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TurntLogic

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TurntLogic

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35 comments

  1. TurntLogic
    TurntLogic
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  2. bongodoctor
    bongodoctor
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    Could you explain what the crash with the tape mesh was? I updated to the new version today and I am now getting crashes that the Buffout Log (not a crash log) says: [CreateTexture2DWarning.cpp:60  ][C]: A call to ID3D11Device::CreateTexture2D failed with error code 0x80070057. This will crash the game. 

    This seems to be happening randomly and I think it started after I picked up one of the dirty water containers...
    I would roll back to previous version but the archive isn't visible.
    1. TurntLogic
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      Honestly, I don't know what caused the previous crash. My fix was to redo my mesh edits, which happened to fix that issue. But your crash message usually means the texture is corrupted or improperly resized so I'll start looking there.

      I've relisted V1.0 and the Dirty Water Fix to the Old Files section. Let me know if that fixes the issue, and if you have any more information on your crash, I would appreciate it.
    2. bongodoctor
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      Thanks for that - I am planning to use Texturescan to try and find the corrupted texture file, I will let you know if I find it and whether installing the older version fixes it :)

      UPDATE: I ran the textures through texturescan and none of them are listed as corrupted - so it probably only a coincidence that I got crashes after updating the mod. If I find any issues will post back here :)
    3. TurntLogic
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      Thanks for checking that out. Let me know If the crashing continues and I'll see if I can fix it.
    4. bongodoctor
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      No problem - I tried with the new version disabled, and it still crashed, I then rolled it back and it still crashed, and finally I reinstalled the new version again and started a new save and it has been stable with no crashes for four hours - so it looks like it could have been a corrupted save file tied to a water container I had picked up somewhere... :)
    5. TurntLogic
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      Maybe something was broken or conflicting with my changes somehow. Pretty odd but that's modding for you.
      In any case, I'm glad you were able to fix it.
  3. Chappimon
    Chappimon
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    Hi there! Great Mod! Any chance we can get a non-replacer version? Would be great to have some variety :)
  4. Dinerty
    Dinerty
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    Essential download!, these will definitely be staying in my load order, thank you.
  5. deleted196391927
    deleted196391927
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    These look great. I’m looking forward to seeing these on Xbox. If I had to choose I would go with whatever version put the dirty water in the milk bottles and with the tape for the cartons. 
    1. deleted196391927
      deleted196391927
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      Just curious if these are still going to find their way to xbox.  Would you consider opening permissions for someone else to port this mod over?  Thank you.
    2. TurntLogic
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      I'm working on XB1 Ports. I just released my Classic Skill Books, and this one is next on the list. No ETA because BethNet releases are very tedious but it's coming.
    3. deleted196391927
      deleted196391927
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      I hear you. No problem. I appreciate the effort and good luck with bethnet
  6. NoyeSky
    NoyeSky
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    Hi,
    did u touched ‘scene root’ in watercarton.nif, cuz i just found the scene root problem in my crashlog. It's never happened before i dropped this mod in my LO(loose file version without plugin, no other mods touch the watercarton.nif), deleted it solve the problem.
    1. TurntLogic
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      I tried to replicate the issue on my end, but both loose files appear to be working fine. Nonetheless, I looked at the meshes and noticed a potential issue. If you'd like to test the fix, I've uploaded the file in the Misc section.

      If you have any other details I'd appreciate it. Were you using the Tape or No Tape version, does this happen every time the mesh loads, does this happen with the BA2 version, etc...
    2. NoyeSky
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      Thx for that quick fix. The version I tried is tap ver(Loose) and the mesh problem like this (the protential one) won't lead to ctd every time when they're loaded. I'll test the fix later, cuz the mod is really a lore-friendly on that i do not want to miss, such a sexy lore-work.
    3. TurntLogic
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      Oh I see, the file I uploaded was for the No-tape version, so I don't think that one will help you.
      However, I went and redid the UV changes on a new mesh. Hopefully, this will help. Again available in misc files.
    4. NoyeSky
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      Tested the test file(tap one)during 2hs, and it works fine in my LO now(600+), the fix came really fast man
      Ty again for this mod, for those who want to have a taste of it, just download and it just works(if the one without tap get the same edit, it may run as smooth as the tap one did)
    5. TurntLogic
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      Thanks for giving the test file a go, I'm glad it's working for you!
  7. LrrrASW
    LrrrASW
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    What did you change with drugged water that requires an .esp?
    1. TurntLogic
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      That ESP adds a custom mesh for the drugged water. Without it, drugged water will look identical to dirty water.
    2. LrrrASW
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      all good, i suppose i should have not skimmed the faq so fast ;)
  8. cubeVII
    cubeVII
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    Hello,
    very nice work and many thanx for it.
  9. Kentor
    Kentor
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    Fantastic work! I run survival with Animated Ingestibles so I see the water textures pretty much non-stop, so having nice water textures is a really nice improvement.
    1. TurntLogic
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      I'm glad you're enjoying the mod, it pairs quite nicely with IAF.
    2. Freedomwingss
      Freedomwingss
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      Great!That's what I want exactly!
  10. Spifferino
    Spifferino
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    good s#*!
  11. bsowdns
    bsowdns
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    awesome mod