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Author notes
No one owns plugins, except Bethesda of course.
File credits
No one owns plugins, except Bethesda of course.
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Changelogs
Version 1.1.2
Adjusted Sanctuary water to be more in line with WET's edits and smoothed out colors to be more natural.
Version 1.1.1
A tiny update to address the off water color in the Forest Grove Marsh / Dam area.
Version 1.1.0
Added image space records for underwater effects for Depth of Field to be realistic--if enabled.
Added an INI file that preserves settings that matter for WET and WETTER's water effects.
Version 1.0.0
- normalized reflections, sometimes more sometimes less, but never crazy high;
- the above change results in very subtle reflective effects on the top of water, shiny specks;
- normalized fresnel, giving some unique colors on different bodies of water, some exceptions;
- some fog underwater color and depth changes, some cases making it a tiny bit lighter;
- noise properties--which is how fast or slow water flows--was adjusted subjectively;
- sun sparkle power was tuned down a bit on average, to not be crazy high;
Not using ENB. I recommend turning off ENB's water effects as it's terribly done most of the time.
This is not compatible with Vivid Waters. It will overwrite all changes or be overwritten depending on load order. Vivid Waters overrides WET's main 3 water textures anyways, so I don't know why you'd have both :) Also, not to further hate on Vivid Waters, but it overrides the default Cubemap in Worldspace, which is BAD. Oh yeah, featuring Forest Grove Water Lock. Someone made a dam that's actually functional. Crazy.
Update 1.1.0: adds INI water-specific configs and some specific image space edits for under water.