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ZsoSahal

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ZsoSahal

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About this mod

Adds constructible junk objects that contain the materials to make basic settlement structure and resources.

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The goal of this mod was to let players unchain themselves from the Charisma 6, Local Leader 1 template, without having to micromanage what junk they're taking with them to a new settlement. From the Chemistry Station, craft a Recruitment beacon, water source, set of beds, one of 3 sizes of shack, and defenses!

All kits weigh the value of their respective components. All kits have a value of zero.

Current List of Kits:

Shacks: 1x2, 2x2, and 3x2.  Includes materials for cheap walls (3 wood, 4 steel), low peaked roof, doorway, door, stairs, and raised floors.

3 pack of guard posts: 2 small, one large.

Mk I Machine Gun Turret

Mk II Machine Gun Turret

Water Pump

Water Purifier

Industrial Water Purifier

Windmill

Small Generator

Medium Generator

Large Generator

Settlement Recruitment Radio Beacon

Small, Medium and Large wiring kits. (just copper so you can wire things)

5 pack of cheap beds

5 pack of sleeping bags

Power Pylon

Power Pylon - Large

Power Conduit


HomeMaker Patch

Small, Medium, and Large Industrial Generators.

Small Fusion Generator.

5 Pack of bunk beds.


SeCKs Lite:

Single recipe for Small Generator, Radio Beacon, and Small wiring kit. Removed SeCKs Keyword, and put it in the Utility Section of the Chem lab.




All kits require one extra steel and wood, to account for the crate you carry it all in. Those resources are refundable.

I tried adding a garden starter, but the game CTD's if you output fruits and vegetables. I'll try and find a work around.

Feel free to suggest additions in the comments, please give resource requirements, and why you think its a good general purpose addition.

First public mod. Be gentle.

Version Updates:

1.2: Adds weight to all kits.

1.3: Adds Medium and Large Generators.

1.4: Adds Power Pylons, Connectors, and 5 packs of Bedrolls.

1.4a: SeCKs Lite released.


My Other Mod:


Better Cage Armor