Tried searching and don't think anyone has asked this yet, but are the replacers (i.e combat rifle, laser rifle) for the original Redux mod compatible with this?
First of all I want to thank you for this beautiful mod! Second thing, I found someone who was able to fix the problem with the invisible grip: https://forums.nexusmods.com/topic/13507049-psa-fallout-4-invisible-weapon-attachment-game-engine-bug-fix-100-working/
my question is if it was possible to insert this fix into your mod.
Hello, for some reason the 6L31Black AK74 magazines have the textures in the wrong place, the base plate is on the side. I tried several things such as changing the Meshes from the old Zenit mod and checked for incompatibilities with the Groza mod but I have no clue what it could be. Great mod otherwise, Thanks.
https://imgur.com/a/gxJlN6x
EDIT: the issue came from the VULKAN- M2 weapon mod
after reloading the gun shakes like when youre looking through a scope more noticeable with power armor on i have the see through patch as well for tac reload
Have the same issue here with the gun sway after reloads in power armor
Edit: Upon reading around the See Through Scopes mod page, I have come across this section (pasted below). Still trying to figure things out for the exact issue but I did find the command below did stop the swaying but trying again other times was not as successful. "Animation Issues
If you have a weapon with custom animations installed and it is acting weird when this mod is installed, try the following: - Disable See Through Scopes - Open the Console and enter the following two commands: player.modav leftattackcondition -100 player.modav rightattackcondition -100 - 99 out of a 100 times, the same issue will present itself. If so, then hooray, the "crippled arms" animation for that weapon mod is broken. Report it to the author so he can fix it. Usually, vanilla animations fix the problem just fine (Combat Rifle / .44 Revolver). Hint: its the "WPNIdleSightedWobble.hkx" file that needs to be fixed."
398 comments
https://www.nexusmods.com/fallout4/mods/93768
Unfortunately, i still have the invisible pistol grip bug, other than that this is PERFECT.
First of all I want to thank you for this beautiful mod!
Second thing, I found someone who was able to fix the problem with the invisible grip:
https://forums.nexusmods.com/topic/13507049-psa-fallout-4-invisible-weapon-attachment-game-engine-bug-fix-100-working/
my question is if it was possible to insert this fix into your mod.
thank you in advance!
Thanks a lot for your support man!
https://imgur.com/a/gxJlN6x
EDIT: the issue came from the VULKAN- M2 weapon mod
Edit: Upon reading around the See Through Scopes mod page, I have come across this section (pasted below). Still trying to figure things out for the exact issue but I did find the command below did stop the swaying but trying again other times was not as successful.
"Animation Issues
If you have a weapon with custom animations installed and it is acting weird when this mod is installed, try the following:
- Disable See Through Scopes
- Open the Console and enter the following two commands:
player.modav leftattackcondition -100
player.modav rightattackcondition -100
- 99 out of a 100 times, the same issue will present itself.
If so, then hooray, the "crippled arms" animation for that weapon mod is broken.
Report it to the author so he can fix it. Usually, vanilla animations fix the problem just fine (Combat Rifle / .44 Revolver).
Hint: its the "WPNIdleSightedWobble.hkx" file that needs to be fixed."