This page was last updated on 02 September 2024, 2:01AM
Changelogs
Version 1.7
*Improved detection of bad hairs and automatic fixing.
*Ensure that mods providing necessary RACE records are added as master.
*If an archive doesn't exist at patching time, it will no longer throw an error, but rather a message stating the fact.
*Remove outfits at facegen time to lessen amount of data Creation Kit needs to process.
*Add separate npcscloth.txt bat file specifically to test NPCs with cloth data.
Version 1.6
*Now creates a npcs.txt batch file to allow you to placeatme all npcs you generated facegen for.
*Now shows Creation Kit progress with estimated time remaining.
*BA2 archives are now automatically patched to version 1 for maximum compatibility.
*The texture archive process now starts after FixFacegen has started. This helps the autorun portion to not fail in some cases.
*Add hardcoded exceptions to list of slNPCExceptions to skip over. This had sometimes caused NPC face counts to be inaccurate.
*Fixed bug where NPCs could be duplicated in the list, so it would look for the same file more than one time.
*Fixed bug that could cause failure to detect that Creation Kit has exited.
Version 1.5
* The powershell now waits until Creation Kit makes the first listed facegen nif file before querying the process. This should prevent issues with those who have Steam interfering with command line arguments.
* Fix Face Textures option replaced with Fix Face Textures Mode. Use Fix Face Textures Mode to automatically fix your face textures, preventing the Rusty Face bug. This creates a VEFS Face Textures.zip file to install with your mod manager that will have correctly formatted textures even if you have mismatched textures installed, whether they be loose or archived (preferred). Special note: the textures will be archived if you have no loose file face textures installed. If you have a single loose face texture file installed, it will be loose.
* Now prevents you from naming your output plugin FaceGenPatch or VEFS Face, as these are special reserved names for VEFS.
* If a facegen nif failed to be created by the Creation Kit, the corresponding xEdit FixFaceGen patch will mention it but will not end in complete failure.
Version 1.4
* Bad hairs should all now be automatically fixed.
* Disappearing NPCs should now be automatically fixed.
* NPCs with "infinity hair" should now be automatically fixed.
* Removed Elric option as there is no reason to use it now that we are automatically fixing bad facegen meshes.
* Added "Fix Face Textures" option to automatically compress all face textures into a BA2 specially formatted to fix any mismatched texture formats/sizes for use by the Creation Kit. This option only works if all face textures are in archives... no loose file face textures supported currently. A fix for those with loose files may come in the future. This auto fixes the so-called "Rusty Face" bug for NPCs with facegen.
Version 1.3
Added Rules. Rules allow you to set options for specific NPCs or Plugins.
Added option to set custom Output Plugin name.
Added option to run Elric or not.
Automatically fixes issue where certain NPCs can crash the Creation Kit due to inventory items for facegen generation.
I probably forgot something. My head hurts. Think I need to regenerate my face.
Version 1.2
* Handle missing Fallout 4 registry location that could cause the script to fail to start.
* Version checks for FO4Edit, Creation Kit Platform Extended, and the Creation Kit.
* Attempt at fixing rare issue where Powershell fails to wait for the process to finish before proceeding.
* Removed Elric process - some testing has shown it may cause issues.
* Handle steam_appid.txt so that Steam doesn't cause issues with the Creation Kit process.
Version 1.1
Multi-threading where possible
Always initially select Fallout 4 directory
Handle if user cancelled xEdit
Bugfix for possible failure to detect all NPCs needing facegen due to not checking for WinningOverride on Race records