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mpeck1975

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mpeck1975

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9 comments

  1. steviex34
    steviex34
    • member
    • 7 kudos
    Brilliant! what id are they assigned in the creation kit ? i am making new dungeons.
  2. bbenjoe
    bbenjoe
    • member
    • 0 kudos
    Looks useful!  Once Transfer Settlements is up, this will do nicely to update Vault 88.
  3. wrathofterra
    wrathofterra
    • member
    • 10 kudos
    RGB baby.

    Can you make it ESL, please?
    1. mpeck1975
      mpeck1975
      • supporter
      • 2 kudos
      Actually yes this is a great idea, i will post an update in the next hr os so where the only change will be converting it to ESL flagged. Ty for the idea. I know saving mod slots is a primary issue for alot of people. 
    2. Drivinghard
      Drivinghard
      • member
      • 10 kudos
      it saves a 'slot' but doesn't it still cause a ripple in a load order by therefore loading at the Top as a plugin?
      thanks . .
    3. mpeck1975
      mpeck1975
      • supporter
      • 2 kudos
      every mod is considered a plugin of some sort, for this mods load order it really only "needs" to be loaded after the vault tec workshop dlc, aside from that it doesnt matter where in your load order it is. It does have snap points added that are part of both of the other mods i listed, but they will work without those mods installed they just wont snap to the defined points, They will just go where you put them on the walls. So load this anywhere you want in your load order, it really shouldnt matter.

      This was mod was originally esp but is now flagged esl in its header, which is how it ends up not being counted towards total plugin limit count. This is VERY common for alot of other mods that say flagged as esl.
  4. Drivinghard
    Drivinghard
    • member
    • 10 kudos
    this is awesome ! there was another colored lights mod (an old one) that i used in a previous playthrough, but it had so many bug reports i avoided using it for this playthrough . .

    but i tell ya i sure miss the colors so YOUR mod only does 1 style of lights unlike that old one so yours is probably safer :)
    This mod will be gorgeous in conjunction with the Colorful Bottle Lanterns mod . .

    Thanks!
    1. mpeck1975
      mpeck1975
      • supporter
      • 2 kudos
      I honestly only made this mod because i am in the middle of  a LARGE vault 88 build and i wanted an easy way to try and mark out what hallways went where. having only the default green red and white was just not enough for my liking. I really only wanted to do the wall lights because they were super easy and they were also part of the DLC for the game i just swapped materials to make the colors. So it is extremely light weight. It also has the ability for those wall light to snap to Vault walls IF you installed the mods i listed inside the details. This is why i chose those to be a simple solution for my liking. Hopefully you enjoy this mod.
    2. Drivinghard
      Drivinghard
      • member
      • 10 kudos
      thanks yes . .
      I was using neon numbers to see what floor I was on at Madunit's EGRET haha . .
      and his Castle I use is a monster these lights could help navigate the same way . .
      N S E or west ?? endless circling around i am sure wears out rigs . .