Let's say I'm riding a vertibird from some other place and wanted to land in let's say sanctuary will the vertibird always land on the landing pad wherever I placed it?
Users upgrading the Tracking Module from Version 1.0 to Version 1.1 please read upgrade instructions on modpage.
Usage Information:
You can't use the VertiCall console to summon the FPV Vertibird. VertiCall Automated Dispatch ties in with the vanilla Vertibird Fast Travel (VFT) system and will be available only if you completed the necessary quests. If this is the case, the OPR light on the console will be illuminated and using the console will always summon a vanilla VFT Vertibird. It will never summon a FPV Vertibird.
If you did not complete the VFT quests in your game, the OPR light on the VertiCall console will stay dark and your char will only dial random numbers when trying to use the console. Complete the VFT quests to gain access to the VertiCall Automated Dispatch feature.
FPV is completely independent. To summon a FPV Vertibird to the pad, use the FPV beacon to recall the bird to your location instead.
Is there any way to use the signal grenades and have it land on the pad? I used to use a mod similar to this but the vertibird was able to land on the pad even when using the grenade. I like this one bc of the lights tho
jackbanesith I actually use Flyable Personal Vertibird at Fallout 4 Nexus - Mods and community with this Mod, and Even though it says YOU can fly the vertibird, you actually have your own pilot and it flies you anywhere you've built this landing pad. No Load screens for fast travel, you literally fly across the map to whatever settlement you chose to fast travel to, kinda epic. (HAVE NOT Tested it going to non settlement locations)
But i use this one because I delay the main quest for a long time because i kinda do my own story in my head and didn't wanna wait to get near the end of the main story to use it and didn't wanna use console commands.
but yeah this mod and the one i mentioned complement each other very well
I found it! It's sim settlements 2 I accidentally opted into the contest. I must have accidentally clicked it thinking it was another mod. (Would you like me to delete the original post?)
Hello, is it possible to patch for America rising 2? I completed the games for the enclave, a vertibird flies through a smoke bomb, but not through a verticall. well, or at least a console command to gain access to minuteman's veribird
Hi bro, I have a probably dumb question, but I don't know about mods, and this one caught my attention. It probably doesn't work, but I wanted to know if you modify the settlements in some way to make it work, and I have a doubt that if I use other mods that modify the settlements like "flat settlements", are mods of this type incompatible?🤔
This mod does not make any edits to the settlements. As such, it is compatible with any outdoor settlement that doesn't have a built-in landing pad. Vanilla, DLC, mod added, everything. If you have a mod that makes VFT Vertibird available in Worldspaces other than the Commonwealth, VertiCall will function there as well.
Will this mod work with HaplessAccreditation's Cambridge Police Station settlement mod? I ask because that mod claims to make the landing pad on the roof functional.
Alright. And what if I scrap the landing pad that's already at the station using Place Everywhere's extra objects toggle? Could I build one of your VertiCall pads then?
The landing light mesh causes the CTD. I dont have the slightest idea why though. Something about the Billboard nodes. It's a shot in the dark, but maybe try running the NIFs through Elric? Does Elric have special settings for VR?
You could also try simply deleting all the BeamV0XX Billboard nodes from the landing and boarding light NIFs.
Something about the landing pad's decals (the markings on it). Idk why VR has these issues.
EDIT: Friend from reverse engineering dept agrees that VR likely only implements a subset of the features in flat. So, Billboard nodes and decals might just not work with it. Idk as I don't have any VR, sorry. U can try deleting the decal layer from the pad nif and see if that fixes the CTD.
Also always use Spells->Sanitize->Reorder Blocks after changing stuff in nifskope.
142 comments
FPV prerequisites:
VertiCall 4 Settlements prerequisites:
Usage Information:
- Show No Mercy (BoS)
- The Nuclear Option (Railroad)
- The Nuclear Option + destroy Prydwen (Minutemen)
You can also cheat enable with console commands. It's listed somewhere down in the comments.
Look for MaverickTheDerg's posts.
Happy landings!
However, you can try and throw a signal grenade onto the pad and it might just work like that :D
But i use this one because I delay the main quest for a long time because i kinda do my own story in my head and didn't wanna wait to get near the end of the main story to use it and didn't wanna use console commands.
but yeah this mod and the one i mentioned complement each other very well
If can I make a suggestion, it would be nice to have a "transparent" vertibird pad, only with the lighs and without the "H" and "circle".
I will think about your suggestion.
I don't understand why.
I must have accidentally clicked it thinking it was another mod.
(Would you like me to delete the original post?)
Glad you got it sorted though :)
As such, it is compatible with any outdoor settlement that doesn't have a built-in landing pad. Vanilla, DLC, mod added, everything.
If you have a mod that makes VFT Vertibird available in Worldspaces other than the Commonwealth, VertiCall will function there as well.
In case it doesn't: https://www.nexusmods.com/fallout4/mods/40163
Thanks in advance!
Bad News: The moment I lay down a Landing Pad, the game CTDs. I have a Buffout crash log if you think it will help.
Regardless, I want to thank you for working with me on this. :D
https://pastebin.com/Jnfm6eEM
Please let me know if you need/want me to try anything. :-)
It's a shot in the dark, but maybe try running the NIFs through Elric? Does Elric have special settings for VR?
You could also try simply deleting all the BeamV0XX Billboard nodes from the landing and boarding light NIFs.
I believe that I overwrote the bsa with the loose files (archive invalidation), but it still crashed.
I can paste another log, but I'm a bit lost on if I did this correctly.
Just let me know. Thanks!
https://pastebin.com/S2cBVJfP
Idk why VR has these issues.
EDIT: Friend from reverse engineering dept agrees that VR likely only implements a subset of the features in flat.
So, Billboard nodes and decals might just not work with it. Idk as I don't have any VR, sorry.
U can try deleting the decal layer from the pad nif and see if that fixes the CTD.
Also always use Spells->Sanitize->Reorder Blocks after changing stuff in nifskope.