A non-replacer version will be out soon. out already! Reuploading Clean up in the replacer version Esp soon Done! Packing the files into B2A soon Done! Removing the unofficial patch soon Well, only the replacer version requires it because of Vanilla Uniques. Framework. Removing the SMG mag as it should not work on a rifle receiver soonDone! There might be a problem with the non-replacer version I will look into it when I'm free. Please report any bug you find.
Posting an image of your gameplay with this mod will make a smile on my face :)
Love this mod, fully endorsed. That said, and I'm 100% convinced it's a conflict with another mod, but does anyone know a possible reason why there's no mod slot for sights? like it's not that the scopes I can put on it don't work, I simply don't have the option to change the sights at a workbench. Just hoping to spare myself a few hours of detective work if possible. tyia
Also, I've tried both with and without the dak's weapon attachment disabler and yes, i'm using said dak's weapon attachment pack.
there are advance revivers that allow you to install a sight you just have to craft them, and the sight option will appear the other old revivers didn't accept this as there is no place for sight attachment for them
Looks awesome, question, does this change the attachments to be named differently? Like long barrel/short barrel or whatever instead of AK47 barrel, RPD Barrel and the such? And my understanding is that this makes it into 2 seperate weapons? a 7.62 weapon and a 308 weapon?
So, glade you like it. I can't conform for the first one have not played the game for a long time but if the weapon name is not changed due to the attachments simply rename the weapon very easy fix as for the weapon separate yes, they are mostly 2 weapons in term of separate, but weapon variants are so much from sniper rifle to carbine read the mine page
Thank you very much for the response and cool mods! Now I can patch the 308 to 7.62x54r with munitions and I can have a lore friendly dragunov! With a couple other mods this finally helps solve a leveled list issue I've been having. Along with using the RPD, AKM, and SVU's as uniques or variants, and the Mg42, svt and lolife pistol the 7.62 ammos will be set. All I have to hope for now some sort of 7.62 'hunting rifle' like an sks or something Anyways thanks for the cool mod!
Thank you, I honestly am hoping someone gives a new set of animations to it. I really like that sks mod, hell I like another one's as well even though it has modern scopes I'd want to remove. But I am trying to build a modlist with weapons that all feel about the same overall anim and texture/model quality. They are great mods and I am no animator so I am still appreciative of those mods and authors.
But I'll take another look at that mod and give it a try out in this mod list I'm working on!
You know what, disregard what I said. I don't know if I was thinking of another mod, or if when looking at my phone during my kids swim practice just made me not look at the anims properly, but those are better then I was remembering. I'll definetly use that SKS in my load order, thanks for the recommendation!
So I got another question, I'm sorry, but would it be possible to add the lower more junky/makeshift versions of the 7.62 and 308 rifles as possible spawns on commonwealth raider bosses LL? I'm not asking for you to do it, but asking if that's how it could work with the various versions you listed. I'm a bit inept at modding myself, but if it could work fairly easily I will mess with it this weekend to see.
(Thought is that way it's like a high tier weapon for commonwealth raiders, but the stronger better nuka world raiders look at it as a standard weapon, having better versions of it themselves, making them seem even stronger by comparison.)
if you asking to get premotion to edit level list and add more attachments feel free my LL version was as replacer or to add to spawn alongside the vanilla weapon and it was not perfectly made so yes, you can edit it.
51 comments
A non-replacer version will be out soon.out already!ReuploadingClean up in the replacer version Esp soonDone!Packing the files into B2A soonDone!Removing the unofficial patch soonWell, only the replacer version requires it because of Vanilla Uniques. Framework.R
emoving the SMG mag as it should not work on a rifle receiver soonDone!There might be a problem with the non-replacer version I will look into it when I'm free.
Please report any bug you find.
Also, I've tried both with and without the dak's weapon attachment disabler and yes, i'm using said dak's weapon attachment pack.
just delete the LL that touch the vanilla weapon in the esp and that is about it
I can't conform for the first one have not played the game for a long time but if the weapon name is not changed due to the attachments simply rename the weapon very easy fix
as for the weapon separate yes, they are mostly 2 weapons in term of separate, but weapon variants are so much from sniper rifle to carbine
read the mine page
Anyways thanks for the cool mod!
But I'll take another look at that mod and give it a try out in this mod list I'm working on!
(Thought is that way it's like a high tier weapon for commonwealth raiders, but the stronger better nuka world raiders look at it as a standard weapon, having better versions of it themselves, making them seem even stronger by comparison.)
my LL version was as replacer or to add to spawn alongside the vanilla weapon and it was not perfectly made
so yes, you can edit it.
(https://www.nexusmods.com/fallout4/mods/44122)
Install it manually if you want
all in all, it just works