Yeah I don't see how this causes what the user says; wetness is its own category for materials, and even a small wetness tweak down on a BGSM isn't going to cause what they say.
Yes. works wonderfully. Previously, in the original version of the game, it was a little disturbing that the character seemed to have doused himself with olive oil. Thank you
I have this problem when the bodies are in bright light, whether from the sun or artificial light. I use an FG 8k base body and for textures, I use FSM 8K. I'll install it later and hope it solves my problem. The problem occurs when the bodies are only wet, then when there is strong light it gives an exaggerated shine.
As the description suggests, the material files are based on vanilla and/or cbbe materials. Most skins come with their own material files to make them look as intended, so you might fix one problem to make yourself another one (like a neck-seam for example). The right approach would be to compare the original material files with Ceqatre's ones and then only adopt his changes to your own materials.
You can use the material editor for that.
Edit: "Original materials" means, the materials Ceqatre has based his work on. Most probably vanilla or cbbe.
You're right, it can create a problem, especially in the neck. I use Botox, and I can eliminate the neck seam with FG and FSM. The FSM texture I installed is a CBBE base, which might help your mod work without problems. Anyway, I'll test it later and post the results if they're good. I'm at work now and the boss doesn't like Fallout. =/
Hello! I checked and no, it is an additional fix. My mod changes the value of the fresnel on the skin material itself only, and I don't see it in the files of the mod you linked... I think the mod you linked only fixes some parts of the environment
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I apologize)
I use an FG 8k base body and for textures, I use FSM 8K.
I'll install it later and hope it solves my problem.
The problem occurs when the bodies are only wet, then when there is strong light it gives an exaggerated shine.
You can use the material editor for that.
Edit: "Original materials" means, the materials Ceqatre has based his work on. Most probably vanilla or cbbe.
I use Botox, and I can eliminate the neck seam with FG and FSM.
The FSM texture I installed is a CBBE base, which might help your mod work without problems.
Anyway, I'll test it later and post the results if they're good. I'm at work now and the boss doesn't like Fallout. =/