This page was last updated on 08 December 2024, 11:17PM
Changelogs
Version 2.0.3
--- MINOR UPDATE ---
CHANGED: Allowed dodging while in Power Armor if Emergency Protocols is active. Thank you to Wulf_BearClaw for this suggestion.
Version 2.0.2
--- MINOR UPDATE ---
CHANGED: Prevented sliding while in Power Armor, as the third person animation is broken for it.
FIXED: Added some minor safety checks to sliding.
Version 2.0.1
--- MINOR UPDATE ---
ADDED: Re-added ini keybinding functionality for dodging, for people like me that use an mcm-incompatible key to dodge (i use left alt). - This feature is disabled by default, and you should stick to the MCM for keybinds unless you're also using a weird key.
OPTIMIZED: Removed an accidental redundant check for both dodging and sliding.
Version 2.0.0
--- MAJOR UPDATE ---
ADDED: New feature, Dodging! This is a cyberpunk-style directional dodge, a short range dash with brief damage resistance. - You can dodge when you press the keybind while walking/jogging in a direction. You cannot dodge while attacking, sprinting, reloading, or sneaking. - You can dodge while sprinting if you have the Moving Target perk at level 3. - Dodging is on a keybind, configurable in the MCM. - Dodging also requires Actor Velocity Framework, and is thus last/old-gen exclusive.
ADDED: Speed penalty for sneaking with 0 AP, if you have Sneaking Drains AP enabled.
CHANGED: Sliding is now automatically handled by your crouch key, no need to bind a key for sliding.
CHANGED: Reduced directional movement speed penalties.
CHANGED: Sliding and dodging now require and drain a configurable % of your max AP instead of a configurable static number. You can adjust this in the MCM.
FIXED: Fixed an issue where sliding drained extra AP if you had Sneaking Drains AP enabled.
OPTIMIZED: Heavy script optimization. - Recompiled in Release Final instead of Debug. - Switched some logic evaluations to Garden of Eden Condition Functions instead of papyrus functions for massive script performance gains.
REMOVED: Disabled the Sprint Momentum module for now, as the current implementation is subpar. - This will be re-added when I do some more testing with magic effect tapering.
Version 1.2.2
--- MINOR UPDATE ---
OPTIMIZED: Minor script optimizations. This should also address cases where sliding would not work until the game was reloaded.
Version 1.2.1
--- MINOR UPDATE ---
FIXED: Resolved an issue where Actor Velocity Framework may not have been checked properly on some installations.
Version 1.2.0
--- MINOR UPDATE ---
ADDED: New option for the "Sprinting Out Of Combat" module. You can now choose between 0 AP cost or 50% AP cost reduction when not in combat.
CHANGED: Seperated the download into two main files, so your keybinds are not reset when I update the mod. Ensure that you install both files.
FIXED: Fixed an issue where sliding while jumping could cause hovering.
Version 1.1.1
--- MINOR UPDATE ---
FIXED: Fixed an edge case where you could slide while pressing crouch in freecam/photomode.
Version 1.1.0
--- MINOR UPDATE ---
ADDED: Optional secondary keybind for sliding, configurable in EnhancedMovement.ini
ADDED: Placed a link in EnhancedMovement.ini to the pinned post on this page that contains all controller keycodes.
CHANGED: Minor script optimizations.
CHANGED: Various condition improvements and cleanup for perks and abilities
CHANGED: Swimming and sneaking now consume less AP.
CHANGED: Sprint momentum now grants slightly more bonus speed.
CHANGED: Compressed audio files from .wav -> .xwm for smaller filesize.
FIXED: You now correctly start sneaking after finishing a slide in third-person, similar to Starfield.