quick question: would it be possible / feasible to add a climbing animation, (like clambering up onto a container, or scaling the cliffs in far harbor.) and /or a prone position, once on top of the container (for sniping)?
I think yes, the key is to export the objects of the scene, after you add the objects you need, then—— 1. Select the objects you need, you can sort all items by Type in the Cell View, then find what you need among Staic items 2. Right click the selected items on the preview window, select Create Pack-in 3. Right click the newly generated pack-in item, select edit → edit base → Recreate NIF from Data 4. Find the NIF file in the path 5. I don't know what would happen if you really save the mod when items in the scene stay as a pack-in file, I always not save that step...
Then you can freely use the objects in the game, the rest such as how the animation been created, or how to create a animated furniture, you can find tutorials on Nexus or Youtube Import a very big NIF file directly into 3dmax could make the tool become very laggy, you can first convert the NIF to FBX
I hope one day this will evolve into a larger mod that allows an alternate/stealthy approach to quests, instead of having to go through every mission guns blazing.
Did you take a look at this one? Climbable Ladder resource It lets you go up or down depending on where you activate it from I think.
You could also make a piece of furniture that's a small thin section of the wall that matches that area to climb up, instead of trying to use invisible furniture or the whole building
I tried to cut the building too, but—— First, the museum building mesh is bit of a simple square, if I do a easy cutting job with the Outfit studio or other tools, it have to be cut one entire side of wall off, which doesn't makes a fundamental improvement from use the entire building… Second, without changing the path finding check, the furniture model would have to include part of the roof, and the interaction with the roof would trigger the furniture animation - I know it's possible to add a set of animations where the characters do something else while interacting with the roof, but again, that would be more trouble than a ultimate solution, this is not a ladder, clmb down at the same spot doesn't looks like a good idea Third, making a "skin" shroud the original mesh doesn't work either, path finding check would still prevents the animation from playing ༼ ಥಥ ༽
22 comments
quick question:
would it be possible / feasible to add a climbing animation, (like clambering up
onto a container, or scaling the cliffs in far harbor.) and /or a prone
position, once on top of the container (for sniping)?
1. Select the objects you need, you can sort all items by Type in the Cell View, then find what you need among Staic items
2. Right click the selected items on the preview window, select Create Pack-in
3. Right click the newly generated pack-in item, select edit → edit base → Recreate NIF from Data
4. Find the NIF file in the path
5. I don't know what would happen if you really save the mod when items in the scene stay as a pack-in file, I always not save that step...
Then you can freely use the objects in the game, the rest such as how the animation been created, or how to create a animated furniture, you can find tutorials on Nexus or Youtube
Import a very big NIF file directly into 3dmax could make the tool become very laggy, you can first convert the NIF to FBX
I think this is the closest thing I know to your question
This looks so f good, nice work
I hope one day this will evolve into a larger mod that allows an alternate/stealthy approach to quests, instead of having to go through every mission guns blazing.
Climbable Ladder resource
It lets you go up or down depending on where you activate it from I think.
You could also make a piece of furniture that's a small thin section of the wall that matches that area to climb up, instead of trying to use invisible furniture or the whole building
First, the museum building mesh is bit of a simple square, if I do a easy cutting job with the Outfit studio or other tools, it have to be cut one entire side of wall off, which doesn't makes a fundamental improvement from use the entire building…
Second, without changing the path finding check, the furniture model would have to include part of the roof, and the interaction with the roof would trigger the furniture animation - I know it's possible to add a set of animations where the characters do something else while interacting with the roof, but again, that would be more trouble than a ultimate solution, this is not a ladder, clmb down at the same spot doesn't looks like a good idea
Third, making a "skin" shroud the original mesh doesn't work either, path finding check would still prevents the animation from playing
༼ ಥಥ ༽