Nukes the Graygarden quest and allow to use the Workshop once the Raiders are dead.
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
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Modification permissionYou must get permission from me before you are allowed to modify my files to improve it
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThis mod will not be available on Bethesda.net for console users
Author notes
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File credits
Bethesda
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Changelogs
Version Int001
General - Allowed to enter the plant from elevator outside from the start - The landscape for the exterior elevator cell part was lowered - Highered the water and made it equal to water height in exterior Weston Water Treatment Plant cell - Added extended elevator shaft for interior cell - Disabled the option to use certain doors - Swapped some loot which would not appear if submerged - Disabled powered objects except fusion generators - Removed all lights - Removed all actors, the location is a simple "jump n run" interior difficulty is injected by limited time underwater - Added option to loot fusion cores from fusion generators (there is a charge 1-10 chance per core, there are 5 cores to loot) - Added barnacles, in fact swapped the oil traps for barnacle traps - Swapped certain sound files
Version Ext004
General - Removed leftover references for the Graygarden actors, thus these will no longer default to the center of the cell and sandbox like it was supposed to - Added more unique scrap recipes for raiders and raider dog
Version Ext003
General - Cleaned the entire plugin from unneeded references - Made direct actor edits to replace the worldmodel of the supervisors and coworker robots directly with raider equivalents - Removed the super mutant ambush - Fixed the caravan travel point, it was far from where it should be
Version Ext002
General - Fixed GraygardenWorkshopRef, was unable to own workshop once White is dead
Version Ext001
Initial Release
Overview
Radiant Graygarden is a quest alteration mod which heavly modifies Graygarden and the attached quest.
- The Supervisor Robots like White, Green, Brown and the Graygarden Robot Workers have been replaced by Raiders - Any object is not flagged crime anymore and can be used just normal - The workshop can be used like normal after killing the Raiders - The water sprinkler have been disabled just like any flora available - The Raiders can be scrapped in Workshop mode - The entire settlement now does not count as a robot settlement, allowing to reach higher happiness
Installation
This mod requires a new game to work. It can be installed mid-game although will only work if the area around Graygarden and Weston Water Treatment Plant has not been explored. Otherwise and as soon as the vanilla refernces are loaded because of the uGrid 5 or more logic, the game uses the vanilla refernces. If you dont see any raiders the mod requires a new game to work.
Unistallation should work but if you destroyed the raiders, then the robots are dead as well. The game will stick to the old reference layout but based on your playstyle on progress. All the world references are tied to your player character, and all of these are only disabled as long as the mod is loaded. So the lighting and water fx will re-appear once the mod is uninstalled.
This mod does not affect precombined meshes or PreVis data.
Compatibility
This mod works with both, the Old- and Next-Gen Update. For third party mods ask the author of the mod of interest.
Future Plans
- Remove the Settler note about "Did you know about the Robots in Graygarden ..." - Add a non-functional Westen Water Treatment Plant
Credits
- Bethesda - Nexus Community - FO4Edit Team, for their invaluable tool