Fallout 4
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Ceqatre

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Ceqatre

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19 comments

  1. morqai
    morqai
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    conflicts with other mods, like water reflections looks wired on lakes and so too
    1. Ceqatre
      Ceqatre
      • supporter
      • 16 kudos
      Do you use any water mods or ENB ? It shouldn't cause issues since my mod only changes skin materials parameters
    2. zelldralsoni
      zelldralsoni
      • supporter
      • 28 kudos
      Yeah I don't see how this causes what the user says; wetness is its own category for materials, and even a small wetness tweak down on a BGSM isn't going to cause what they say.
  2. calazzo
    calazzo
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    • 10 kudos
    Thanks, much needed mod.
  3. bsowdns
    bsowdns
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    Have a some problems with your mod. I see them in goodneighborhood. The signs hotel rexford and memory den- not cast light
    1. Ceqatre
      Ceqatre
      • supporter
      • 16 kudos
      Hello, it doesn't touch any environment files, only skin materials files so your problem can't come from this mod
    2. bsowdns
      bsowdns
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      • 0 kudos
      I removed your mod - everything worked. I put it back again - the lighting disappears. I don't know what he's editing. but he's guilty
    3. Ceqatre
      Ceqatre
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      • 16 kudos
      mmmh weird... could you make a few screenshots before after ?
    4. bsowdns
      bsowdns
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      Honestly, you're right. Everything seems fine with your mod.My mod loading order is messed up.
      I apologize)
    5. Ceqatre
      Ceqatre
      • supporter
      • 16 kudos
      Okay no problem ! I'm glad if it works :)
    6. bsowdns
      bsowdns
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      Yes. works wonderfully. Previously, in the original version of the game, it was a little disturbing that the character seemed to have doused himself with olive oil. Thank you 
  4. bsowdns
    bsowdns
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    • 0 kudos
    Looks promising. Thank you
  5. sdu2018
    sdu2018
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    • 7 kudos
    I have this problem when the bodies are in bright light, whether from the sun or artificial light.
    I use an FG 8k base body and for textures, I use FSM 8K.
    I'll install it later and hope it solves my problem.
    The problem occurs when the bodies are only wet, then when there is strong light it gives an exaggerated shine.
    1. Hardsger
      Hardsger
      • supporter
      • 0 kudos
      As the description suggests, the material files are based on vanilla and/or cbbe materials. Most skins come with their own material files to make them look as intended, so you might fix one problem to make yourself another one (like a neck-seam for example). The right approach would be to compare the original material files with Ceqatre's ones and then only adopt his changes to your own materials.

      You can use the material editor for that.

      Edit: "Original materials" means, the materials Ceqatre has based his work on. Most probably vanilla or cbbe.
    2. sdu2018
      sdu2018
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      • 7 kudos
      You're right, it can create a problem, especially in the neck.
      I use Botox, and I can eliminate the neck seam with FG and FSM.
      The FSM texture I installed is a CBBE base, which might help your mod work without problems.
      Anyway, I'll test it later and post the results if they're good. I'm at work now and the boss doesn't like Fallout. =/
    3. Ceqatre
      Ceqatre
      • supporter
      • 16 kudos
      You can use the Material Editor to open the bgsm material files and tweak it. The Fresnel parameter is what you should be looking for. :)
  6. zadovf
    zadovf
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    • 1 kudos
    Hi! Thank you for this, but just in case, isn't it redundant? Since https://www.nexusmods.com/fallout4/mods/23389?tab=description exists
    1. Ceqatre
      Ceqatre
      • supporter
      • 16 kudos
      Hello! I checked and no, it is an additional fix. My mod changes the value of the fresnel on the skin material itself only, and I don't see it in the files of the mod you linked... I think the mod you linked only fixes some parts of the environment
    2. zadovf
      zadovf
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      • 1 kudos
      Thank you! Great stuff, installing!. :)