Hi, got a little bug or issue, when crouching using certain scopes the belt covers the screen, not sure if this is this mod or the original canteen belt
Yes. Just fill it with clean water. It will override the dirty water when used on a clean source to fill it. Clean sources are the same as any clean source in the base game.
Which water pump? Are you using any mods that change water pumps so that they pump dirty water instead of clean water? The mod checks what kind of water source the activatable uses so if there's anything that's been changed on that end, then that's what you'll end up with.
So this mod is working well (sincere thanks for the hotkey), but whether it's with this one or something that stems from the original mod (or possibly a mod conflict?), if you have any junk bottle in your inventory whatsoever, you have no option to refill the canteen. The moment they're removed (like being put into your settlement storage or whatever), that option to refill at a handpump appears again.
Just did a little test with both the handpump and a river. Bottle type (Liquor, Stout, White, whatever) doesn't seem to matter whatsoever. Not purified water or dirty water, but specifically the junk bottle items. Having dirty, pure water, and my canteen in my inventory all at once works fine.
If I have a junk bottle but have the canteen out of my inventory, the option to fill is there. If I have the canteen but the junk bottle out of my inventory, the option to fill is there. If both a junk bottle and the canteen are in my inventory, there is simply no option to fill. At all.
And there's no "the option isn't there, but it's working anyway". It's literally, totally absent. Trying pressing R, if there's a possibility that the option is just invisible but actually works... just results, when looking at either water source, in drawing my weapon from holstered.
So there's seemingly literally no option if both items are present in inventory.
Alright. I'll have it fixed in an update tomorrow. Thanks for the details. I knew why it was doing what it was doing when you first messaged me but having the details is still quite useful.
Basically the problem is that the game doesn't know which option to use when you have both the bottle and the canteen since both have a perk that is applied to the player character which then detects when you mouse over something and then provides the option to use the alternate "use" option. All that needs to be done is to have a check on one of the perks to check for the other item in your inventory before it's active. So if you have the canteen then the other option is disabled until you don't have a canteen, then normal bottles will pop up as per usual. It's an easy fix.
Is this compatible with the Survival Options mod? (i.e. does this directly edit the HC_manager from vanilla Fallout 4?) This mod is pretty much exactly what I'm looking for, but I need to make sure that it won't conflict with the core functionality of Survival Options.
does this directly edit the HC_manager from vanilla Fallout 4
No, because it wasn't necessary to do so. It is completely independent of anything that makes alterations to the script. They 'should' be compatible, but I can't make any guarantees without any testing on my end, but I'd put my money on it.
It's also generally frowned upon to edit such an essential script in the first place, which is why I don't.
Fantastic, thanks! I tested it on my end and it does indeed work with Survival Options. Most other mods that aim to accomplish a similar purpose make some kind of edits to HC_manager, which makes them incompatible with any other mods relying on that quest.
I don't believe that the handmade canteen can be added to the belt. It's a standalone item like the added water bottle, which is why I neglected to include it as it doesn't fit with the rest of my design. The green one should do just fine as it's the default.
I'm not sure what you mean by compatibility, exactly. Could you clarify? I'm not familiar with that mod. Also provide me a link to which mod you're referring to.
EDIT:
Assuming the mod I searched for is the correct one, I can't really say for sure. Unlikely, is the most honest answer I can give you. I haven't looked into the mod data to find out. I'm not really into those sorts of mods either so, there is that.
31 comments
Pretty minor issue once you're aware of it.
If I have a junk bottle but have the canteen out of my inventory, the option to fill is there.
If I have the canteen but the junk bottle out of my inventory, the option to fill is there.
If both a junk bottle and the canteen are in my inventory, there is simply no option to fill. At all.
And there's no "the option isn't there, but it's working anyway". It's literally, totally absent. Trying pressing R, if there's a possibility that the option is just invisible but actually works... just results, when looking at either water source, in drawing my weapon from holstered.
So there's seemingly literally no option if both items are present in inventory.
Basically the problem is that the game doesn't know which option to use when you have both the bottle and the canteen since both have a perk that is applied to the player character which then detects when you mouse over something and then provides the option to use the alternate "use" option. All that needs to be done is to have a check on one of the perks to check for the other item in your inventory before it's active. So if you have the canteen then the other option is disabled until you don't have a canteen, then normal bottles will pop up as per usual. It's an easy fix.
No, because it wasn't necessary to do so. It is completely independent of anything that makes alterations to the script. They 'should' be compatible, but I can't make any guarantees without any testing on my end, but I'd put my money on it.
It's also generally frowned upon to edit such an essential script in the first place, which is why I don't.
If there's an easy way to add it myself please let me know, if not I can try using the green canteen instead.
EDIT:
Assuming the mod I searched for is the correct one, I can't really say for sure. Unlikely, is the most honest answer I can give you. I haven't looked into the mod data to find out. I'm not really into those sorts of mods either so, there is that.