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3 comments
The ESP is the same as the moderately decorated version should you want to switch, just scrap anything you already build that overlaps with the new decorations.
The new ESP does have a few hard requirements, see front page > REQUIREMENTS
-Any extra decorations I will release as a Blueprint for transfer settlements, there is alot you can do within the CK but for some decorations it's just easier to do it ingame.
-Since they are CK placed items all non-assignable items do not count towards the Settlement build limit!! With decorating this can add up quickly for those not using build limit expansion mods.
Both Decorated Addons are starters for you to expand upon.
-Placing beds in the CK and linking them somehow does not work, they dont get registered even with the correct keyword. So all you have to do is place some beds and arrange a food supply, all the rest is there.
-There are 2 buttons for the floodlight, 1 up in the tower next to the door to the outside and 1 in the bunker at the entrance where the artillery is placed. You get a message the button does not work, but trust me it works.
BE WARNED!!!!!!!!!!!! It's just for fun, turning on those floodlights will tank your FPS drastically, expect a 50% drop minimum.
Next up will be a much more elaborate if not fully decorated version with vendors, bar, hospital, sleeping quarters, vehicles, NPC markers.
Sofar I plan to use the following mods (minimum) which will be hard requirements:
Oppressors Workshop (Patreon version)
https://www.nexusmods.com/fallout4/mods/71359
WWII Armored Vehicle Settlement Objects
https://www.nexusmods.com/fallout4/mods/70942
Supersonic Bomber
https://www.nexusmods.com/fallout4/mods/40172
Modern Warfare 2 Remastered Vehicle Props
https://www.nexusmods.com/fallout4/mods/68473
Modern Warfare 2019 Vehicle Props
https://www.nexusmods.com/fallout4/mods/68542
Fighter Jet - Settlement Object and Modder's Resource
https://www.nexusmods.com/fallout4/mods/36402
Creation Club: Creative Clutter and DinoShelf
I'm still looking and have been for weeks for the mod that contains the Working Manual Barriers as seen at the start of this video (THE RED WHITE BARRIERS, ANYONE?????) The mod the creator said it was in, well they were not, unless they are console excusive :-(
https://www.youtube.com/watch?v=wZ4a2U4R5kQ&t=498s
Luckily it's an inconvenient oversight and wont affect anyone that has already started building in the interior cells, no need for a clean save or revert to a prior save.
Just download version 0.2
Mod Organizer users:
De-activate version 0.1 and move to trashbin
Activate version 0.2
Non Mod Organizer users:
Remove BA2 and ESP and replace with version 0.2
Everything you have already build is still there.