Further extends the changes to the MM in Sanctuary and Concord
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
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File credits
Bethesda
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Changelogs
Version 004
Fixed MirelurkQueen trigger
Added MirelurkQueen spawn trigger close to the workshop, once player char is close to the WorkshopRef the queen should spawn, once the queen is dead the castle is claimed
Artillery building restriction was removed, Artillery should be craftable in any workshop, and in any worldspace now
Radio speaker is scrappable now
Version 003
TheCastlExt; added Button replacer for the Armory door which now works without having Ronnie Shaw next to player char for the first time by default
Removed Minutemen actor world references
Version 002
Removed oversights, added missing activators to disabled list
TheCastleExt, Artillery; altered recipes, extended range min/max, removed recipe quest requirement, added "Can Build/Use" activator to The Castle Armory safe room - triggers once entered, added AddItem to artillery schematic to actually remove the object once used
TheCastleExt, armory safe room; added missiles, minigun, flamer, flamer ammo, T-51 power armor - NOTE: All loot in the Castle is now stored here, entering the room requires high lockpicking
Version 001
General; disabled any minutemen content and replaced it with the BoS objects, clothing/armor was replaced by BoS apparel, power armor paint was removed, load screen was altered, radio muntemen was disabled
TheCastleExt; Removed activation prompt from The Castle broadcast tower, replaced minutemen flags with USA flag, replaced laser musket, ammo, mods, with plasma gun, ammo, mods, disabled wooden doors, most object have been disabled
TheCastle01; added accessibility to lower interior of the castle, the terminals are now replaced with broken PreWar equivalents, the security door requires lockpicking, ronny shaw will not spawn, the former minutemen general is now a bos paladin, any laser musket will now spawn plasma gun/ammo
All Minutemen relevant additions to the game have been disabled or replaced by the BoS logic. Few NPCs found dead will now be replaced by "Soldiers" which in turn ensemble the BoS soldiers, both in appearance and loot.
Laser Muskets have been removed (These may be added to Raiders in a later update). Mostly these will now spawn Laser Guns, rarely Plasma Guns. Any ammo attached now spawns ammo count based on chance. For now The Castle will be the POI concerning Plasma technology.
The Castle is now a lost Brotherhood of Steel outpost which holds important items ready. Any relevant loadscreen was altered.
Installation
This mod can be installed mid-game but may require a new game to work. If installed mid-game and quest of the Minutemen have started already, these quest cannot be finished and may not be removed from the quest log properly.
The plugins are ESL-flagged, don't count against normal ESP/ESM limit. This mod does not affect precombined meshes or PreVis data.
Compatibility
This mod works with both, the Old- and Next-Gen Update. For third party mods ask the author of the mod of interest.
Technical Issues
- Version 001, there is a bug when using the Artillery Schematics, its not possible to grab these - Version 001-002, the armory door is currently not possible to open, since the games forces the first open sequence to take place with ronny shaw as activator
Credits
- Bethesda - Nexus Community - FO4Edit Team, for their invaluable tool