Feel free to give me any suggestions for more patches, I just did the ones I wanted the most so far. I can basically make anything rifle and heavy weapon based.
It seems that the vanilla file conflicts with Dak's 20mm Anti-Power Armor Rifle; it says they both have a file called "Dank_GunLLInject2.pex" in the SCRIPTS folder.
Is it possible to add subgraph data for this Assault Rifle Reanimated mod? This one reanimated both 1st and 3rd animation, however it makes super mutant unable to use the weapon since lacking animations for them
That's odd, did he change the keywords or something? I'll look into it. Yeah he removed a keyword that mutants need, odd, there's a comment on the original mod that tells you how to add the keyword back.
I do see that trick. but the problem is, once I add that vanilla assault rifle animation keyword back, 3rd person custom animation would be roll back as well. which is why I'm asking, if we could patch it to let super mutant use their own animation, while keeping the rest untouch?
I've been running this for several in game weeks and I haven't observed super mutants carrying any new weapons. As far as I can tell I've installed everything correctly. Could this be clashing with Super Mutants Redux?
It appears to be working now. It seems I just had to wait quite a long time (several in game weeks) for the leveled lists to update after uninstalling SMR.
This mod overrides the injection script for LIF. The script could be renamed to avoid this conflict. I can decompile, rename and compile it for a personal patch but others, who cannot, might want to use both. Nevermind, the script is identical. No need for a patch. Awesome work BTW. Lovin it
Could you please add the WA2000 you posted a while back? Im shocked no one's made a patch that integrates it into the level lists as I would love to see enemies of any kind wielding it.
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Also any of CSEPteam's rifles and heavy weapons.
Yeah he removed a keyword that mutants need, odd, there's a comment on the original mod that tells you how to add the keyword back.
This mod overrides the injection script for LIF.
Nevermind, the script is identical. No need for a patch.The script could be renamed to avoid this conflict.
I can decompile, rename and compile it for a personal patch but others, who cannot, might want to use both.
Awesome work BTW. Lovin it