Fallout 4

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Shiagur

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Shiagur42

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27 comments

  1. EngineGaming
    EngineGaming
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    This mod becomes a debate with my mod: Blender Rig Framework

    It has been released before Shiagur has put efforts into making a rig, separately. (with full IK limbs and import animations, in both 1st, 3rd and even with weapons setup)
    ...

    I decided to deprecate BRF myself, to avoid any questions related to which rig to use... etc.
    Tutorials for power armor are available on Youtube, in a playlist. For Human, in due time. Depending on my free time to work.

    Thanks!
  2. EggrollPlatter
    EggrollPlatter
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    I await the animations that come out of this.
  3. fadingsignal
    fadingsignal
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    Awesome! Is this just for weapons or can it be used for furniture?
    1. Shiagur42
      Shiagur42
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      Should also be usable for furniture. But I've kinda forgotten about furniture so I've not tried it yet
      You might need to do some experimenting.
    2. fadingsignal
      fadingsignal
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      Cool thanks for the reply!
    3. Shiagur42
      Shiagur42
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      Sure thing. When I get to furniture, I'll add a section to the guide. Probably after I experiment with paired animations.
      Love your mods, by the way ❤️
    4. raroquick
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      +1, if u have time please make a guide for furniture animation
  4. Riot870
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    I am having trouble getting the Havok Filter Tool to work with Idle animations. It loads everything else just fine, but when I try to load any Idle weapon animations, it doesn't bring up the next window to open the tool. It just disappears after clicking 'Load' and 'Done.' Have you run into this issue at all?

    Edit: It isn't just Idle animations. I am not sure exactly which ones cause this issue, but I can load reload animations just fine, for example.
    1. Shiagur42
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      Unfortunately there is still a lot we don't know about Havok and whatever custom stuff Bethesda has for it. Unfortunately, you might need to remake this animation by using the last frame of the reload animation.
  5. Herby247
    Herby247
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    I was able to import an animation from Fallout 4 and play it in Blender - the fact I was able to get that far with the rigs and your guide is impressive enough for me.
  6. JademanFitzro1
    JademanFitzro1
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    May I know whether I could edit the exist WPNReload.hkx from weapon mods with these tools and tutorial?
    1. Shiagur42
      Shiagur42
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      Yes. Instructions on importing are in the guide.
    2. JademanFitzro1
      JademanFitzro1
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      Thanks!
  7. bp42s
    bp42s
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    fallout 4 animation renaissance is here 😎
    1. SonAnima
      SonAnima
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      I agree
  8. Doomlurker42
    Doomlurker42
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    Does this cover power armor 3rd person reloads?
    1. Shiagur42
      Shiagur42
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      Nope. But this does: 
      https://www.nexusmods.com/fallout4/mods/81279
    2. Doomlurker42
      Doomlurker42
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      Nice
  9. roguefreeman
    roguefreeman
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    Oh yeah, now we're cooking with gas. 
  10. Brainstormepilog
    Brainstormepilog
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    I just wanted to thank you that I can finally use Blender for character animations, its such a pain in the butt to do literally anything with it 3ds max.
  11. PTZar
    PTZar
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    Bless you man