Note: - If you want to test on your end, open console and type coc GraygardenExt, you do this directly in the game menu - Version 002 features depracted teqchniques to force the quest to skip and the robots to die. Next version will come with a minimized record reference setup.
I have no problem with the Graygarden quest, but if it is to be nuked, the remains of all the robots should be there and contain scrap ala the Salvage Robot Parts mod, while the occupying forces should be Rust Devils. There should also be a makeshift Robot Workbench at the nearby house (Doctor Gray's place), and frankly always should have been.
The house itself has an interior that's used in an Institute quest and the garage gets stuff deposited in it by Life Finds A Way (I can confirm as I have that mod) but the back yard's a suitable place.
If you want a reason for Troubled Waters, change the trigger from White to claiming the workshop at Graygarden, the reward being a clean water workshop item, at least for nearby settlements like Graygarden (natch), Oberland, and possibly Starlight. (The explanation would be piping in water from the restored plant. Oh, as a bonus, an actual settlement at Weston's exterior using scrapping the Super Mutant village wouldn't exactly hurt my feelings either... especially as it would benefit from clean water!)
I dont know. I must piuk all over the place every time a play the game vanilla. I cant see that 5#!7 anymore xD **** i will complete wipe out everything make it an entire exploration worldspace and net it to FO3 and FONV which at least had much better story writing.
what about there is a quests here that is to obtain the plant planting tank recipe of the original robot (and to harvest the food correctly) And,then you can build the plant planting tank with food。I think It's the greatest value of the Graygarden。
Possible but unlikely that i will add something like this. Im focusing more on make it a true wasteland first, remove many of the stupid and comical actors, which will force PC to go towards location with more dense, serious actors and misc item appearance. Then i will add.
huh.. and here is me, a pro-robot and mechanist player, watching this.. robot injustice Owo well, silliness aside, i don't quite understand these changes that, in my mind, seem to break everything.. am i missing a piece of the puzzle?
There is even a sentry bot reference in the core game, though i never saw it ingame. i suppose the quest was supposed to be different but before shipping it was merged with all brahmin earth available.
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- If you want to test on your end, open console and type coc GraygardenExt, you do this directly in the game menu
-
Version 002 features depracted teqchniques to force the quest to skip and the robots to die. Next version will come with a minimized record reference setup.If you want a reason for Troubled Waters, change the trigger from White to claiming the workshop at Graygarden, the reward being a clean water workshop item, at least for nearby settlements like Graygarden (natch), Oberland, and possibly Starlight. (The explanation would be piping in water from the restored plant. Oh, as a bonus, an actual settlement at Weston's exterior using scrapping the Super Mutant village wouldn't exactly hurt my feelings either... especially as it would benefit from clean water!)
And,then you can build the plant planting tank with food。I think It's the greatest value of the Graygarden。
well, silliness aside, i don't quite understand these changes that, in my mind, seem to break everything.. am i missing a piece of the puzzle?