Looks like I may have to redo my mod list for this one LOL. I doubt my militarized minuten would be of much use with this mod and the C.R.P. with the minutemen outposts would have to be disabled as well. Hmmmm It would be worth it for a new playthrough ;-)
They really destroyed the immersve feeling with all the new factions and horrible quest acting.
Spoiler:
Show
fallout 3 was a real gem with some removables already all they should have done was do extend it further. instead they tried to release a mini-map with 4 probably to force people to use multipalyer fallout which was a horrible not to say epic fail. i really dont understand it... morrowind was a pure BGS gem back then it was the game saving BGS from going into negative numbers at least todd was saying so in some of the documentations out there in the internet. i love this game. it really shows the potential and creativity to the max, you can see so many parallels in skyrim and of course oblivion on so many levels, mechanics, sound, quests, ... morrowind really worked!
with fallout they made one major mistake, its the opposite of a radiant game. in fact fallout is one of the most role-playing and quest heavy games i know. back in the times the game was so alive because of the soundtrack made by mark morgan who also made a very powerful soundtrack for zork nemesis.
you can see alot of unique objects part of all those games even today in the 3d fallout games... well fallout was alive because of the soundtrack, because of the so fitting quests not even new vegas could restore that wipe. and all the magic of that game finally was rendered inside your brain, since it was an isometric game. three dimensional games and gaming era technically made it far more difficult to force people in such a trance like state, now with 3d the brain goes off into some kind of idle mode since most of the picture is infront of you not inside of you.
fallout (1 and 2 is technically one) was the game back in the time. those games will never appear again. its different. shamanic, epic, old, timeless, mythic, whatever ... this was vaporized with the appearance with fo4.
why should i not mod fo4 into what i felt back then? its almost 25 years for me now and i can remember it like if it was yesterday.
Hate is a strong word. Fixing Bethesda's screw ups is more likley. Fallout lost its horror element as well when Bethesda took over. Im not talking lovecraft, just the overall, " this is a dead world far past its prime" type of feeling. I use a lot of Qrsr's mods and a few others to return this to a Fallout and FNV still feeling. The MM could have been the East coast NCR if Bethesda had better writers then some id)t named Emil.
Adding to this. I love the Minutemen to be honest. We Are The Minutemen has been a staple in my Fallout 4 forever. The issue has always been how BGS designed Preston. Preston is actually a well written character that is severely depressed in the beginning but gets better later. Even showing great confidence later. Most people don't bother with him though because of his looming quest chain fanaticism. This is NOT a Preston issue, it is purely a game design issue.
To bad we have to eliminate such a great character to stop this crazy quest design.
With this mod the settlements play out how they should have. We can play as a 'Gang' or 'NCR' (New Commonwealth Repubilc =) ) or whatever. It ALL still works. With Liga we can have settlers and others follow us to role play securing and establishing a settlement/colony over days if wanted or use Transfer Settlements and leave them to go about their business and we can keep sending peeps.
Now settlements have much more meaning since my 'Gang' is picking strategically while taking out surrounding enemies. We simply have to patrol those areas every 7 to 14 days to keep them from respawning or let them and fight it out. Much more engaging.
Have you considered removing the quest Trouble Brewin' altogether, but still being able to activate Drinkin' Buddy and keep him? I really don't have a problem with this quest; I just hate how the only way to complete it is to send Buddy to Goodneighbor and how you're forced to go back and forth there every time you want to freeze some drinks. This is ridiculous even for a Bethesda game.
Hey Qrsr thank you for the mods really big help specially the scavs vs robot ship one, i was wondering is it possible to create something like these mods to remove intro scenes like Dogout Inn Dangers Mirelurk, Piper at gate, Insurance guy at good neighbor, u Raider or Trader at Bunker Hill, create and use drugs at Hotel Rexford, Hancock meeting with good neighbour at his balcony. these scenes that not related to quests after so many playthroughs they become really hard to sit through
Im not sure, there is a reference marking all the mirelurk clutter (if you mean this). but i could also add a workshop object tied to all the objects ...
@F4llfield I type in "prid 12a244" then type "disable". Get's rid of everything but the eggs. I use Place Everywhere, just hit insert for extra object selection and scrap them. Much easier and faster if I decide I'm not going to use the minutemen ;-)
24 comments
Compatibility:
✅ Radiant Out Of Time - No More Codsworth And Preston Party the intial mod for Radiant Minutemen
✅ Artillery Unrestricted by ScottyDoesKnow - recommended
with fallout they made one major mistake, its the opposite of a radiant game. in fact fallout is one of the most role-playing and quest heavy games i know. back in the times the game was so alive because of the soundtrack made by mark morgan who also made a very powerful soundtrack for zork nemesis.
you can see alot of unique objects part of all those games even today in the 3d fallout games... well fallout was alive because of the soundtrack, because of the so fitting quests not even new vegas could restore that wipe. and all the magic of that game finally was rendered inside your brain, since it was an isometric game. three dimensional games and gaming era technically made it far more difficult to force people in such a trance like state, now with 3d the brain goes off into some kind of idle mode since most of the picture is infront of you not inside of you.
fallout (1 and 2 is technically one) was the game back in the time. those games will never appear again. its different. shamanic, epic, old, timeless, mythic, whatever ... this was vaporized with the appearance with fo4.
why should i not mod fo4 into what i felt back then? its almost 25 years for me now and i can remember it like if it was yesterday.
The MM could have been the East coast NCR if Bethesda had better writers then some id)t named Emil.
To bad we have to eliminate such a great character to stop this crazy quest design.
With this mod the settlements play out how they should have. We can play as a 'Gang' or 'NCR' (New Commonwealth Repubilc =) ) or whatever. It ALL still works. With Liga we can have settlers and others follow us to role play securing and establishing a settlement/colony over days if wanted or use Transfer Settlements and leave them to go about their business and we can keep sending peeps.
Now settlements have much more meaning since my 'Gang' is picking strategically while taking out surrounding enemies. We simply have to patrol those areas every 7 to 14 days to keep them from respawning or let them and fight it out. Much more engaging.
I really don't have a problem with this quest; I just hate how the only way to complete it is to send Buddy to Goodneighbor and how you're forced to go back and forth there every time you want to freeze some drinks. This is ridiculous even for a Bethesda game.
12a244.disable
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[/spoiler]
for such long posts.