Hello, was wondering what I'm doing wrong with this mod because it should work fine but after it teleports me to the Cryopod Sequence, I immediately fall beneath the floor in an infinite loop. I can't toggle collision on and off to fix it but I did try SKK Fast Start New Game instead of this and whilst it does teleport me directly out of the vault rather than out the Cryopod, I don't encounter the infinite falling glitch. Would like to use this mod tho instead of SKK's since I want to explore the vault a bit at the start. Any help is appreciated :) Edit: Seems like I fixed it for now by not completing character creation immediately and waiting for a bit. Thanks for the mod!
I have no idea what could be causing this. Try disabling individual mods until the problem goes away. Maybe the area just isn't loading in quick enough, thus collision not working.
Can confirm it works! Toggled to 3rd Person and the infinite falling stopped. Though I'm going to still be cautious and not rush character creation but the tip is a huge help regardless. Thank you my friend :)
Yeah, most likely since I have waaaay too many mods in my load order (800+). Tested it with only this mod installed and even if I rush Character Creation as fast as possible, I don't fall in an infinite loop. Most probable cause is what you've said, in that the area isn't maybe just loading quick enough or the mods/scripts to load in or what not.
To be clear, this bug is caused by Uneducated Shooter. I don't know if it's the leaning function or the inertia function, but it causes some fast starts to have you plummet into the infinite abyss. Toggling perspectives fixes this, or you can start your save with the mod disabled.
Is it possible that this mod causes the player's spouse to be outside their pod thus blocking progress of the Memory Den mini-quest that allows the player to experience the initial cryopod sequence from a different perspective?
I have never heard of this bug before and testing this might prove difficult, due to the quest being relatively far into the main quest. I will try to test this at some point.
To my knowledge this particular mini-quest doesn't require any of the main quests, quite the opposite actually - visiting Valentine's detective agency serves as a cut-off point for it.
I wondered what was causing this, but yes, as soon as you get out of the cryo pod, you cannot open hers. I tried to tcl into it to grab the ring, but I was unable to obtain the ring.
I just tried getting the ring with a relatively vanilla loadorder and everything worked fine. Are you using any other alternative start mods that might interfere with this?
that was the only one. I was using a wabbajack, I believe camora's, but I can try it again on my own load order. I decided to try my hand at one again, because I don't know how to use xedit for conflicts. I did try adjusting my own load order and try again, but I will try your mod on my own load order. Thank you for the swift response.
-edit so it was not your mod, just one with similar mechanics. I was able to get the ring. One thing though, the other mod had a pause between character creation and teleportation. Like, once you hit the bathroom door, then it teleported you, giving time for scripts and mods to load. It also waited for character creation until you went to the computer in the cryo room you wake up in. The only draw back with your mod, is the lack of the pause to load scripts and mods, although I didn't crash and everything worked out. Your mod is golden, but for a refiner process, maybe a break in the space between character creation and teleportation. Whatever the case, endorsed, great job.
I just encountered this bug for this playthrough with this mod installed, but I believe that it is not related with this mod, because I've experienced this bug several times from my previous playthroughs in the past 10 years, with or without this mod installed(this mod is relatively new). I have no idea what triggered this bug, and I rarely see people discussing about it.
As far as I know, the Unofficial Fallout 4 Patch fixed things related to this bug in the past. I don't know any other way to fix this, as this sounds like it's a vanilla issue.
It might cause vertibirds to have no sound and if that's the case you need to open the console and type "rscs 131b8d" (without the quotes) - courtesy of: https://www.nexusmods.com/fallout4/mods/18520;
Thank you for the heads up. It seems like the mod will probably cause this issue, though I haven't tested it. Guess I will release a hotfix soon.
Edit: Ok, I have just tested this and it seems like vertibirds still have sounds. I will probably still release a hotfix in case the issue occurs in the future.
Thank you for your mods. I'm using several of them. Does this mod wait for Workshops References to finish before moving on? Maybe since it starts in the Vault that wait is not needed and they load during the move through the vault?
:) Waiting additionally shouldn't be needed. From my testing, the workshops did successfully initialize on a fairly light loadorder. Using something like Workshop Framework should minimize the risks, if you're running tons of workshop-related stuff.
Yeah that's bullisht...its on your end. All these entitled users Im sure were using skk's solution but as soon as something new and shiny pops up they start trashing it.
Entitled lol. You do realize he doesn't use the script extender right? Calling it hacky isn't trashing it, it's the f*#@ing truth and you're so pressed about someone speaking the truth that you got offended for some reason.
Any mod with a BA2 can simply be unpacked and the ba2 deleted. The only issue that might cause is if it's a texture ba2 and then only if the textures are numerous or large the item will load slower. For instance a weapon with high res textures should be packed into a BA2 for performance. Scripts and meshes and such don't need to be packed. All the SKK mods I can recall don't need BA2s and unpacking them is a simple process.
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Edit: Seems like I fixed it for now by not completing character creation immediately and waiting for a bit. Thanks for the mod!
Can be fixed by toggle to 3rd person cam.
Does the issue also occur with only this mod installed?
I will try to test this at some point.
-edit so it was not your mod, just one with similar mechanics. I was able to get the ring. One thing though, the other mod had a pause between character creation and teleportation. Like, once you hit the bathroom door, then it teleported you, giving time for scripts and mods to load. It also waited for character creation until you went to the computer in the cryo room you wake up in. The only draw back with your mod, is the lack of the pause to load scripts and mods, although I didn't crash and everything worked out. Your mod is golden, but for a refiner process, maybe a break in the space between character creation and teleportation. Whatever the case, endorsed, great job.
It might cause vertibirds to have no sound and if that's the case you need to open the console and type "rscs 131b8d" (without the quotes) - courtesy of: https://www.nexusmods.com/fallout4/mods/18520;
Cheers
It seems like the mod will probably cause this issue, though I haven't tested it.
Guess I will release a hotfix soon.
Edit: Ok, I have just tested this and it seems like vertibirds still have sounds. I will probably still release a hotfix in case the issue occurs in the future.
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Waiting additionally shouldn't be needed. From my testing, the workshops did successfully initialize on a fairly light loadorder.
Using something like Workshop Framework should minimize the risks, if you're running tons of workshop-related stuff.
You do realize he doesn't use the script extender right? Calling it hacky isn't trashing it, it's the f*#@ing truth and you're so pressed about someone speaking the truth that you got offended for some reason.
Keep punching air.