A workaround for the matswap bug introduced by the Next Gen update. If Beth ever fixes it, this mod will be taken down.
Requirements
DLC requirements
DLC name
Automatron
Far Harbor
Vault-Tec Workshop
Nuka World
Enclave Remnants
Permissions and credits
Credits and distribution permission
Other user's assetsAll the assets in this file belong to the author, or are from free-to-use modder's resources
Upload permissionYou can upload this file to other sites but you must credit me as the creator of the file
Modification permissionYou are allowed to modify my files and release bug fixes or improve on the features so long as you credit me as the original creator
Conversion permissionYou can convert this file to work with other games as long as you credit me as the creator of the file
Asset use permissionYou are allowed to use the assets in this file without permission as long as you credit me
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are allowed to earn Donation Points for your mods if they use my assets
Console modding permissionThe author gave permission for someone else to port this mod to console and for it to be uploaded to Bethesda.net. Please credit the author, however
Author notes
This author has not provided any additional notes regarding file permissions
File credits
This author has not credited anyone else in this file
Donation Points system
This mod is not opted-in to receive Donation Points
Changelogs
Version 1.0
Initial Release
This plugin is an esm and should be placed high in your load order to let other mods overwrite it. It does not break precombines but touches many worldspace cells so other mods should win any conflicts. All fixes for the affected references from UFO4P and PPF.esm (from Previsibines Repair Pack Stable Branch) have been forwarded so this mod can be loaded after them if you use them (they are not required to use this mod).
The May 13th update fixes this bug but I will leave this available for a short time until other mods (like F4SE for example) have a chance to get updated.
What is the matswap bug?
Material Swaps (matswap) for external references that are not part of a precombined mesh are ignored resulting in the wrong textures being used.
How was it fixed?
It wasn't fixed, as it is more than likely an engine level bug that Bethesda will need to fix. I applied a workaround. Affected references had a new base object created with the material swap applied to the base object instead of the reference.
This means mods that are affected by this bug are not fixed with this mod. Only the base game and DLCs are "fixed".
Glossary Material Swap (matswap) - Changes the textures that an object uses. reference (REFR) - An object placed in the world. precombined mesh - Precombined meshes are a bunch of meshes merged into one (many trees for example), so instead of 10 different meshes being loaded, only one does which improves performance.