Hey, this is a great idea! I installed the Lite version, but when I went to a Chem station in one of my established settlements, the only thing under Utility was the the usual cutting fluid. No kit. That's where it's supposed to be, right?
This is a great idea, even with trade routes you still need to put down the generator and radio mast before you can get a settler to do it.
At the moment I have resorted to throwing all my junk on the floor and scrapping it in build mode because the amount of items you have to go through to find something like a gear and some oil is ridiculous and also the weight, not to mention when you think you had the tiems then get there just to find out you are missing 1 piece of copper or something stupid.
The shack building part is not all that bad because it's just steel and wood anyway, although it would also be great if you could put something in your storage and use it in any settlement, if someone could make that mod that would be awesome.
The amount of crap like plants which get wasted because they don't turn back into something you can take with you, even if you had to set up an NPC and pay them for the removal service.
I'll have to try this mod out, might make settlement building less painful.
You're right the shack building isn't bad, although there are some settlements where wood is... scarce. Feel free to make suggestions! I'm just about to fire up a new character and see how this plays out at 1 charisma
Along with a Homemaker patch, for all their shiny generators, as well as 5 packs of the bunk beds. I'll go smoke and then slam out the med/large gens for you before I start my new toon.
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Leave a comment here what you'd like to see added!
So far:
Bedroll kits. (5, and 10 probably)
Advanced wiring kits. (Single and 3 pack small and large connection towers, and single, three, and 5 packs of the mounted connectors)
Missile Turret and Heavy Laser Turret kits.
Still haven't found a way to output fruits and veggies. I may see if there is a way to craft a deployable container which has them inside.
On the horizon: Homemaker compatibility patch, with all the generators to start with.
I installed the Lite version, but when I went to a Chem station in one of my established settlements, the only thing under Utility was the the usual cutting fluid. No kit.
That's where it's supposed to be, right?
I need a separate pc for mod testing it seems.... my current game is bloated with mods.
Thanks for the heads up! I'll try and get this sorted tonight.
Things went downhill from there.
I'm surprised you did mattresses instead of bedrolls though, any reason for it?
I'll add 5 and 10 packs of sleeping bags in the future I'm sure.
Make a Radio Beacon kit, carry it to target settlement, and voila. No more scrounging for crystal.
At the moment I have resorted to throwing all my junk on the floor and scrapping it in build mode because the amount of items you have to go through to find something like a gear and some oil is ridiculous and also the weight, not to mention when you think you had the tiems then get there just to find out you are missing 1 piece of copper or something stupid.
The shack building part is not all that bad because it's just steel and wood anyway, although it would also be great if you could put something in your storage and use it in any settlement, if someone could make that mod that would be awesome.
The amount of crap like plants which get wasted because they don't turn back into something you can take with you, even if you had to set up an NPC and pay them for the removal service.
I'll have to try this mod out, might make settlement building less painful.
You're right the shack building isn't bad, although there are some settlements where wood is... scarce. Feel free to make suggestions! I'm just about to fire up a new character and see how this plays out at 1 charisma
Along with a Homemaker patch, for all their shiny generators, as well as 5 packs of the bunk beds. I'll go smoke and then slam out the med/large gens for you before I start my new toon.