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ZsoSahal

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ZsoSahal

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19 comments

  1. ZsoSahal
    ZsoSahal
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    Sticky
    Alright: Getting revved up for the next batch of kits.

    Leave a comment here what you'd like to see added!

    So far:

    Bedroll kits. (5, and 10 probably)

    Advanced wiring kits. (Single and 3 pack small and large connection towers, and single, three, and 5 packs of the mounted connectors)

    Missile Turret and Heavy Laser Turret kits.

    Still haven't found a way to output fruits and veggies. I may see if there is a way to craft a deployable container which has them inside.



    On the horizon: Homemaker compatibility patch, with all the generators to start with.
  2. MarcIsNotGonnaDie
    MarcIsNotGonnaDie
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    the naming is unfortunate
  3. DScaterpillar
    DScaterpillar
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    Hey, this is a great idea!
    I installed the Lite version, but when I went to a Chem station in one of my established settlements, the only thing under Utility was the the usual cutting fluid. No kit.
    That's where it's supposed to be, right?
    1. ZsoSahal
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      Yeah, I'm currently trying to figure this out.

      I need a separate pc for mod testing it seems.... my current game is bloated with mods.

      Thanks for the heads up! I'll try and get this sorted tonight.
    2. ZsoSahal
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      Fixed, and uploaded new file. Thanks for the heads up!
    3. DScaterpillar
      DScaterpillar
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      Great! Thank you. I will try it out today.
  4. LibertyPrime5
    LibertyPrime5
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    Why is every settlement mod always trying to create sexual innuendo with the names?
    1. ZsoSahal
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      Settlement Creation Kits is how I initially named this mod. Then, I went, huh... Creation kit. Lets do a play on the GECK.

      Things went downhill from there.
  5. ErikVale
    ErikVale
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    All the thanks. Really, all of them.
    I'm surprised you did mattresses instead of bedrolls though, any reason for it?
    1. ZsoSahal
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      Sleeping bags? There is nothing special to their recipe. 3 Cloth, and thats it, so just grab a stack of Pre-War Money, and you're good.

      I'll add 5 and 10 packs of sleeping bags in the future I'm sure.
  6. youbetterwork
    youbetterwork
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    Just to be clear. Does this mod allow you to make these things at any chemistry station, and then carry it to any new workshop, like Red Rocket?
    1. ZsoSahal
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      Thats the goal.

      Make a Radio Beacon kit, carry it to target settlement, and voila. No more scrounging for crystal.
  7. EdwardECL
    EdwardECL
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    This is a great idea, even with trade routes you still need to put down the generator and radio mast before you can get a settler to do it.

    At the moment I have resorted to throwing all my junk on the floor and scrapping it in build mode because the amount of items you have to go through to find something like a gear and some oil is ridiculous and also the weight, not to mention when you think you had the tiems then get there just to find out you are missing 1 piece of copper or something stupid.

    The shack building part is not all that bad because it's just steel and wood anyway, although it would also be great if you could put something in your storage and use it in any settlement, if someone could make that mod that would be awesome.

    The amount of crap like plants which get wasted because they don't turn back into something you can take with you, even if you had to set up an NPC and pay them for the removal service.

    I'll have to try this mod out, might make settlement building less painful.
    1. ZsoSahal
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      Thanks!

      You're right the shack building isn't bad, although there are some settlements where wood is... scarce. Feel free to make suggestions! I'm just about to fire up a new character and see how this plays out at 1 charisma
    2. EdwardECL
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      Large and medium generators are missing.
    3. ZsoSahal
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      Those are on my to do list.

      Along with a Homemaker patch, for all their shiny generators, as well as 5 packs of the bunk beds. I'll go smoke and then slam out the med/large gens for you before I start my new toon.
    4. ZsoSahal
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      But, just for my own peace of mind, you're not having any problems with the kits that are currently available?
    5. ZsoSahal
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      And there you go. 1.3 is up, and has Medium and Large gens.
    6. EdwardECL
      EdwardECL
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      Seems to work from what I've tried at least the small generator and radio tower, not tried the other things.
  8. maxbjr
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    This is a great mod, just the right starter sets to get a settlement up and running until you can get a settler to run supply routes for you.