If anyone has good knowledge of nifscope or another way to edit nifs and import them into FO4, I'd like to ask them how to get more than one interactive object. I've tried analysing the fabulous “City_Desk_Manager de SS2” its nif and scipt attachments but I must be missing something I can't reproduce multiple interactions on one object, in particular my kitchen_Sink01, I'd like to be able to have a menu when interacting that opens an exchange menu (which would only accept nuka cola and variant) and then link it to an activator and link all that to the dispenser. I think it should be possible, but I don't really know how to go about it.
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A couple of hours later , i spend time to understand Papyrus Scripting . Now i'm able to make script and attach to object and it works , but i block at the point of interaction point >< I don't find anythink on how it's works , who have their data , the nif , the marker , the script can infer with gemetry of the mesh , i meen i saw a data like Vector3D(x,y,z) and Quaternion in a script of SS2, so script can add interaction point ? ( SS2 have just an script named MultipleInteractionsPoint ,) so it's not me i halucinated ) , i think i'm not so far to the right way but it's frustratinc for the moment it's an little thing
Thanks for suggestion, but why you meen by ECO look's i meen i use eco too but i unable to seen what you meen . I advance in my work i test my first test off script an it works i will make the nuka-cola dispenser in the next few days if i found how tro have multiple interaction point and how to add it on a nif or in CK ( i don't know at this moment where interaction point data hare stored ) , my skill i most in scripting .
The way I understand is that when you interact with ECO's workbench, it triggers a script that allows you to do the several workbenches it has instead of how Pra's Huge Leader Desk works. One has a singel interaction, the other has several with multiple triggers in the same mesh.
Yup it's on my road , what i seen is an sink usable for drink, and distributor usable for drnk nuka alcool ... so sink just have drink action and, distributor a menu with three choice drink, fill with nuka and return. Today i try to do this but for now i'm on blender ... trying import some 3D model to F4 ( this not my best skill i'm a noob with blender )
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If anyone has good knowledge of nifscope or another way to edit nifs and import them into FO4, I'd like to ask them how to get more than one interactive object. I've tried analysing the fabulous “City_Desk_Manager de SS2” its nif and scipt attachments but I must be missing something I can't reproduce multiple interactions on one object, in particular my kitchen_Sink01, I'd like to be able to have a menu when interacting that opens an exchange menu (which would only accept nuka cola and variant) and then link it to an activator and link all that to the dispenser. I think it should be possible, but I don't really know how to go about it.
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A couple of hours later , i spend time to understand Papyrus Scripting .
Now i'm able to make script and attach to object and it works , but i block at the point of interaction point >< I don't find anythink on how it's works , who have their data , the nif , the marker , the script can infer with gemetry of the mesh , i meen i saw a data like Vector3D(x,y,z) and Quaternion in a script of SS2, so script can add interaction point ? ( SS2 have just an script named MultipleInteractionsPoint ,) so it's not me i halucinated )
, i think i'm not so far to the right way but it's frustratinc for the moment it's an little thing
Or you can check Sim Settlements 2 - Pra's Random Addon, it has multiple City desks. Should give some insight, I think.
I advance in my work i test my first test off script an it works i will make the nuka-cola dispenser in the next few days if i found how tro have multiple interaction point and how to add it on a nif or in CK ( i don't know at this moment where interaction point data hare stored ) , my skill i most in scripting .
Today i try to do this but for now i'm on blender ... trying import some 3D model to F4 ( this not my best skill i'm a noob with blender )