For anyone still tracking this mod: Is there a demand for further shipments? I'm thinking about meat and alcohol, or now that there is the survival mod, shipments for ammunition. Or if you have your own ideas, feel free to share them under this comment.
Yeah, support for the new shipments that were added would be nice, also if possible can you make it so if you go to make a shippment it excludes itself as a material source? right now say if I wanted to convert as much to 50x adhesive shipments i have to make one, stash it, make another, and so on.
edit: also not sure if it'd be possible to work like regular shipments but one for "bone" is missing from the game entirely
Edit: Done, but sorry there are players who don't use the WWorkshop, and making a separate plugin for 2 concrete shipments would be pointless when they don't weigh anything.
I have added the bone shipment though, and with the new method, you don't have to stash continuously.
ok, took a bit to figure out the new system so how about a suggestion?
Have a means at the fireplace so players can revert shipments of water back (and dirty water back) so if they are playing survival they can get water when they need it?
could do a version similar to your weapons for all the prepared foods and random foods (like pink paste, moldy food, deathclaw steaks, etc)
Crafting a piece of paper into purified water in the middle of nowhere would be a bit surreal. I thought survival difficulty was about immersion. The usage of this mod wasn't intended as a means to cheat.
With these new categories, the system should be more obvious to use.
I love this mod, but I feel it's missing a some shipments that would be quite immersive. I use a an auto-loot mod by Fireundub that picks up pretty much everything, so I always have tons of food stuffs like cram, dandyboy apples and so on. It would be great if you could add shipments for all the items listed under "Aid" and also for chems and their crafted counterparts like buffats or psycho-jet for those of us doing an evil play-through.
Also if you could add shipments of cooked meat that would be cool too, I would think a merchant would get slightly more caps from a well cooked meal than raw meat.
this mod is so severly underrated, im so happy i found it because it enables you to partake in the junk trade without carrying thusands of pound of junk. afterall we can set up caravans between our settlements why wouldnt we be able to set up a caravan for a 1 time trip to those we sell shipments to?
If anyone is curious about this mod, I am no longer working on it. I stopped playing Fallout 4 on PC for the following reasons: I got bored of Fallout 4. I was and still am occupied with college. I was experiencing severe depression for the greater part of the year.
So apart from these reasons I am now answering the questions you asked. Sorry for doing so only now! @alexrsosa The mod is operational. It is finished, in the sense that I included the shipments that I had wanted originally (and a few more). @Kead @wolfwaya What the two of you suggest would require the use of scripts, which I am not versed in.
hi, would it be possible to somehow automate turning all your components into shipments of 25 like convert all junk in inventory to shipments then convert all shipments (misc) to (junk) or whatever or maybe using the vacuum hopper from the dlc - it sucks all components out of container and builds them all into shipments of 25 (if have enough) and deposits into the conveyor storage , well that the best idea can think of currently sadly I would not know how to do it. heck a bat file would make me happy but don't think can do that , as it is i got sick of dealing with it so cranked my carry weight up with cheat, suppose could have got mod to make junk weightless instead but either counts as cheating .. not like i really care about that though just cant always rely on supply line hehe, anyway thanks for great mod.
I'd like to know if this mod adds different size shipments of the vanilla junk to vendors, and if you nerfed the prices of them. I'm playing hardcore survival, but I still find the prices way too high, and I would like to see options to buy 50 and 100 of some items, maybe with slight discount on more for the bulk purchase, or maybe slight increase to the price for having the convenience to buy so much (undecided on this balance myself)
1. It doesn't add different sizes of vanilla junk shipments. 2. I haven't nerfed the prices of the junk shipments, only the drink shipments' and the fresh mutfruit shipment's, but that's not vanilla junk. 3. Must say I'm also undecided, I'm too used to the quantities and prices.
If I remove it I can only do it by removing xp gain from cooking as well. In the same way as the "Crafting Workbenches" 's optional no xp plugin. If you use that mod, might as well activate that plugin, but if you insist, I shall upload another.
Is there any possibility to move the shipments from the junk section to for example the misc. section? Because this way I wouldn´t always store it somewhere when pressing the store all junk button.
38 comments
Is there a demand for further shipments?
I'm thinking about meat and alcohol, or now that there is the survival mod, shipments for ammunition.
Or if you have your own ideas, feel free to share them under this comment.
edit: also not sure if it'd be possible to work like regular shipments but one for "bone" is missing from the game entirely
Edit: Done, but sorry there are players who don't use the WWorkshop, and making a separate plugin for 2 concrete shipments would be pointless when they don't weigh anything.
I have added the bone shipment though, and with the new method, you don't have to stash continuously.
Have a means at the fireplace so players can revert shipments of water back (and dirty water back) so if they are playing survival they can get water when they need it?
could do a version similar to your weapons for all the prepared foods and random foods (like pink paste, moldy food, deathclaw steaks, etc)
The usage of this mod wasn't intended as a means to cheat.
With these new categories, the system should be more obvious to use.
Also if you could add shipments of cooked meat that would be cool too, I would think a merchant would get slightly more caps from a well cooked meal than raw meat.
afterall we can set up caravans between our settlements why wouldnt we be able to set up a caravan for a 1 time trip to those we sell shipments to?
I got bored of Fallout 4.
I was and still am occupied with college.
I was experiencing severe depression for the greater part of the year.
So apart from these reasons I am now answering the questions you asked. Sorry for doing so only now!
@alexrsosa The mod is operational. It is finished, in the sense that I included the shipments that I had wanted originally (and a few more).
@Kead @wolfwaya What the two of you suggest would require the use of scripts, which I am not versed in.
2. I haven't nerfed the prices of the junk shipments, only the drink shipments' and the fresh mutfruit shipment's, but that's not vanilla junk.
3. Must say I'm also undecided, I'm too used to the quantities and prices.