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Created by

WasteTheLand

Uploaded by

Qrsr

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About this mod

Nukes the Graygarden quest and allow to use the Workshop once the Raiders are dead.

Permissions and credits
Changelogs
Overview

Radiant Graygarden is a quest alteration mod which heavly modifies Graygarden and the attached quest.

- The Supervisor Robots like White, Green, Brown and the Graygarden Robot Workers have been replaced by Raiders
- Any object is not flagged crime anymore and can be used just normal
- The workshop can be used like normal after killing the Raiders
- The water sprinkler have been disabled just like any flora available
- The Raiders can be scrapped in Workshop mode
- The entire settlement now does not count as a robot settlement, allowing to reach higher happiness

Installation

This mod requires a new game to work. It can be installed mid-game although will only work if the area around Graygarden and Weston Water Treatment Plant has not been explored. Otherwise and as soon as the vanilla refernces are loaded because of the uGrid 5 or more logic, the game uses the vanilla refernces. If you dont see any raiders the mod requires a new game to work.

Unistallation should work but if you destroyed the raiders, then the robots are dead as well. The game will stick to the old reference layout but based on your playstyle on progress. All the world references are tied to your player character, and all of these are only disabled as long as the mod is loaded. So the lighting and water fx will re-appear once the mod is uninstalled.

This mod does not affect precombined meshes or PreVis data.

Compatibility

This mod works with both, the Old- and Next-Gen Update. For third party mods ask the author of the mod of interest.

Future Plans

- Remove the Settler note about "Did you know about the Robots in Graygarden ..."
- Add a non-functional Westen Water Treatment Plant

Credits

- Bethesda
- Nexus Community
- FO4Edit Team, for their invaluable tool