About this mod
Replaces a variety of vanilla weapons with the FJX-Imperium weapon mod by Winter2198
- Requirements
- Permissions and credits
- Changelogs
This mod replaces vanilla Gauss Rifles, Hunting Rifles, Lever Action Rifles, and/or Pipe Bolt Action guns into the MW2022 FJX-Imperium weapon mod by Winter2198. All plugins are ESL-flagged ESP's
Replaced weapons will spawn with the following modifications:
- All replaced weapons will be named "FJX-Imperium" and will follow the instance naming conventions
- Common replaced weapons will spawn with iron sights or with a small selection of optics and scopes. Uncommon replaced weapons will spawn with a wider array of optics and scopes
- Replaced weapons will spawn with a random barrel
- Replaced weapons will spawn with a random stock
- Replaced weapons will spawn with a random pistol grip
- Replaced weapons will spawn with a random low-tier receiver
- Replaced weapons will spawn with a random magazine
- Replaced weapons may spawn with various muzzles
- Replaced weapons will not spawn with laser attachments
- Plugins are available that are compatible with Tactical Reload Framework by Bwones and the FJX-Imperium Tactical Reload patch from the MW2022 FJX-Imperium files page
2. Download and install: MW2022 FJX-Imperium by Winter2198: https://www.nexusmods.com/fallout4/mods/70693
3. Make sure the ESP files for that mod are activated and all the assets from it are in your Fallout 4 data folder
4. Install this mod. Select the replacers you want in the installer and click finish
5. Done
2. If an NPC/Companion weapon is broken, you can individually update them by entering the console, selecting the NPC, and entering the "Resurrect" console command. You will have to do this one-by-one for each NPC. If the NPC/Companion isn't equipping their replaced weapon after the resurrect command, open the console, select them, then enter the "openactorcontainer 1" console command. You can use this console command to view their inventory and force them to equip their replaced weapon and ammo or force them to equip another weapon altogether
3. Take the replaced weapon to a weapon workbench and re-craft the weapon parts. Crafting a new receiver usually opens up the parent slots for the weapon
(Required) MW2022 FJX-Imperium by Winter2198: https://www.nexusmods.com/fallout4/mods/70693
(Required for scopes to function properly) See Through Scopes by henkspamadres: https://www.nexusmods.com/fallout4/mods/9476
(Required for certain plugins) Tactical Reload Framework by Bwones: https://www.nexusmods.com/fallout4/mods/49444
(Required for certain plugins) MW2022 FJX-Imperium Tactical Reload Patch: https://www.nexusmods.com/fallout4/mods/70693?tab=files
(Required for certain plugins) True Damage by eclix: https://www.nexusmods.com/fallout4/mods/66071
(Required for certain plugins) RobCo Patcher by Zzyxzz: https://www.nexusmods.com/fallout4/mods/69798
All credits and thanks goes to the people involved in making the MW2022 FJX-Imperium weapon mod. Below is a list of credits taken from the original mod page:
Helping make the mod - LiterallyLinguini
Screenshots - PanzerKaii, LiterallyLinguini, BH, Little Light
Help Generating AnimtextData - MrLameGaming
Making the Ripping tools - Scobalula
Firing animation - CADAVVER
ADS firing animation - BH
Firing sounds - Alphacca
Lasers - hyper
Being an annoying asshat - GoldenDarknezz
3rd person/other animation tweaks - MrLameGaming
My headset breaking mid development - Corsair