Fallout 4
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Aurelianis

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Aurelianis

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About this mod

A workaround for the matswap bug introduced by the Next Gen update. If Beth ever fixes it, this mod will be taken down.

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Changelogs
This plugin is an esm and should be placed high in your load order to let other mods overwrite it. It does not break precombines but touches many worldspace cells so other mods should win any conflicts. All fixes for the affected references from UFO4P and PPF.esm (from Previsibines Repair Pack Stable Branch) have been forwarded so this mod can be loaded after them if you use them (they are not required to use this mod).

The May 13th update fixes this bug but I will leave this available for a short time until other mods (like F4SE for example) have a chance to get updated.

What is the matswap bug?

Material Swaps (matswap) for external references that are not part of a precombined mesh are ignored resulting in the wrong textures being used.

How was it fixed?

It wasn't fixed, as it is more than likely an engine level bug that Bethesda will need to fix. I applied a workaround. Affected references had a new base object created with the material swap applied to the base object instead of the reference.

This means mods that are affected by this bug are not fixed with this mod. Only the base game and DLCs are "fixed".

Glossary
Material Swap (matswap) - Changes the textures that an object uses.
reference (REFR) - An object placed in the world.
precombined mesh - Precombined meshes are a bunch of meshes merged into one (many trees for example), so instead of 10 different meshes being loaded, only one does which improves performance.