3 comments

  1. Gilibran
    Gilibran
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    Detailed Decorated version 0.1

    The ESP is the same as the moderately decorated version should you want to switch, just scrap anything you already build that overlaps with the new decorations.

    The new ESP does have a few hard requirements, see front page > REQUIREMENTS


    -Any extra decorations I will release as a Blueprint for transfer settlements, there is alot you can do within the CK but for some decorations it's just easier to do it ingame.

    -Since they are CK placed items all non-assignable items do not count towards the Settlement build limit!! With decorating this can add up quickly for those not using build limit expansion mods.

    Both Decorated Addons are starters for you to expand upon.

    -Placing beds in the CK and linking them somehow does not work, they dont get registered even with the correct keyword. So all you have to do is place some beds and arrange a food supply, all the rest is there.

    -There are 2 buttons for the floodlight, 1 up in the tower next to the door to the outside and 1 in the bunker at the entrance where the artillery is placed. You get a message the button does not work, but trust me it works.

    BE WARNED!!!!!!!!!!!! It's just for fun, turning on those floodlights will tank your FPS drastically, expect a 50% drop minimum.



  2. Gilibran
    Gilibran
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    Made a small addon that places some bunkers and a vehicle maintenance hangar, meant for those that might be overwhelmed with the new build area, just want a quick start or some inspiration to expand on.


    Next up will be a much more elaborate if not fully decorated version with vendors, bar, hospital, sleeping quarters, vehicles, NPC markers.

    Sofar I plan to use the following mods (minimum) which will be hard requirements:

    Oppressors Workshop (Patreon version)
    https://www.nexusmods.com/fallout4/mods/71359

    WWII Armored Vehicle Settlement Objects
    https://www.nexusmods.com/fallout4/mods/70942

    Supersonic Bomber
    https://www.nexusmods.com/fallout4/mods/40172

    Modern Warfare 2 Remastered Vehicle Props
    https://www.nexusmods.com/fallout4/mods/68473

    Modern Warfare 2019 Vehicle Props
    https://www.nexusmods.com/fallout4/mods/68542

    Fighter Jet - Settlement Object and Modder's Resource
    https://www.nexusmods.com/fallout4/mods/36402

    Creation Club: Creative Clutter and DinoShelf



    I'm still looking and have been for weeks for the mod that contains the Working Manual Barriers as seen at the start of this video (THE RED WHITE BARRIERS, ANYONE?????) The mod the creator said it was in, well they were not, unless they are console excusive :-(  


    https://www.youtube.com/watch?v=wZ4a2U4R5kQ&t=498s
  3. RedRocket5505
    RedRocket5505
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    Will try this later.
  4. Gilibran
    Gilibran
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    My sincerest apologies, I made a mistake and forgot to add a script that properly sets the ownership, hapiness, resources and make Settlers able to be sent to the settlements and assigned.

    Luckily it's an inconvenient oversight and wont affect anyone that has already started building in the interior cells, no need for a clean save or revert to a prior save.

    Just download version 0.2

    Mod Organizer users:

    De-activate version 0.1 and move to trashbin

    Activate version 0.2


    Non Mod Organizer users:

    Remove BA2 and ESP and replace with version 0.2


    Everything you have already build is still there.