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Pig

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55 comments

  1. Pig
    Pig
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    Sticky
    Feel free to give me any suggestions for more patches, I just did the ones I wanted the most so far. I can basically make anything rifle and heavy weapon based.
    1. pjansen
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      I think any of skibadaa's rifles and heavy weapons would work well. 

      Also any of CSEPteam's rifles and heavy weapons.
  2. BurgermanJones
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    It seems that the vanilla file conflicts with Dak's 20mm Anti-Power Armor Rifle; it says they both have a file called "Dank_GunLLInject2.pex" in the SCRIPTS folder.
    1. Pig
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      They're the exact same so it doesn't matter 
    2. BurgermanJones
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      Cool, just wanted to make sure they were compatible. Can't wait to try it out!
  3. Donquishot
    Donquishot
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    the bren and lewis LMGs from fallout london could be a nice addition for the big lads
    1. I second this! Perfect guns for them
    2. boomdaddymaxwell
      boomdaddymaxwell
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      Oh these would be absolutely perfect
  4. william09703
    william09703
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    Is it possible to add subgraph data for this Assault Rifle Reanimated mod? This one reanimated both 1st and 3rd animation, however it makes super mutant unable to use the weapon since lacking animations for them
    1. Pig
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      That's odd, did he change the keywords or something? I'll look into it.
      Yeah he removed a keyword that mutants need, odd, there's a comment on the original mod that tells you how to add the keyword back.
    2. william09703
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      I do see that trick. but the problem is, once I add that vanilla assault rifle animation keyword back, 3rd person custom animation would be roll back as well. which is why I'm asking, if we could patch it to let super mutant use their own animation, while keeping the rest untouch?
    3. Pig
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      theoretically, yeah
    4. william09703
      william09703
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      hope you have time to make one
  5. Devlin9211
    Devlin9211
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    Thank you very much)
  6. pjansen
    pjansen
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    I've been running this for several in game weeks and I haven't observed super mutants carrying any new weapons. As far as I can tell I've installed everything correctly. Could this be clashing with Super Mutants Redux?
    1. Pig
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      SMR is a hot mess, it'd be easier to list what it doesnt conflict with
    2. pjansen
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      Fair, I guess I'll turn it off and see what happens.
    3. pjansen
      pjansen
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      I removed SMR and I still haven't seen any of the new weapons show up. Any ideas?
    4. pjansen
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      It appears to be working now. It seems I just had to wait quite a long time (several in game weeks) for the leveled lists to update after uninstalling SMR.
  7. dantekral
    dantekral
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    Update for Another Another Millenia - A Weapon Pack ? Because classic combat shotgun is in the current merged one.
  8. Kococochacoo
    Kococochacoo
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    Any chance of having a patch for the Zenit AK
    1. Pig
      Pig
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      No.
  9. leaftongue
    leaftongue
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    This mod overrides the injection script for LIF.
    The script could be renamed to avoid this conflict.
    I can decompile, rename and compile it for a personal patch but others, who cannot, might want to use both.
    Nevermind, the script is identical. No need for a patch.
    Awesome work BTW. Lovin it
  10. Pineapple808
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    What about your surplus rifle?
  11. Hotel6Lima9
    Hotel6Lima9
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    Could you please add the WA2000 you posted a while back? Im shocked no one's made a patch that integrates it into the level lists as I would love to see enemies of any kind wielding it.