For some reason I'm still getting puddles, at least in Sanctuary. I've even placed the mod at the bottom of my load order, the puddles outside of sanctuary are gone, but the ones in Sanctuary still exist.
I shouldn't, unless something with my Luxor texture mods is overwriting, which I find funny because they hated the puddles just as much and has their own removal mod for it. But I'll check.
If there's worldspace conflicts, it will affect this mod. That's the only reason you'd be seeing puddles still - another mod is touching those specific world records.
Figured it out, the Rebuild AIO suite of plugins is overwriting the change and keeping puddles. Checked red rocket as well, there was puddles. Once I disabled the plugins, the puddles disappeared. Load order doesn't matter with main download due to esl I think. Once I swapped to the esp version of your mod and placed it below the Rebuild AIO plugins in load order, everything functions fine.
Totally understood removing the near-distance clouds (the game world scale isn't really big enough to make use of them properly), but for this, I've honestly never understood why people hate the puddles. They do what they need to: remind you that Boston is a wet, marshy area, without burdening a game engine already pushed past its limits with SSR that you probably wouldn't pay much attention to in the first place.
"They do what they need to: remind you that Boston is a wet, marshy area"
Not for me. They've always looked like someone poured liquid mercury all over the ground and indeed when I first played this in 2015, I avoided walking over them because I genuinely thought they might be toxic.
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Not for me. They've always looked like someone poured liquid mercury all over the ground and indeed when I first played this in 2015, I avoided walking over them because I genuinely thought they might be toxic.
figure it might look great with my current environment set up, it being a nice little mod adding to a overgrown look which is what i am going for