looked at your bulb compared to the original bulb and I see the changes you made (not that I know how you made them since I tried and simply broke the mesh) and you moved the light attachment node outside the bulb. Would you have an educated guess if duplicating these changes on another light make a difference if the light attachment node is well outside the bulb? For reference I was working on the fancy wall light mesh (the single bulb version). Or is the light attachment still linked to the bulb in some way that I am not understanding?

    Seems the bug still exists but it likes to break in some settlements and not others so I'm not sure if it is the same problem or not? I've got a save game where the fancy wall lights and high-tec wall lights don't work in the Coastal Cottage but do in Sanctuary. And had a bug report on my lighting mod where a player said every light bugged out. I've had problems with lights in the Castle and have seen posts that make the Castle sound notorious for lights to stop functioning properly and it's about time to just get it all fixed if it can be fixed by adjusting the meshes.

    Thanks for any help, tips, or tricks. :)
    1. fadingsignal
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      The light directly attaches to the node. It's possible that moving it outside of the bulb combined with removing the layers of alpha transparency objects is what did the trick. I was just trying incremental things until it finally worked.

      You can try starting by just nudging the node outside the bulb and see if that helps.
  8. droidzero
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    Hi, I'm really interested in knowing what you have actually changed to make the light work. I'm so pissed off that I decided to this myself. If someone points me in the right direction, I might do this for more lights in the game.
    1. fadingsignal
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      Hey it's been a LONG time since I released this (21 months!) so I can't remember exactly, BUT, the outer bulb glass was set to have alpha transparency, even though it was opaque, and there was an inner filament mesh that could not be seen.

      Skyrim has a problem with layers of alpha channels, and that appeared to be the issue here. I deleted the filament mesh that was not visible, and changed the properties of the glass so it did not have an alpha channel.
  9. HazeBx
    HazeBx
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    This mod still won't fix dim lights and dull fires.

    The wall lights/fire barrels/oil lamp posts are emitting a dull light like the picture above. All the other lights are fine.
    1. Ethreon
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      It's in all caps in the start of the description. Even earlier, it's in the NAME of the mod. Maybe read both and you will understand why it won't fix those.
    2. miiick
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      It's true, it doesn't, and doesn't claim to.

      I've still got the same problem. For the most part it seems to be something to do with the fog layering.

      My fire barrels work perfectly in a few settlements and not at all in others. Disabling the fog makes them work but at the cost of no fog.

      My half baked work around was to place a candle underneath the fire barrel. It doesn't do the right shadows, but it creates a light at least... Using the place anywhere mod it's easy. Not great, but better than no fog.

  10. H4RDC0R3V1B3Z
    H4RDC0R3V1B3Z
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    So THIS is what is going on! Damn you, FO4. *shakes fist*

    I thought it was the ENB I was using. Bah.

    Hmm, hasn't worked for me. Some of them are still broken. Fluorescent Light and Fire Barrel (both vanilla and Homemaker) still emit very little light, as do some of the others.

    They're the ones I use the most. This damn game hates me. And I'm starting to hate it equally the more I play. Something goes wrong almost every day. A never-ending battle with poor development. Having to add more and more mods to fix things, make game-play better, create some actual variety.

    Definitely not worthy of all the praise it gets, no way whatsoever. It's such a shoddy game. If it weren't for the vigilance, integrity and passion of modders, imagine what a mess they would leave it in. Part of me thinks they almost rely on them now (especially after the success of Skyrim's modding community and how they basically saved what was a mediocre game).

    But I digress.

    Guess everywhere will just have to be lit-up like Christmas trees, instead of having some ambiance.

    EDIT: Still can't sort this out, even with a brand new start. Some areas are just <bleep>ed. Something I'm still finding hard to accept.